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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Grobbulus - Heroic | Construct Quarter Hearthstone: CoN Guide

Last update: 11 May 2016

The enemy does not stand a chance against such a tree - Grobbulus - Heroic - Construct Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
The enemy does not stand a chance against such a tree

Grobbulus in the heroic version has been upgraded to 45 health points, and his power now deals 2 damage points to all minions and is completely free. This means that the opponent will be dealing damage to your minions, but also to the hero, which will damage him for 2 each turn.

Hero Power: Poison Cloud (0) - Deal 2 damage points to all opponents. If any opponent dies, summon Slime

Recommended Deck: Druid - Gigantic defense

Neutral Cards (6)

Class Cards (24)

Earthen Ring Farseer (3) x2

Invigorate (0) x2

Gurubashi Berserker (5) x2

Naturalization (1) x2

Sludge Belcher (5) x2

Wrath (2) x2

 

Wild Growth (2) x2

 

Mark of the Wild (2) x2

 

Healing Touch (3) x2

 

Mark of Nature (3) x2

 

Swipe (4) x2

 

Saturate (5) x2

 

Starfall (5) x2

 

Ancient of War (7) x2

 

Ironbark Defender (8) x2

Initial Stage: Grobbulus's power now deals 2 damage points to your minions and to the hero. For that reason, you should be using Druid's power whenever possible, to decrease damage to 1 point. Start by boosting mana, using Wild Growth (2). Try to keep the battlefield under control. Keep using Wrath (2) and druid's power to destroy the opponent's minor minions.

Middle Stage: Throw in the Sludge Belcher (5) and Gurubashi Berserker (5). You can buff the former with Mark of the Wild (2) or Mark of Nature (3), and the latter will be excellent against the opponent, thanks to Enrage, which provides it with +3 to attack, with each attack of the opponent landed. You can heal the units with Earthen Ring Farseer (3), and with the Healing Touch (3), you can heal your hero. Also, use Saturate (5), to draw 3 cards or obtain 2 mana crystals, which will allow you to play your heaviest minions.

Final Stage: Start summoning the Ancients of War (7) and Ironbark Defenders(8). try to keep them alive and attack the enemy hero with them. It is best to use Swipe (4) against the annoying Haunted Creepers (5), and Starfall (5) is ideal to remove Slime 2/2 and Echoing Ooze (2). Naturalization (1) destroys any unit, but also provides the opponent with 2 cards, which is why you should keep it for exceptional threats., e.g. the strong units buffed with Mutating Injection (3).

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