One of the most durable armies with diverse units. Their units can withstand a lot and some of them can regenerate health points per turn. What makes this faction unique is that all of its units have a unique trait. Sometimes, they are your enemies and other times they will be yours to command.
Their melee units are Warhammers, Boars of War and Berserkers. The first unit has a lot of health points and a good damage reduction. But usually their units consist of 5 soldiers. They are difficult to defeat so try to weaken them from a distance first and freeze. Berserkers deal a lot of damage, can move 3 hexes, have up to 8 soldiers in a unit and can regenerate health points per turn. However, they don't have any damage reduction which means that you can eliminate them in no time. Boar of War is a Dwarven version of Cavalry. This unit has 140 health points, has 1 soldier per unit, can use charge and health regeneration which makes it the most valuable unit in your army.
Dwarven army has no mages but they have a great variety of ranged units and siege equipment. Riflemen are similar to Archers from other armies. Short range is their weakness (only 2 hexes) but they can move and attack during the same turn. Also, their attacks can pierce armor (they ignore damage reduction bonuses). Cannon is a typical siege equipment (an equivalent of a Catapult). Hellfire has a short reach (1 to 4 hexes) but it deals tremendous damage. Mortar's reach is shorter than that of a Cannon but it ignores environmental obstacles which is very important during sieges or fights in forests.