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Heroes of Might & Magic III: HD Edition Game Guide by gamepressure.com

Heroes of Might & Magic III: HD Edition Game Guide

Table of Contents

Rampart | Units Heroes III HD Edition Guide

Last update: 11 May 2016

Centaur / Centaur Captain

Attack: 5 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 5

Defense: 3

Ammo: -

Damage: 2-3

Health: 8

Speed: 6

Cost: 70

Growth: 14

Attack: 6 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 6

Defense: 3

Ammo: -

Damage: 2-3

Health: 10

Speed: 8

Cost: 90

Growth: 14

Centaurs are one of the most offensive-oriented 1st level units in the game. Both offensive stats, attack and damage, are well above average, which, coupled with their huge speed (especially for a 1st level unit) allows them to unleash quick, devastating attacks against unsuspecting enemies. Their only flaw is defense, making them extremely vulnerable when they are swarmed by enemy forces.

Centaur Captain gains benefits in almost all aspects - aside from defense, they have increased attack, health and speed, making them even more offensive-oriented than before. Again, their biggest flaw is their defense, which remained unchanged - additionally, they now have the highest recruitment cost of all 1st level units in the game.

Dwarf / Battle Dwarf

Attack: 6 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 6

Defense: 7

Ammo: -

Damage: 2-4

Health: 20

Speed: 3

Cost: 120

Growth: 8

Attack: 7 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 7

Defense: 7

Ammo: -

Damage: 2-4

Health: 20

Speed: 5

Cost: 150

Growth: 14

Dwarves are best suited for defense, as they have average attack and good defense, coupled with above average health pool. However, they have one major weakness - they are immensely slow, which means, that they can take up to 5 (!) rounds to get to the enemy forces. For this very reason they are best used as a protector for Wood / Grand Elves. A nice addition to this very sturdy unit is their 20% resistance to magic.

Battle Dwarves are given a slight improvement to their attack, and a huge (at least for them) boost to speed, allowing them to keep up with at least some other units - they can now be used in an offensive manner. Although they aren't so slow anymore, their strength lies in defending Rampart's shooters - with their magic resistance "upgrade" (now 40%) they are perfectly suited for the task, as the enemy will have problems to get rid of them by using magic.

By building Miner's Guild you will increase their weekly growth - the building itself costs almost nothing, so it's worth to construct it as soon as possible.

Wood Elf / Grand Elf

Attack: 9 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 9

Defense: 5

Ammo: 24

Damage: 3-5

Health: 15

Speed: 6

Cost: 200

Growth: 7

Attack: 9 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 9

Defense: 5

Ammo: 24

Damage: 3-5

Health: 15

Speed: 7

Cost: 225

Growth: 7

Time for a strictly offensive unit. Wood Elves are the sole shooters from Rampart, but they are really good at their role - they have exceptionally high attack parameter, as well as above average speed. Their offensive capabilities came at a cost, unfortunately, as their defense is bad, to say at least, and their health pool is lower than that of Dwarves - for that very reason they should always have Dwarves' / Dendroids' backup, because even the weakest melee units in the game can do some serious damage to them when they get into range.

Grand Elf upgrade is almost exactly the same as of a Marksman from Castle city - it does not affect the unit's offensive capabilities, aside from a slight increase of speed, but they are given the Double Shot ability, increasing the overall effectiveness of the unit twofold. Unfortunately, Grand Elves are still bad at defense and close combat, so they should be always protected by melee defenders from Rampart.

Pegasus / Silver Pegasus

Attack: 9 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 9

Defense: 8

Ammo: -

Damage: 5-9

Health: 30

Speed: 8

Cost: 250

Growth: 4

Attack: 9 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 9

Defense: 10

Ammo: -

Damage: 5-9

Health: 30

Speed: 12

Cost: 275

Growth: 4

Pegasus is a typical, balanced unit - they can dish out quite a lot of damage, but they come with a huge spread in them, and their attack, defense and health pool are, at most, pretty average. Their biggest virtue is their speed and the ability to fly - it allows them to attack enemy rear lines, making them ideal to eliminate shooters.

