Unicorns deal greater damage if they begin their attack from afar (just like Cavalry).. This happens because they receive charge bonus. Furthermore, they can heal themselves and move fast through forests.
- Unicorns are another unique unit of Elf faction, which has some features of a cavalry unit: these creatures can move fast (3 fields on normal terrain) and charge (moving and striking in straight line increases their damage - bonus depends on the distance). Unicorns can move even faster when traveling through forests (4 fields), they can Regenerate (heals 10 health points per turn) and each unit consists of only one creature.
- This means that they will always deal maximal damage. This is a very good unit, which can be used in many missions. Although Unicorns get no bonuses to melee attacks, they start with 60% range damage reduction. Unicorns won't be too useful during sieges, because they won't get on any walls. On the other hand, they can be very dangerous when you fight in an open field or in a forest.
- Unicorns are effective when striking from a forest tile, but the charge effect won't affect units located in forest tiles and fortifications. They pay 20 coins for teleportation which is an average cost.