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Heroes & Generals Game Guide by gamepressure.com

Heroes & Generals Game Guide

Table of Contents

What are the "Assault Teams" ? | "War" mode Heroes & Generals Guide

Last update: 11 May 2016

Assault Teams (AT for short - this is an abbreviation you will surely stumble upon numerous time during your adventure with the game) are basically the resources, type of equipment sent to the battlefield taking place on a specific point on the map. They allow the players to use various vehicles, as well as planes during the encounter - without team there would be no fighting.

There's a total of 16 Assault Teams in the game, which differentiate from themselves in every possible aspect - from the amount of lives (yup, they define how much lives a team has during the battle) to the type of equipment they bring onto the battlefield.

The Assault Team purchase screen. - What are the Assault Teams ? - War mode - Heroes & Generals - Game Guide and Walkthrough
The Assault Team purchase screen.

Assault Teams must first be bought before you can use them in combat. This is, however, done by using a different currency than Credits - War Funds. War Funds can be either accumulated during the "normal" game (but in small quantities), as well as by sending your already bought Assault Teams to various battlegrounds - each time they "come home", they will bring a specific amount of War Funds with them.

With the help of War Funds, you can buy five different Assault Teams: Guard, Infantry, Light Armor, Pathfinders and Fighter Squadrons. By sending them into combat, they will gain a specific amount of experience - after leveling up, you can upgrade them to their stronger "form" (you can read about it in the next section). This way, with time, you will transform your weak, insignificant Assault Teams into powerful support for your allies on the battlefield. At the beginning you will be able to use only a few Assault Teams, but do not falter, as you will either have to advance in ranks with your soldiers in order to be able to use more of them.

The last thing to remember about, is the necessity to resupply any losses in your Assault Teams. During combat, your Assault Team will suffer some losses and it should be resupplied immediately upon return (in the same way you resupply your weapons, or repair vehicles) - you can rest assured, as the resupplying uses War Funds as well, however it costs several times less to resupply than to buy a new team.

Remember, that the type of soldier you use (or to be more specific, his character class) impacts the type of Assault Teams you will be able to command. It looks like this:

  • Infantryman: Guard, Motorized Guard, Mechanized Guard, infantry, Mechanized Infantry.
  • Recon: Recon, Motorized Recon, Mechanized Recon.
  • Tank Crew: Light Armor, Medium Armor, Medium Tank Destroyer, Heavy Armor.
  • Pilot: Fighter Squadron, Fighter Recon
  • Paratrooper: Pathfinders, Paratroopers.

The only exception to this rule is the General class, to which you can "turn" one of your soldiers after you've reached the required rank. The General can't be used in "normal" maps anymore, but he can command every type of Assault Team.

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