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Heroes & Generals Game Guide by gamepressure.com

Heroes & Generals Game Guide

Table of Contents

Paratroopers | Tips and tricks Heroes & Generals Guide

Last update: 11 May 2016

1. Deploy BEHIND the enemy lines. Playing a paratrooper allows you to surprise your enemies and to attack them from unexpected places (if, of course, you are not seen while you are falling to the ground). Try to deploy yourself in places with no enemies nearby and focus on attacking them from their flanks.

2. Deploy in the middle of the action. This point contradicts with the previous one in a way, but such a tactic can sometimes be quite effective. If the enemies are dug themselves up near a control point and your allies can't even get close to them, deploy yourself on the roof the building they are sitting in (or near) and surprise them with a unexpected attack "from the inside", or just simply jump in the middle of the enemy group to wreck some havoc.

3. Capture control points. Another merit of playing a paratrooper is the swiftness it gives you to travel around the map, which in turn allows you to get to control points a lot faster than anyone else. Thanks to the possibility of deploying yourself almost anywhere on the battlefield, you can get to key positions long before the enemy team, allowing you to capture the point without any resistance from their part.

4. Use the "free fall" mechanic. After achieving the second level with the "Parachute" ribbon, you will be given the "Free Fall" Combat Badge. After equipping it, it will allow you to open up your parachute whenever you feel to do so, instead of doing it automatically as soon as you jump off the plane. It means, that you can fall a great distance and then open the parachute at the "last second" - it will make shooting you down a lot harder for the enemy team. You can, as well, use a different combat badge called "Parachute Training". Similar to the previous one, the parachute won't be opened as soon as you jump off from the plane, but it will open automatically just before you make contact with the ground, allowing you to land in an effective, yet safe way.

5. Do not get involved in direct combat. You are not an Infantryman and you do not have access to his vast equipment. Your main task is to disturb the actions of the enemy team and to neutralize / capture control points.

6. Deploy ON THE enemy line of march. There's nothing more annoying than a sudden, "out of nowhere" attack coming from a paratrooper, hiding behind a tree, or running (or driving) into a mine set out in the middle of nowhere. Even if you won't be able to directly help your team (by capturing / defending control points), you will still be able to disrupt the movement of the enemy team, making the work of your allies a lot easier.

7. Adjust your equipment. As you have probably already noticed, besides the simple fact of having a smaller pool of equipment points (from 10 to 6), you will also be limited in terms of the equipment itself. As a paratrooper, you can't use sniper rifles, semi-automatic rifles and rocket launchers - you are limited to pistols, SMGs, melee weapons, explosives (grenades and mines, without Rocket Launchers) and a single, unique to paratrooper class LMG. If you, for instance, want to deploy on the enemy line of march to set up mines, you will have to resign from using any firearm (you can still use a pistol, or a melee weapon) so that you have enough space for explosives.

8. Do not deploy too far away from the place of action. Deploying in a place inaccessible to your enemies is important, that's true, but the necessity to walk for 10 minutes to a place in which there's anything happening is out of the question. As always, everything should be used in moderation.

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