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Heroes of Might & Magic III: HD Edition Game Guide by gamepressure.com

Heroes of Might & Magic III: HD Edition Game Guide

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Heroes of Might & Magic III: HD Edition - Neutral Affairs mission - Liberation
Heroes of Might & Magic III: HD Edition - Neutral Affairs mission - Liberation
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Neutral Affairs | Campaign - Liberation Heroes III HD Edition Guide

Last update: 11 May 2016

Key points of Heroes of Might & Magic III: HD Edition - Neutral Affairs mission - Liberation

Cities, which belong to the player from the very beginning of the mission.

An enemy garrison building - to get to the other side, you must first defeat the units garrisoned there.

Guard - "a" stands for the Guard Tent, while "b" indicates the Guard Tower, which can be passed after visiting the Guard Tent.

The entrance to the underground - "a" stands for the entrance itself, while "b" indicates the exit leading to the surface.

A mirror entrance - "a" stands for the entrance, while "b" indicates the exit.

Points of interest - visiting, or capturing it can make the mission a lot easier.

This icon represents the place, in which the player can complete the main goal of the mission - it can either be the task to seize an artifact, defeat a certain enemy, or simply capture a city.

This icon represents key mines, which should be captured in order to complete the mission.

Neutral cities, which can be captured.

Cities, which belong to the enemy player.

Take the Expert Logistics, as it will allow you to move around swamp terrains easier. - Neutral Affairs - Campaign - Liberation - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough
Take the Expert Logistics, as it will allow you to move around swamp terrains easier.

At the beginning you will have to choose between: Expert Logistics, Dwarven Shield, or Centaur's Axe. Both of those artifacts are tempting, but given the circumstances (most of the map is covered in swamp-type terrain) you will benefit the most from the Expert Logistics.

A neutral garrison will protect you yet again. - Neutral Affairs - Campaign - Liberation - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough
A neutral garrison will protect you yet again.

You will have access to three cities: one of the Tower type (point S1 on the map), a two Castles (points S2 and S3), which both lack the Fort. You should focus on the Tower, by constructing those buildings during the first week:

  • Day 1 - Parapet
  • Day 2 - Golem Factory
  • Day 3 - Mage Guild lv. 1
  • Day 4 - Mage Tower
  • Day 5 - Altar of Wishes
  • Day 6 - Golden Pavilion
  • Day 7 - Citadel

Thanks to that, you will have access to units of levels 1 to 6 before the end of the first week. In the meantime, construct those buildings in your two Castles:

  • City Hall
  • Marketplace
  • Blacksmith
  • Mage Guild lv. 1
  • Town Hall

By constructing those 5 buildings you will have 5k gold income, which should allow you to recruit most, if not all, troops from the Tower city. During the second week focus on one of the Castles and construct:

  • Fort
  • Guardhouse
  • Archer's Tower
  • Barracks
  • Monastery
  • Stables
  • Training Grounds

Constructing (and recruiting) Angels and Giants at the same time has no point, as you won't have access to enough gems, and both of those units require them (not to mention that you must have a considerable amount of that resource to construct their dwelling). It's crucial to decide which one you want to have - Angels seem to be the better option, as Giants does not have the ability to throw their thunderbolts at the enemy from afar, which their upgraded version can do.

During the third week focus on finishing everything up inside those two cities - try to upgrade most of your units (besides Angels / Giants) and have a Castle built in both of them. It's worth to gather 10k gold for a Capitol - the investment will pay back in 5 rounds and the additional 2k gold a round will surely come in handy. At the beginning of the second month recruit all your units and divide them between two heroes and set them (heroes) near the garrisons. One hero (with the Tower army) should be standing near the garrison located directly below the Tower (point G1 on the map), while the other one (with the Castle army) by the garrison to the East from the Tower (G2). Remember to defeat all the units around your cities and collect all the artifacts protected by them - they will surely benefit your heroes in the upcoming rounds!

Tower forces are extremely expensive, but they more than make up for it with their combat effectiveness. - Neutral Affairs - Campaign - Liberation - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough
Tower forces are extremely expensive, but they more than make up for it with their combat effectiveness.

Break through both of the garrisons now. Send the Tower hero South, until he/she reaches the crossroads - from there continue South and along the Eastern road, until you reach the enemy city (point W1 on the map). After capturing it, take the road leading South - not far away from you there's the second enemy city (W2). In the meantime send the Castle hero South as well - the enemy city is located near the garrison (W3).

After capturing those three cities, you must keep an eye out on enemy heroes wandering the area, so that they won't get retaken. Send the Tower hero North-West (by going through a narrow passageway) until he/she reaches another enemy city (W4). After conquering it go along the way leading North-West - there you will find the penultimate enemy city. In the meantime send the Castle hero West - as soon as he/she reaches the road, head North, where, at the end of the road, near the third garrison, you will find the last enemy city (W6). All you have to do now is to hold those cities for a couple of days - if the enemy remains without a city for 7 days, he will be defeated and you will complete the mission.

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