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Heroes of Might & Magic III: HD Edition Game Guide by gamepressure.com

Heroes of Might & Magic III: HD Edition Game Guide

Table of Contents

Dungeon | Units Heroes III HD Edition Guide

Last update: 11 May 2016

Troglodyte / Infernal Troglodyte

Attack: 4 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 4

Defense: 3

Ammo: -

Damage: 1-3

Health: 5

Speed: 4

Cost: 50

Growth: 14

Attack: 5 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 5

Defense: 4

Ammo: -

Damage: 1-3

Health: 6

Speed: 5

Cost: 65

Growth: 14

Troglodyte is a unit which can be simply described as "average" - its stats are good, but they don't stand out from other 1st level units. The main role of this unit is to protect ranged units from Dungeon.

Infernal Troglodyte gains a boost in practically every aspect, becoming more of a offensive unit, mainly due to the increased speed and health.

Both units have a rather unique special ability - immunity to Blind. It makes them invulnerable to the said spell, as well as the effect inflicted by the attacks of Unicorns from the Rampart city. 1st level units are often immensely numerous, which is why they are a constant target for the Blind spell, to eliminate them from combat - not in this case. It's worth to build Devil's Circle, to increase their weekly growth.

Harpy / Harpy Hag

Attack: 6 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 6

Defense: 5

Ammo: -

Damage: 1-4

Health: 14

Speed: 6

Cost: 130

Growth: 8

Attack: 6 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 6

Defense: 6

Ammo: -

Damage: 1-4

Health: 14

Speed: 9

Cost: 170

Growth: 8

Harpy, given the stats, seems to be ridiculously weak - she's only a little bit stronger than previously described Troglodyte, besting the 1st level unit only in health. Her biggest virtue is the unique attacking method - Harpy flies up to her victim, attacks it and gets back to the place from where she took off, making a counterattack a lot harder.

Harpy Hag is basically a stronger version of the basic unit, with a large improvement to speed. That what makes this unit stand out is, again, the unique attacking method - just like before, Harpy Hag flies to her enemy, attacks and gets back to her starting place, but this time the enemy can't even retaliate thanks to another ability of her attack. Thanks to her speed, which can be further increased with spells (Haste, Prayer), or artifacts, it can be said that Harpy Hag is a free (because of no ammo) shooter, because she is able to fly to the other side of the battlefield, attack, and get back to her starting place without taking any damage.

Both variants of Harpy greatly benefit from the Bless spell, as they have a huge spread between minimum and maximum damage.

Beholder / Evil Eye

Attack: 9 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 9

Defense: 7

Ammo: 12

Damage: 3-5

Health: 22

Speed: 5

Cost: 250

Growth: 7

Attack: 10 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 10

Defense: 8

Ammo: 24

Damage: 3-5

Health: 22

Speed: 7

Cost: 280

Growth: 7

One of the two shooters from Dungeon city, Beholder, has above average statistics as for a 3rd level ranged unit. High attack attribute, good damage and large health pool are the main merits of the unit. Another strong point about it is the "no melee penalty" ability, making Beholder a very difficult foe to get rid off from the battlefield.

Evil Eye gets upgraded stats, especially speed, which makes this unit even deadlier then before.

Medusa / Medusa Queen

Attack: 9 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 9

Defense: 9

Ammo: 4

Damage: 6-8

Health: 25

Speed: 5

Cost: 300

Growth: 4

Attack: 10 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 10

Defense: 10

Ammo: 8

Damage: 6-8

Health: 30

Speed: 6

Cost: 330

Growth: 4

Another ranged unit from the Dungeon city is quite a weird one, because looking at the stats only, the Medusa is only slightly stronger than the previously described Beholders, while having lower weekly growth. Medusas have "no melee penalty" as well, and an additional ability - they have a 20% chance to turn the enemy they attack in melee range into stone (the effects lasts 3 rounds) - it's another punishment for units foolish enough to engage them in hand-to-hand combat.

Medusa Queen gets an increased attack and defense, bigger health pool and double the amount of ammo.

Both Medusas are quite specific, because their low amount of ammo and special abilities make them into a semi-hybrid unit - during the first couple of rounds they can shoot at their enemies, and then just simply join into melee combat, where, paradoxically, they perform even better than from afar. If you, however, want them to remain ranged units, buy an Ammo Cart from Dungeon's Blacksmith.

Minotaur / Minotaur King

Attack: 14 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 14

Defense: 12

Ammo: -

Damage: 12-20

Health: 50

Speed: 6

Cost: 500

Growth: 3

Attack: 15 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 15

Defense: 15

Ammo: -

Damage: 12-20

Health: 50

Speed: 8

Cost: 575

Growth: 3

Minotaur is a terrific unit - it has extremely high damage, easily besting some of the 6th level units. On top of that, it has high attack and defense attributes, coupled with big health pool - all those combined make the Minotaur a formidable unit, created to demolish other creatures in melee combat.

Minotaur King is basically a better version of the "younger brother" - an attack improvement and a good amount of extra defense and speed makes this unit even more deadly on the battlefield. Upgraded building is cheap, the increase in recruitment costs is slight - those two factors makes this upgrade one of the best in the game.

Both Minotaurs have an additional ability, simply called "High Morale". It means, that this unit has a chance to have an extra move (just as with a normal morale bonus) and there's practically no chance to lose a move because of bad morale.

Manticore / Scorpicore

Attack: 15 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 15

Defense: 13

Ammo: -

Damage: 14-20

Health: 80

Speed: 7

Cost: 850

Growth: 2

Attack: 16 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 16

Defense: 14

Ammo: -

Damage: 14-20

Health: 80

Speed: 11

Cost: 1050

Growth: 2

Manticore is a pretty average, especially when we compare it to the Minotaur - both units have similar stats, with a slight health and speed advantage on the Manticore's side. Additionally, it has the ability to fly, as one of the three units in Dungeon city.

Scorpicore upgrade increases slightly the attack and defense of the creature, as well as giving them a huge speed boost, allowing this unit to move quicker than most other creatures in the game. Additionally, Scorpicore gains a special ability called Paralysis - each attack has 20% chance to paralyze an enemy for 3 rounds. Upgrade comes with a large increase in recruitment costs, but the unit is well worth the extra gold.

Red Dragon / Black Dragon

Attack: 19 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 19

Defense: 19

Ammo: -

Damage: 40-50

Health: 180

Speed: 11

Cost: 2500 + sulfur

Growth: 1

Attack: 25 - Dungeon - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 25

Defense: 25

Ammo: -

Damage: 40-50

Health: 300

Speed: 15

Cost: 4000 + 2 sulfur

Growth: 1

Red Dragons are similar to their kindred, Green Dragon, from the Rampart city. They have extremely high damage, but low attack and defense attributes, which coupled with a low health pool limits their effectiveness - it's very easy to lose them in the heat of combat. Another virtue of this unit is the immunity to magic of 1-3 levels.

Black Dragons are entirely different - bested only by the Archangels, Black Dragons are the best 7th level creatures in the game. They are given a huge boost to attack, defense, speed and health, making them several times more effective than Red Dragons. Additionally, Black Dragons are the only unit in the game completely immune to all spells (unfortunately, to those positive as well). Titans and Giants receive from and deal 150% damage to Black Dragons.

They are exceptionally good in offense, thanks to their ability to fly, their speed, and a special type of attack, Breath Attack, which is exclusive to all Dragons - it hits the enemy and another unit standing behind it with a single strike. As always, you mush be careful, as the breath attack can hit your units as well.

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