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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Grobbulus - Normal | Construct Quarter Hearthstone: CoN Guide

Last update: 11 May 2016

Grobbulus has been playing cards for too long - Grobbulus - Normal - Construct Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
Grobbulus has been playing cards for too long

Another opponent of the quarter is Grobbulus. He has the standard 30 health points and an active hero power, which costs him 2 mana and deal 1 damage point to all minions. If any of them is destroyed, slime is summoned, to the aid Grobbulus. Additionally, the opponent has lots of cards that buff the minion attack, such as Cold Blood (1).

Hero Power: Poison Cloud (2) - Deal 1 damage point to all minions. If any dies, summon slime

Recommended Deck: Druid - Rampdruid

Neutral Cards (13)

Class Cards (17)

Kobold Geomancer (2)

Invigorate (0) x2

Harvest Golem (3) x2

Wrath (2) x2

Earthen Ring Farseer (3)

Wild Growth (2) x2

Defender of Argus (4) x2

Mark of the Wild (2) x2

Sen'jin Shieldmasta (4) x2

Keeper of the Grove (4) x2

Chillwind Yeti (4) x2

Swipe (4) x2

Sun Worshipper (6) x2

Druid of the Claw (5) x2

Lord of the Arena (6)

Saturate (5)

 

Ironbark Defender (8) x2

Initial Stage: You need to watch out for two things in this battle: minions with 1health point and cards that buff the opponent. Try not to leave your minions with 1 health point, because Grobbulus will eliminate them with his power and obtain Slime 2/2, thanks to this. Heal them or destroy them on the enemy minions, if necessary. As for the buffing cards, you need to watch out, first of all, for the Mutating Injection (3), which provides units with +4/+4 and Taunt. Start by winding up the pace. Play Wild Growth (2), to speed up mana influx, and use Invigorate (0) to summon the more expensive units. Also, play Harvest Golems (3) to eliminate the smaller opponents.

Middle Stage: Throw in the lighter minions with Taunt, e.g. Sen'jin Shieldmasta (4) and Druid of the Claw (5). Try to keep the Keeper of the Grove (4) for the Silence, which is going to e useful against the units buffed with Mutating Injection (3). If the opponent accumulates a greater number of smaller units (Echoing Ooze (2), Slime 2/2), you can play the Kobold geomancer (2) and Swipe (4) combination, to clear the boss's side. Grobbulus has almost no offensive spells, with the exception of Batter (2), which deals 2 damage points to a unit and draws a card if the unit survives.

Final Stage: Start summoning the more expensive minions, such as Sun Worshipper (6), Lord of the Arena (6) and Ironbark Defender (8). They should effectively block the attacks of the opponent. Ignore the weaker minions and focus on attacking the enemy hero. If health of any of your units drops to 1, use the Earthen Ring Farseer (3) or Mark of the Wild (2) to raise their health to safe levels.

Rewards: Mad Scientist (2)

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