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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Patchwerk - Normal | Construct Quarter Hearthstone: CoN Guide

Last update: 11 May 2016

Equal with life, but not in the battlefield - Patchwerk - Normal - Construct Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
Equal with life, but not in the battlefield

Patchwerk is a huge abomination made up of the fragments of dead creatures. It is quite an unusual opponent, because he has no cards and only his Hero power, which costs 4 mans and allows him to destroy any minion, as well as a weapon 2/8 - Hook (3). This weapon also has the Deathrattle effect, which returns the card to the opponent's hand, who can play it again.

Hero Power: Hateful Strike (4) - Destroy a minion

Recommended Deck: Warlock - Naxx Zoo

Neutral Cards (22)

Class Cards (8)

Argent Squire (1) x2

Soulfire (0) x2

Abusive Sergeant (1)

Fire Imp (1) x2

Novice (1) x2

Voidwalker (1) x2

Shieldmasta (1) x2

Doomguard (5) x2

Nerubian Egg (2) x2

 

Knife Juggler (2) x2

 

Haunted Creeper (2) x2

 

Dire Wolf Alpha (2) x2

 

Harvest Golem (3) x2

 

Shattered Sun Cleric (3) x2

 

Dark Iron Dwarf (4) x2

 

Defender of Argus (4) x2

 

Initial Stage: While playing Zoo you should encounter no major problems with this opponent. Just ensure yourself with 2-3 minions with Taunt, e.g. Voidwalker (1) or Shieldmasta (1). You can slow use Defender of Argus (4), to provide the other minions with Taunt. Patchwerk only uses his weapon and always attacks your hero with it. Only the minions with Taunt can block his blow. A single attack from this boss deals 5 damage points, which means that he is capable of killing your hero within 6 turns. Start by playing cards of cost of one, such as Fire Imp(1), Voidwalker (1) or Argent Squire (1). play as efficiently as possible and try to use up the whole mana available to you.

Middle Stage: Do not worry too much about the opponent's power. He throws all of his minions into the battlefield and attacks his opponent with them. With empty hand, use Soulfire (0), to deal additional 4 damage points. A good move is to play the Argent Defender (4), to provide Taunt to the Nerubian Eggs (2). the enemy will have to eliminate them, which will summon more minions 4/4.

Final Stage: If you did not get too expensive cards, the opponent should be down within 6-7 turns. Remember to buff the attack with the Abusive Sergeant (1), Shattered Sun Cleric (3) and Dark Iron Dwarf (4), to speed up the decline of the opponent's health.

Rewards: Undertaker (1)

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