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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Loatheb - Heroic | Plaque Quarter Hearthstone: CoN Guide

Last update: 11 May 2016

Just the negligible 90 health points - Loatheb - Heroic - Plaque Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
Just the negligible 90 health points

Loatheb's heroic version has the dreaded 99 health points and a mana cost of the power lowered to 0, due to which he uses it every turn. The appropriate exploitation of the spore mechanics and healing your own hero are required to succeed here.

Hero Power: Necrotic aura (0) - Deal 3 damage points to the enemy hero

Recommended Deck: Priest - Heroic Loatheb

Neutral Cards (16)

Class Cards (14)

Elven Archer (1) x2

Young Priestess (1) x2

Argent Squire (1)

Power Word: Shield (1) x2

Lightwarden (1)

Holy Smite (1) x2

Shieldmasta (1) x2

Shadow Word: Pain (2) x2

Voodoo Doctor (1) x2

Lightwell (2) x2

Haunted Creeper (2) x2

Holy Nova (5) x2

Loot Hoarder (2)

Holy Fire (6) x2

Stoneskin Gargoyle (3) x2

 

Ironforge Rifleman (3)

 

Earthen Ring Farseer (3) x2

 

The initial stage: Just like in the case of the Normal mode, the important element here is the spore mechanics. It appears right after the enemy uses Sporeburst (1) and Deathbloom (5). Destroying Spore (0) provides all of the player's units on the table with permanent +8 attack points. Loatheb starts off with a little help from Sludge Belcher (5) and a Spore (0). The best way to eliminate the former is by using Shadow Word: Pain (2). Start deploying your weaker minions, like e.g. Argent Squire (1), Shieldmasta (1) or Haunted Creeper (2). Use the Elven Archer (1) and Ironforge Rifleman (3), to destroy the Spore without the necessity to attack with the unit.

The middle stage: Remember to heal. Heal your hero with his hero power and minions: Voodoo Doctor (1), Earthen Ring Farseer (3) and Lightwell (2). Before healing, you can play Lightwarden (1), to boost her attack with 2 points per each healing of the hero or a minion. Also, play Young Priestess (1) and heal your minions to obtain new cards.

The final stage: Use the units reinforced with the spore to attack the enemy hero. Use Power Word: Shield (1), to raise the health of the strengthened minion above 5 points, which will shield it from Deathbloom (5). Save Holy Fire (6) for stronger units and emergency healing, and Holy Nova (5) is going to be ideal for destroying multiple spores in one attack.

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