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Heroes & Generals Game Guide by gamepressure.com

Heroes & Generals Game Guide

Table of Contents

Basics | Development Heroes & Generals Guide

Last update: 11 May 2016

The character development bar can be seen in the bottom of the screen. - Basics - Development - Heroes & Generals - Game Guide and Walkthrough
The character development bar can be seen in the bottom of the screen.

In contrast to most MMORPG games, Heroes & Generals won't be giving you access to several different character classes, hundreds of abilities and tech trees. It will, however, allow you to modify, to some extent, your soldiers.

After logging in the game, you will be redirected to the Game Lobby. Here you can find all the important information about available pieces of equipment, unlocked Ribbons (and their levels) and the solider development bar. As the name suggests, it's not account-bound, but rather soldier-bound - it means, that for every soldier you want to use on the battlefield, you will have to unlock every single piece of equipment, by leveling ribbons and accumulating experience points.

At the beginning (upon account creation), you will be given a couple of Infantrymen (a single one for each side of the conflict). With experience point acquisition, your soldier will advance to higher ranks, permitting him to use newer and newer equipment. Additionally, each rank is closely associated with your Soldier Salary - the higher the rank, the higher the salary. When will you get the money? For taking part in battles. There's only one condition to that - you have to spend at least 50% of total battle time on the battlefield to get the money. You won't get much for entering a battlefield which ends in the next 15 seconds.

Another mechanic associated with ranks is "command point". Those points allow you to command Assault Teams on the world map, during the "General" gameplay. You will be given your first points when you reach the 11th rank, and their number will systematically grow, together with your advancement in ranks.

Below you will find a table representing the amount of experience points (EXP) required to advance to a given rank (as well as the total amount of experience points needed to get there - Total EXP), as well as the things (classes, vehicles, pieces of equipment) unlocked along with them (Unlocks) - letters next to unlocked items represent the sides of the conflict, where A stands for America, G for Germany and SU for Soviet Union.

Rank

EXP

Total EXP

Salary

CP

Unlocks

1

10

10

1150

-

M3 Grease Gun (A) / MP34 (G) / PPD-40 (SU)

2

990

1000

1300

-

Truck 1 Ton 4x4 (A) / Kubelwagen Type 82 (G) / GAZ-67 (SU)

3

3000

4000

1450

-

Tank Crewman

4

11500

10500

1600

-

Fighter Pilot

5

22000

22000

1750

-

-

6

22000

44000

1900

-

-

7

22000

66000

2050

-

Paratrooper

8

22000

88000

2200

-

-

9

22000

110000

2350

-

Recon

10

22000

132000

2500

-

-

11

22000

154000

2650

-

-

12

44000

198000

3200

1

-

13

59000

257000

3350

1

-

14

59000

316000

3500

1

-

15

243000

559000

3650

2

-

16

1036000

1595000

3800

3

-

17

1036000

2631000

3950

4

-

18

2501000

5132000

none

5

The possibility to advance your soldier to the General rank

19

4001000

9133000

none

6

-

20

4001000

13134000

none

7

-

21

4001000

17135000

none

8

-

22

12002000

29137000

none

10

-

As you can see, if you want to unlock the General rank, you will have to spend a lot of time, even if you are getting over 1000 points of experience for every match you took part in. However, if someone is uninterested in the whole "General" (or "War") mode, he/she will have to develop the soldier up to 9th rank to unlock all rank-related unlockables (the rest is related with ribbons). You don't have to be a general in order to play on the world map, because a soldier with 12th rank is given 1 command point.

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