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Hitman 3 Guide by gamepressure.com

Hitman 3 Guide

Table of Contents
Hitman 3 - Berlin - Important locations
Hitman 3 - Berlin - Important locations
Mission starting area. You begin the mission next to the bus stop and you must proceed towards the forest. You won't encounter any enemies at first.
Gas station. It's locked and you won't find any important items here - only a coin and a flyer. You can examine one of the vehicles behind the station (minor clue). You can unlock a secret exit here after completing the main mission objective.
Path to the forest. It's located next to a car with its lights turned on. You will encounter a corpse while following the forest path - you can collect a combat knife.
Radio tower. Its gate is locked - you can use a key (you can obtain several keys, including an unused one - 7 on the map), a lockpick or a crowbar. There are two laser traps here which can alert ICA agents - you can destroy them or avoid them using a ladder. The top of the tower is a perfect place to attack mission targets with a sniper rifle.
Area where you unlock the open world map. The ICA agent Price will show up nearby - you can eliminate him. Take his earpiece (it will allow you to overhear other agents conversations and uncover them) and his silenced pistol. Agent Price isn't counted as one of the main mission targets.
Poisonous mushroom. It offers identical effects to an emetic rat poison.
Radio tower key. You can use it to unlock the southern tower (4 on the map). There's a bicycle next to the road which can be used to leave the mission area.
Line to Club Holle. Agent 47 won't be allowed inside, however you can help Helfried Ziegler who's looking for a bag of pills in the parking lot - find the bicycle with the pills by the southern fence and hand them over to Ziegler. Alternatively you will be allowed inside while wearing a security disguise. Guests must be frisked (you can hide forbidden items in a container). You can end the mission in front of the club. There's also a ufo graffiti tied to the secret exit.
Club parking lot entrance - shortcut. The entrance is locked by default and you can't open the door even if you have lockpick / crowbar. You must get to the door from the inside of the club and open it permanently. There are stairs near the door leading to level 1.
Guards. They're guarding the northern area which isn't accessible for the guests of the club. You can climb over the wall to the east of them or go past them while using a proper disguise. You can easily distract a guard by throwing an object and obtain a club security disguise.
Water channels. This is a forbidden area where you must use stealth. You can easily obtain club crew and club security disguises here. You can throw people in the canals - they'll die instantly (you'll also unlock a minor challenge).
Side entrance to the club. It's locked. You can use a lockpick/crowbar or distract a crew member and collect the staff area key they've dropped. Alternatively you can get inside by going through a large hole in the wall - it leads to the wardrobe.
Passage to the Chill Out area. The doors are locked - you must use a key / lockpick / crowbar. Alternatively you can go east, drop down by the canal and move to the right in the hanging position.
Crowbar. It's useful in opening doors. You can easily obtain it even without a disguise (after avoiding the guards from the southern checkpoint - 10 on the map).
Crane and Agent Thames. You can use the crane to murder Agent Thames in an accident, however you need a Fuse Cell (it's in a nearby dumpster - 16 on the map). Start the crane, use the ladder to reach the operator's booth and drop the heavy cargo when Thames will be standing under it.
Passage to the back entrance. If you don't have a disguise you can sneak your way using the bushses. There's a Fuse Cell which you can use to power the crane (15 on the map).
Back entrance. You can open the scooter's container and take/poison the food - it's best to do it after getting the food delivery guy disguise (23 on the map). Use the garage's doorbell to unlock the entrance and to give the poisoned food to a biker. There's a camera above the rear entrance to the club. The eastern door is closed, but you can climb over the wall. You can start climbing towards the club's roof here (34 on the map). You can open the garage gate from the inside.
Red toilet. You can find wooden boards on the outside of the building which can be destroyed using a crowbar - it will allow you to sneak inside the club. The toilet booths are closed - it's best to open them by using a proper key. You can climb on top of the toilets using the exterior's gutter pipe and reach the scaffolding inside the club. There's emetic rat poison in the room to the south of the toilets.
Shortcut - Biker basement door. The door is locked by default and you can't open the door even if you have lockpick / crowbar. You must get to the door from the inside of the biker building and open it permanently.
Chill Out bar. Agent Swan (you can push him into the canal, sabotage the gas tank or drop a heavy object on him) and Agent Davenport (you can poison his drink or drop a bag of bricks on him) show up here. Check a small building at the back of the bar - you will find emetic rat poison and an unused bartender disguise. You can turn on the radio, attack the bartender and collect a staff locker key. Inside the locker you'll find the Juice Bar Ticket. Agent Swan leaves an electronic key hacker behind.