The upgraded version, Silver Pegasus, is awarded with bigger attack, defense, and a huge improvement to their speed - now it's one of the fastest, non 7th level unit in the game. Thanks to that, they can strike an enemy unit even in the first round, and with their increased defense they are not so susceptible to damage anymore. The upgrade itself increases the recruitment costs only slightly, making this one of the most profitable upgrades in the game, which should be done as soon as possible.

Both Pegasi and Silver Pegasi have a rather interesting, additional ability, allowing them to increase the mana costs of spells cast by the enemy hero by 2. Additionally, both units benefit greatly from the Bless spell, which nullifies their damage spread.

Dendroid Guard / Dendroid Soldier

Attack: 9 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 9

Defense: 12

Ammo: -

Damage: 10-14

Health: 55

Speed: 3

Cost: 350

Growth: 3

Attack: 9 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 9

Defense: 12

Ammo: -

Damage: 10-14

Health: 65

Speed: 4

Cost: 425

Growth: 3

Dendroids, just as Dwarves, are primary used for defensive measures - their speed is tragically low, making them one of the slowest units in the game. They make up for that with their high defense and exceptionally big health pool, allowing them to survive countless enemy attacks - there's a high chance that even after the worst battles you will end up with a sizeable squad of those units.

Dendroid Soldiers get a slight boost to speed and increased health pool, which makes it even more difficult to eliminate them, but aside from that they are essentially the same as their basic form.

Both Dendroid Guards and Dendroid Soldiers have one of the best defensive abilities in the game - Binding. Each enemy struck by either of those units is bound to the ground, which restricts their movement - they can only attack the Dendroid itself, or any adjacent unit (units located farther than 1 hex from them are out of their reach) and cannot move an inch. The effect lasts until the Dendroid moves, or is destroyed. This ability makes them perfect at keeping the Wood / Grand Elves relatively safe, out of the enemy flyers' reach.

Dendroid Saplings building increases their weekly growth, which, given their effectiveness in defense, as well as their extremely low recruitment costs, should be build as soon as possible.

Unicorn / War Unicorn

Attack: 15 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 15

Defense: 14

Ammo: -

Damage: 18-22

Health: 90

Speed: 7

Cost: 850

Growth: 2

Attack: 15 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 15

Defense: 14

Ammo: -

Damage: 18-22

Health: 110

Speed: 9

Cost: 950

Growth: 2

Unicorns are average 6th level units - their stats are quite good, but they are nothing exceptional in comparison with others from the same tier. They are primary used in offensive, thanks to their damage and speed.

War Unicorns are given a large boost to their speed and health, making them even stronger on the frontlines. An additional advantage is only a slight increase in recruitment costs.

Both Unicorns, as well as War Unicorns have two additional abilities. The first one is a 20% chance to blind (the same effect as with the Blind spell) the enemy they hit for 3 rounds. The second one is an aura, which increases magic resistance of them and any adjacent, ally units by 20%.

Green Dragon / Gold Dragon

Attack: 18 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 18

Defense: 18

Ammo: -

Damage: 40-50

Health: 180

Speed: 10

Cost: 2400 + 1 crystal

Growth: 1

Attack: 27 - Rampart - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 27

Defense: 27

Ammo: -

Damage: 40-50

Health: 250

Speed: 16

Cost: 4000 + 2 crystals

Growth: 1

Green Dragons are able to dish out some serious damage, but at the same time they are one of the most vulnerable 7th level units in the game, mainly because of their low health pool and defense. They are exceptionally good in offense, thanks to their ability to fly, their speed, and a special type of attack, Breath Attack, which is exclusive to all Dragons - it hits the enemy and another unit standing behind it with a single strike. As always, you mush be careful, as the breath attack can hit your units as well.

Golden Dragons are in another league. After the upgrade they are given a tremendous boost to attack and defense, bigger health pool and the speed allowing them to outrun most of the units in the game. The upgrade itself, like with all the other 7th level units in the game, is absolutely crucial and should be made as quickly as possible.

The special ability of both dragons is magic resistance. Green Dragons are invulnerable to spells ranging from 1st to 3rd level, and Gold Dragons are also immune to 4th level. Additionally, they are also resistant to monster-based abilities, such as Weakness, Paralysis, Petrify, etc.

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