You have to repel opponent's attack in this mission (Haven units).
- Save two of three castles visible on map;
- Wulfstan must survive.
- Build Runic Shrine level one.
Hero: Wulfstan will reach 12th experience level maximally. Develop his logistics, defense and luck.
Bonus: As a start bonus choose 10 Defenders.
You begin your mission in center of the map. Your castles ale placed in points marked with (1). You have one and a half week to expand your cities just before first opponent's attack. First of all - don't fight too much. Due to mission specificity (it means that scenario is awfully onerous) I'll describe play course step by step.
Day 1, Week 1, Month 1
Build a Marketplace in corner cities. Also build Shield Barracks in the main castle. Recruit units and connect them with Wulfstan's army. Add to your army (or defeat) more Defenders in (2) and visit the Magus Hut to uncover one of places where the opponent appears (6).
Gather resource on the south and head west. End turn.
Day 2, Week 1, Month 1
Defeat Peasants unit with Wulfstan, to make access to the Flag possible. Visit your castle. Build a first level Mage Guild there and then take a path to the west.
Build a Resource Silo in corner cities to have 2 gems each turn. They will be useful soon.
Day 3, Week 1, Month 1
Defeat Skeleton Archers unit and visit the Magic Incantation Stone. You should have some offensive spell till now - this is good. Defeat Defenders unit on the north and take experience points from treasure chest. When promoting your hero choose Logistics or Defense (if they are not accessible choose any skill from Rune Magic). Then head south to nearby (brown dot), placed around point (3). Places where Defenders and Spearwielders want to join your forces are marked with the same color on the map above. Additionally their weekly growth will be increased.
Build Blacksmith in corner cities. Build Shield Halls in central castle.
Day 4, Week 1, Month 1
Take your hero the nearest brown dot. Build Blade Barracks in main city. Build Runic Chapels in two of corner cities.
Day 5, Week 1, Month 1
Let Wulfstan recruit some Defenders. Go now to the next brown dot, one on the south, nearby (6) digit. Do not attack anyone just go straight to your target.
Build Blade Halls in main castle. Build Shield Barracks in corner castles.
Day 6, Week 1, Month 1
Gather some Spearwielders in brown dot and start your return way to the main castle with Wulfstan. At the same time build Fighting Ring there. Build Town Halls in other two towns.
Day 7, Week 1, Month 1
Build Fighting Square. Leave two corner towns alone for some time.
Day 1, Week 2, Month 1
Visit the Flag and go back to the castle at last. Build Citadel there.
Day 2, Week 2, Month 1
The opponent has shown himself in southeast corner. Don't worry because he is very limited with range. Stay still in this turn.
Day 3, Week 2, Month 1
Build Runic Shrine. Wait two more days.
Day 5, Week 2, Month 1
Vittorio ad portas! Visit Marketplace in one of your corner castles and exchange gems for wood/stones. You have to have 10 units each in order to build Bear Pens. Recruits these units, add them to the Wulfstan army and end turn.
The fight with an opponent will be tough. Kill the Marksman with help of offensive spells and Spearwielder. Wait till Griffin fly behind your walls and kill him with Berserkers and Bear Riders. Then kill Peasants. You will need great defense of your units because Vittorio - a hero who possess double ballista shooting skill - will invade you.
Scenario isn't slowing down. You have to build Shield Halls in two other castles. Wait till week ends. There is another opponent showing in south part of the map. Build Black Bear Pens in central castle and recruit all available units. Add them to Wulfstan's army and head west immediately. Do not attack anyone. Visit your castle in the west and recruit even more units. There is a Spearwielders unit nearby - they'll gladly join your forces.
Remember not to waste your move points in vain. There is a new opponent wandering about in the southwest part of the map. Leave your castle with no defenses and head east through the bridge. Defeat two units guarding ore mine and sawmill (occupy these mines). Rush east to your third castle. Recruit army here and go back to your west castle.
It can happen that you won't reach the city in time (it depends on having Expert Logistics). Anyway defeat opponent's army, recapture the castle if necessary and rush back to your central castle. There is another opponent on the map.
Buy new units in central castle after two turns and add them to Wulfstan's army. Wait for your opponent in castle. Then again using spells and Spearwielder kill Marksman and Priest first after this.
But this is not the end. Wait till week end and recruit units again. Provide Wulfstan with more arms and head west. Next opponent will show himself there. But he is so weak that you can defeat him without hiding in castle.
You can now breath a sigh of relief. Finish towns' extending and visit them all because you may find different spells in rune schools. Get all resources and mines with Wulfstan. Fight till you'll reach 12th experience level. You will find Jousting Arena in (3) where you can get +2 bonus for Attack or Defense. I've marked one-way portals on the map also. (4a) will take you to (4b) and (5a) to (5b).
To successfully finish this scenario you have to have really strong army. Several hundreds of Shieldguards and several dozen of Skirmishers/Berserkers/Black Bear Riders.