Side entrance to the club. A guard is here - you can use a proper disguise or walk through a container. You can also alternatively begin climbing to the lower roof of the building (31 on the map).
Club's staircase. You can reach it from the main area of the club or from the Chill Out bar (you must open a locked door). The staircase allows to travel between various floors and it also helps in reaching the harder to access -1 and -2 levels. A guard is here, however you can distract him by throwing an object.
Food delivery guy and a sewer manhole. You can take over the guy's identity and then use it to deliver a (poisoned) meal to the bikers (17 on the map). You'll find emetic rat poison here, as well a sewer grate (crowbar is needed) which can be used to leave the mission area. You can climb / go through the container to get closer to the Juice Bar (26 on the map).
Toi toi toilets. Nearby poisoned people may show up here - especially Agent Davenport (20 on the map).
Biker hangout. If you've delivered food to the bikers (17 on the map) then you can poison Agent Lowenthal. He can then go to the toilet where you can drown him. You can also find an unused biker disguise in the toilet and a motorcycle key in the hangout. There's a camera in the corridor near the hangout.
Juice Bar. You can obtain a bartender disguise, dismiss the guy working at the bar and then poison Agent Swan. The side passage is guarded by the bikers and there's also a camera here - you can show them the Juice Bar Ticket (20 on the map is a good place to get it) or by using a biker disguise.
Garage entrance. This is one of two main entrances to the biker building. You can reach it by going through the container in the delivery guy area (23 on the map) or by showing the bikers a Juice Bar Ticket / wearing a biker disguise (26 on the map).
Wardrobe. The easiest way to get here is by climbing through a hole in the eastern wall, however you can also open the door (using a key / lockpick / crowbar). You will find an unused club crew disguise and (in the next room) a staff room key.
Main corridors of the club. Only a part of the floor offers full access - other areas require to use stealth or a disguise. There are stairs to level -1 in the southern corridor. In the north-eastern corner you'll find the staircase (22 on the map). This location is being patrolled by Agent Davenport and occasionally he goes to the Chill Out bar (20 on the map).
Pope and scaffolding. There's a Fuse Cell here. You will find an alternative descent to lower levels of the club here (using a pipe). There's also a scaffolding nearby - passage to the toilet roof, a wrench and a bag of bricks which can be pushed. You can lower a ladder here from the roof (33 on the map) and unlock a shortcut - a quicker passage to the club's roof.
Stairs to the roof of the club. There's a guard next to them. You can find a crowbar nearby.
Club roof. It's patrolled by Agent Green and there are also 2 standard guards here. You can use the skylight to reach the balcony with the shortcut (33 on the map). There's also a bag of bricks here which can be dropped on Agent Davenport (20 on the map).
Shortcut - skylight ladder. You can reach the ladder from the club's roof (32 on the map). Crowbar is required to lower it. Once you've dropped it you will unlock a new shortcut to level 0 (30 on the map).
Ladder and stairs. You can use the main starcase of the club and also the stairs leading the overpass connecting the club with the biker building (35 on the map). The ladder allows to descend to the back entrance area (17 on the map). You can sabotage the fusebox on the roof and easily attack one of the standard guards and/or Agent Green.
Overpass. You can use it to travel between the club building and the biker building. The passage isn't guarded. You can find a bag of bricks here which can be pushed. You can attempt to kill Agent Thames using this method (15-16 on the map).
Main corrirors on level -1 of the club. Only a part of the floor offers full access - other areas require to use stealth or a disguise. You can find a Club Keycard near the southern stairs - it will come in handy on level -2. Agent Mongtomery is patrolling this level and level -2.
Light rig and Agent Banner. Agent Banner can always be found here and he's meeting with Agent Montgomery from time to time. You can sabotage and activate the light rig to kill 1 or 2 agents.
Projector and the northern corridor. You can turn on the projector to distract one of the bikers - this is a great opportunity to get a disguise. The northern corridor allows to travel between the club and the biker building. There's a camera above the corridor entrance (in the club). You can use the pipe in the corridor to descend to the level -2 office.
Light rig installation. You can distract the technician (sabotage the fuse box or use a throwable item) to obtain his disguise. You can sabotage the installation - screwdriver is required (the technician has one on him and there's also another to the north from here). After the sabotage go to the DJ booth on level -2. You can also find a crowbar nearby.
