Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Noth the Plaguebringer - Normal | Plaque Quarter Hearthstone: CoN Guide

Last update: 11 May 2016

Noth and his secrets - Noth the Plaguebringer - Normal - Plaque Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
Noth and his secrets

Noth is the first boss in the Plague Quarter, who has the standard 30 health points, in he is a Mage, by his class. He has a bit unique hero power, which remains active for the whole time and does not cost at all. Its effect is summoning a skeleton 1/1 after the death of a player's minion.

Hero Power: Raise Dead (Passive) - Each time enemy minion dies, summon Skeleton 1/1

Recommended Deck: Druid - Rampdruid

Neutral Cards (13)

Class Cards (17)

Geomancer Kobold (2)

Invigorate (0) x2

Harvest Golem(3) x2

Wrath (2) x2

Earthen Ring Farseer (3)

Wild Growth (2) x2

Defender of Argus (4) x2

Mark of the Wild (2) x2

Sen'jinu Shieldmasta (4) x2

Keeper of the Grove (4) x2

Chillwind Yeti (4) x2

Swipe (4) x2

Sun worshipper (6) x2

Druid of the Claw (5) x2

Lord of the Arena (6)

Saturate (5)

 

Ironbark Protector (8) x2

The initial stage: The first boss is exceptionally easy, especially with the above druid deck. Skeletons 1/1/ are little problem to your minions and the majority of them are killed by your opponent. You only need to watch out for the numerous Secrets that your opponent is using, including Duplicate (3), which activates after one of his minions dies and gives him 2 cards with a copy of that unit. Play just like in the case of a Normal battle. Use Wild Growth (2), to speed up mana inflow and Harvest Golems (3) for the elimination of the weaker units. Also, use Invigorate (0), to summon the heavier units, like Chillwind Yeti (4) or Druid of the Claw (5).

The middle stage: If you have already played your strong minions with Taunt, you can focus on attacking the enemy hero. Keep Keeper of the Grove (4) for the Silence effect, which will come in handy against the annoying units with Taunt and Deathrattle, like e.g. Unstable Ghoul (2) or Fen Creeper (5). You can eliminate Skeletons 1/1 with your own hero power.

The final stage: Play your Ironbark Defenders (8), to block the opponent one and for all. If you can kill the enemy hero, but he has a Secret active, try to attack in a way that will deplete his health to the lowest level possible, before the last attack. Noth often uses Ice Block (3), that puts his death off by one turn. The lowest his health before he uses Secret, the easier it is going to be to kill him in the next turn.

Reward: Stoneskin Gargoyle (3)

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Blizzard Entertainment or Blizzard Entertainment. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.