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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Grand Widow Faerlina - Heroic | The Arachnid Quarter Hearthstone: CoN Guide

Last update: 11 May 2016

The end of the heroic Faerlina - Grand Widow Faerlina - Heroic - The Arachnid Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
The end of the heroic Faerlina

The heroic Ferlina does not stand out from the normal version too much. Her health points are raised to 45 pt., and the hero power gets cheaper from 2 to 1. Her behavior remains unchanged, just like her class, which is the warrior.

Hero Power: Rain of Fire (1) - fire a projectile per opponent's each card

Recommended Deck: Warlock - Naxx Zoo

Neutral Cards (22)

Class Cards (8)

Argent Squire (1) x2

Soulfire (0) x2

Abusive Sergeant (1)

Flame Imp (1) x2

Novice (1) x2

Voidwalker(1) x2

Shieldmasta (1) x2

Doomguard (5) x2

Nerubian Egg (2) x2

 

Knife Juggler (2) x2

 

Haunted Creeper (2) x2

 

Dire Wolf Alpha (2) x2

 

Harvest Golem (3) x2

 

Shattered Sun Cleric (3) x2

 

Dark Iron Dwarf (4) x2

 

Defender of Argus (4) x2

 

The initial stage: Just like in the case of her normal version, you need to hold as little cards in your hand as possible to avoid taking heavy damage from her hero power. Try to play efficiently and use up the entire mana from the very beginning. You should start with cards like, e.g. Argent Squire (1), Novice (1) and Flame Imp (1). Also, play Nerubian Egg (2) and provide them with the opportunity to attack, by playing Abusive Sergeant (1) or Dire Wolf Alpha (2), to turn them into Nerubians 4/4. Your primary objective is to control the battlefield.

The middle stage: Use your minions with Taunt with consideration, because there are not too many of them in this deck and they may be very valuable in this battle. Keep Soulfire (0) for the greatest threats and use them as the last ones in the hand, to prevent losing cards. Also, remember that the effects of Deathrattle on cards such as Haunted Creeper (2) and Harvest Golem(3), harmonize perfectly with Knife Juggler (2). When one of the minions dies, there appears a new unit to replace it, which allows an additional knife throw for the Knife Juggler (2). If Faerlina plays Worshipper (3), destroy it immediately, because it ensures Faerlina with 3 attack points per turn.

The final stage: With a bit of luck, and maintaining balance between attack and control, the opponent should be drawing its last breath. Use the Guardians of Doom (5), to ensure yourself with well 5 damage points with Charge. Also, use the Dark Iron Dwarves (4), to increase the strength of attack in your units and play a strong body 4/4. Defender of Argus (4) may provide both allies with Taunt, Which will slow down the enemy and attack his face.

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