Pipe room. There's an alternative descent to level -2 here and Agent Montgomery shows up here from time to time.
Projection bar. At the back of the bar you can find a laptop (an opportunity to obtain a bartender disguise) and you'll find a Juice Bar ticket (it can be used in area 26 on the map). You can use the winch to drop a large hanging object. You can start serving drinks as a bartender, as well as poison existing drinks.
Dance floor. A large group of people are partying here and you have full access to the dance floor. Areas in the northern and eastern parts of level -2 are closed to public and some of them require a keycard (you can obtain one in area 36 on the map). Agent Chamberlin is patrolling this area and he has meetings with Agent Montgomery in the surveillance room.
Basement bar. You can serve drinks as a bartender. There's emetic rat poison in the room at the back.
Toilets. You will meet a drug dealer here - you can talk to him, follow him to a quiet spot, attack him and wear his disguise. The dealer had pills on him. There's a staff area key in one of the toilet booths.
Guarded passage. You can use a proper disguise, distract the guard, open the western door or reach this area from the pipe room (40 on the map).
Bikers and a camera. You can use a biker disguise or reach this area from the other side. The camera is observing the corridor.
Boiler room. All of the western doors require a keycard (it can be found in location 36 on the map), however you can also get here from the north. There' a container for hiding bodies here.
Surveillance room. All of the western doors require a keycard (it can be found in location 36 on the map), however you can also get here from the north. You can distract a biker with a thrown item, eliminate him (make sure to hide the body!) and sabotage the recordings easily. Montgomery and Chamberlin have meetings here. Club Keycard and an unused Club Security disguise can be found here.
Hirschmuller's office. He's the owner of Club Holle. You can turn on the gramophone to easily obtain his identity. You can also meet with Agent Montgomery, however the ICA agents will ambush Agent 47 by default. There are a Club Keycard and a Juice Bar Ticket here. Alternatively you can reach the office from the corridor on level -1 (38 on the map). There's a safe in the office - the code is 1989 - you'll get the idol and the cocaine brick.
Area behind the DJ booth. You can use a key to open the cabinet (it's next to the DJ) and to find a sedative (emetic) syringe. You can poison the food and easily obtain the DJ disguise. There are a staff area key and a ladder here. The ladder leads to the roof of the booth. You can find ventilation shafts passageways there. You can also climb to level -1 from the roof.
DJ booth. Once you've obtained the DJ disguise you can take over the show. It's best to sabotage the light rig on level -1 first (39 on the map). Wait for Agents Montgomery and Banner to meet on the upper balcony (37 on the map) to kill them in a light rig explosion.
Ground level of the bikers building. You'll find an emetic rat poison and a camera here. You can also use the stairs to level 1. You can activate the fork lift and obtain a biker disguise easily.
Garage. There are opportunities here for killing Agent Lowenthal in an accident - you can puncture a gasoline drum with a screwdriver and also puncture a water barrel combined with activating the car battery charger. You'll find a Fuse Cell here. There's a motorcycle in the northern part of the garage - you can use it to leave the mission area (keys from 25 on the map are required).
Furnace and drug packacking room. The furnace allows for easy body disposal. You can find a cocaine brick in the room (it's tied to one of the challenges).
Surveillance room. You can sabotage the recordings, however you must first distract at least one biker. Agent Rhodes shows up here regularly.
Grow house. Agent Rhodes shows up here from time to time - you can electrocute him (preparations with a screwdriver are required) and you can also distract him with a sprinkler unit machine. The machine can also be used to poison the people from the main room. You'll find emetic rat poison next to one of the bikers. You can find insecticide in a nearby room (it has similar effects to the rat poison).
Bag of bricks. You can drop it on Agent Rhodes (56 on the map) after making him check the sprinkler unit.
Sniper nest. Agent Tremaine is observing the area with his sniper rifle. He's accompanied by a biker, but you can distract him by sabotaging the generator (northern corner). Tremaine can shoot Agent 47 if he spots him earlier and if you trip the laser traps in the radio tower (4 on the map).
Roof of the bikers buildings. There are three different stairs leading here. You won't find any enemies, however you can have a great view at the entire club.
Scrap Sword. It's hidden between the Juice Car and the canals. It's tied to two different challenges (finding the sword and using the sword to kill any ICA agent).
Mission exit. You can use it without additional requirements.
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Hitman 3: Eliminate Agent Lowenthal (The Englishman) - Berlin, walkthrough Hitman 3 guide, walkthrough

Key points of Hitman 3 - Berlin - Important locations

Important locations

This page of the Hitman 3 game guide describes the whereabouts of Agent Lowenthal - The Englishman on the map of the Berlin mission (his identity is initially hidden). We have also provided examples of how to assassinate Agent Lowenthal.

Agent Lowenthal - where to find him?

Agent Lowenthal is on the first floor of the biker building located in the northern part of the map - Hitman 3: The Assassination of Agent Lowenthal (The Englishman) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Agent Lowenthal is on the first floor of the biker building located in the northern part of the map. He travels through various rooms on the first floor - you can meet him in the room where the biker relax (25 on the map), in the large garage (53 on the map) or in the cocaine packing room (54 on the map). Lowenthal wears a biker outfit.

Lowenthal drops the ICA SMG Raptor Covert suppressed rifle and Remote CX Demo Block explosives.

The Wurst Delivery

This variant of the assassination involves assuming the identity of the food supplier and delivering a poisoned meal to the bikers that Agent Lowenthal has just tasted - Hitman 3: The Assassination of Agent Lowenthal (The Englishman) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

This variant of the assassination involves assuming the identity of the food supplier and delivering a poisoned meal to the bikers that Agent Lowenthal has just tasted. You must reach the public area west of the Juice bar (23on the map). Here you will find a food delivery man talking on the phone - make sure no one is looking in this direction and attack the food vendor to put on a disguise. The delivery man has also dropped the scooter key - pick it up.

In the same place where the delivery man was, you will also find Emetic Rat Poison, which you will also need in a moment.

You must now walk west to the locked garage door of the bikers' building (17 on the map) - Hitman 3: The Assassination of Agent Lowenthal (The Englishman) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

You must now walk west to the locked garage door of the bikers' building (17 on the map). There is a camera there, although even if it leads to a recording, no alarm will be raised.

Use the keys on the trailer of the scooter parked here. Then use rat poison (or any other poison) on the food you deliver.

You can approach the bell now - Hitman 3: The Assassination of Agent Lowenthal (The Englishman) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

You can approach the bell now. Shortly after using it, a biker will come out of the building to collect the food delivery.

Take the opportunity to sneak inside the biker building, but watch out for the camera located in front of you - you can either destroy or avoid it - Hitman 3: The Assassination of Agent Lowenthal (The Englishman) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Take the opportunity to sneak inside the biker building, but watch out for the camera located in front of you - you can either destroy or avoid it.

Remain hidden until Agent Lowenthal reaches the biker room (25 on the map) and tastes the poisoned food.

If you used deadly poison, Lowenthal will die instantly, but it will alert everyone in the surrounding area - Hitman 3: The Assassination of Agent Lowenthal (The Englishman) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

If you used deadly poison, Lowenthal will die instantly, but it will alert everyone in the surrounding area.

If you used rat poison, Lowenthal will go to the northern restroom. Follow him. You can drown the agent when he vomits in the toilet.

Accidents in the Garage (Someone Could Hurt Themselves)

The garage is the largest location on the first floor of the biker building (53 on the map) - Hitman 3: The Assassination of Agent Lowenthal (The Englishman) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

The garage is the largest location on the first floor of the biker building (53 on the map). There are two good places to eliminate Lowenthal. The first one involves piercing a gasoline barrel with a screwdriver (you will also find the screwdriver in the garage - it is on the table next to another biker). You can then fire a shot at the puddle of spilled gasoline as the agent walks over it.

The second opportunity is related to the water tank, which can also be punctured with a screwdriver - Hitman 3: The Assassination of Agent Lowenthal (The Englishman) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

The second opportunity is related to the water tank, which can also be punctured with a screwdriver.

After draining the water, locate the Car Battery Charger - Hitman 3: The Assassination of Agent Lowenthal (The Englishman) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

After draining the water, locate the Car Battery Charger. Turning it on can electrocute Lowenthal when he is next to a damaged water barrel.

You can also eliminate Lowenthal in interesting ways without relying on sabotaging objects from the environment - Hitman 3: The Assassination of Agent Lowenthal (The Englishman) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

You can also eliminate Lowenthal in interesting ways without relying on sabotaging objects from the environment. There are stoves in the northern part of the biker building. You can get rid of the regular biker first and then make a surprise attack on Lowenthal. An opportunity arises here to place the agent's corpse in the oven, so you can dispose of it without any problems.

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