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Hearthstone: Heroes of Warcraft Game Guide by gamepressure.com

Hearthstone: Heroes of Warcraft Game Guide

Table of Contents

Warrior | Ready-made decks Hearthstone Guide

Last update: 23 September 2016

Warrior - Basic Deck

Neutral Cards (16) - Warrior | Ready-made decks - Ready-made decks - Hearthstone: Heroes of Warcraft Game Guide

Neutral Cards (16)

Warrior Cards (14)

Voodoo Doctor (1) x2

Execute (1) x2

Frostwolf Grunt (2) x2

Fiery War Axe (2) x2

Shattered Sun Cleric (3) x2

Heroic Strike (2) x2

Chillwind Yeti (4) x2

Cleave (2) x2

Sen'jinu Shieldmasta (4) x2

Shield Block (3) x2

Darkscale Healer (5) x2

Warsong Commander (3) x2

Boulderfist Ogre (6) x2

Arcanite Reaper (5) x2

Stormwind Champion (7) x2

 

Strong and stable warrior deck which focuses mainly on the strongest units and buffing cards. Apart from that, it also has several weapon cards and offensive spells. It is a deck that is good in most situations but, rather one which favors slow-paced games over quick attacks on the enemy hero.

The Beginning Stage: Summon cheap units and use Fiery War Axe (2), to eliminate the most dangerous units.

The Middle Stage: Start buffing your stronger units and protect them with Taunt. You can also attempt a combo of z Arcanite Reaper (5) and Heroic Strike (2), to deal the crushing 9 damage to the enemy hero.

The Final Stage: Play the Boulderfist Ogre(6) and Stormwind Champion (7), and start launching powerful attack with those units. If possible, it is a good idea to deploy the Warsong Commander (3) first, to give them immediate Charge. You should also remember about your weapons. They may be n ideal method to finish off your opponent.

Strong points

Weak Points

+ Good defense and attack

+ Strong weapon cards

+ Flexible

- No stable battlefield control

- Due to the numerous weapons, potentially dangerous for the hero's life

Standard

C'Thun control

Neutral cards (12)

Warrior cards (18)

Beckoner of Evil (2) x2

Execute (1) x2

Disciple of C'Thun (3) x2

Shield Slam (1) x2

Acolyte of Pain (3) x1

Fiery War Axe (2) x2

Brann Bronzebeard (3) x1

Slam (2) x2

C'Thuna's Chosen (4) x1

Shield Block (3) x2

Justicar Trueheart (6) x1

Unstable Ghoul (3) x2

Sylvanas Windrunner (6) x1

Bloodhoof Brave (4) x1

Twin Emperor Vek'lor (7) x1

Brawl (5) x2

Doomcaller (8) x1

Gorehowl (7) x1

C'Thun (10) x1

Ancient Shieldbearer (7) x2

The deck focuses on controlling the board. Some cards will let you eliminate hostile minions right away. Apart from that, certain cards will buff C'Thun (10), which is one of so-called Win condition. Furthermore, Brann Bronzebeard (3) can double the effect of battlecry of units like Disciple of C'Thun (3) or Ancient Shieldbearer (7), and thus grant 20 bonus armor! The very C'Thun (10) can double its damage thanks to Brann.

Beginning stage: Try to draw cards that will let you draw additional cards (Acolyte of Pain (3) and gaining control over the board (Fiery War Axe (2), Slam (2), Beckoner of Evil (2), Disciple of C'Thun (3)).

Middle stage: Try to keep your minions alive and eliminate hostile ones at the same time. If needed, you can always play Brawl (5), to clear the board. You should also play Justycar Trueheart (6) this will grant you 4 armor per turn.

Final stage: By now you should be able to play a combination of Brann Bronzebeard (3) and Ancient Shieldbearer(7) or with Twin Emperor Vek'lor (7). Sylvanas Windrunner(6) can be very handy as well. If you want to take your opponents minion, don't hesitate to use Shield Slam (1). Remember that at this point C'Thun (10) can cause severe damage and, Brann can double the effect!

Advantage

Disadvantage

+ Various ways to control the duel

+ Possible to draw additional cards

+ Additional armor

+ Deals without problems against the majority of decks

- Can be defeated by fast, aggressive decks if you don't build up your armor fast enough

- Duels are long and often reach the fatigue stage

Wild

Legendary Warrior

Neutral cards (11)

Warrior class cards (19)

Wild Pyromancer (2)

Execute (1) x2

Acolyte of Pain (3)

Shield Slam (1) x2

Big Game Hunter (3)

Whirlwind (1)

Spellbreaker (4)

Fiery War Axe (2) x2

Sen'jin Shieldmasta (4) x2

Cruel Taskmaster (2) x2

Faceless Manipulator (5) x2

Armorsmith (2) x2

Sunwalker (6) x2

Cleave (2)

Ragnaros the Firelord (8)

Slam (2)

 

Shield Block (3) x2

 

Frothing Berserker (3) x2

 

Brawl (5)

 

Grommash Hellscream (8)

Rather advanced deck which focuses on control at each stage of the game. It's designed in away so you can keep on in every situation. It's great both against quick decks and the more defensive ones.

Beginning: Use minions like Armorsmith (2), Frothing Berserker (3) and Cruel Taskmaster (2) to provide danger for enemy. In the same time control enemy minions with Cleave (2), Slam (2) and Fiery War Axe (2).

Middle game: Minions with Taint (Sen'jin Shieldmasta (4) and Sunwalker (6)) provide great defense at this stage of the game. If you need to get rid of especially dangerous units, use Execute (1) and if enemy gains too big supremacy, use Brawl (5) to eliminate most of his units.

End Game: Use your legendary cards to finish the game. You can play Ragnarosem the Firelord (8), and then copy him with Faceless Manipulator (5). You can also combo Grommash Hellscream (8) with Battlecry of Cruel Taskmaster (2) to activate Enrage and deal additional 10 damage in the round.

Zalety

Wady

+ Versatile deck

+ Good minions

+ Good balance between attack and defense

- Expensive deck

- Lack of strong offensive cards

Mech Warrior

Neutral Cards (11)

Warrior Class Cards (19)

Annoy-o-Tron (2) x2

Execute (1) x2

Mechwarper (2) x2

Warbot (1) x2

Harvest Golem (3) x2

Whirlwind (1) x2

Spider Tank (3) x2

Fiery War Axe (2) x2

Tinkertown Technician (3) x2

Battle Rage (2) x2

Junkbot (5)

Frothing berserker (3) x2

 

Death's Bite (4) x2

 

Kor'kron Elite (4) x2

 

Screwjank Clunker (4) x2

 

Iron Juggernaut (6)

A Zoo-oriented deck focused on controlling the board. Uses the synergies between Mechs and also the spells and weapons of Warriors. It allows you to keep control over the board and then finish off your enemy with the quantity advantage.

Early game: Start with playing Warbot (1) who may block some 2/1 minions. Follow it with Mechwarper (2) for his mana costs reduction and arm yourself with Fiery War Axe (2) which will allow you to eliminate a lot of early game threats.

Midgame: Play new Mechs such as Harvest Golem (3) and Spider Tank (3) on their lower mana costs. Try to play Tinkertown Technician (3) when you have at least one Mech on the board so he will get a +1/+1 buff and you will receive a Spare Part. If you need more cards play Whirlwind (1) to deal one damage to all minions when you already have a lot of minions on the board and then play Battle Rage (2) which will let you draw one extra card for every damaged friendly character. You can also connect it with Frothing berserker (3) to increase his damage.

Late game: Use Death's Bite (4) to destroy stronger minions. Use Screwjank Clunker (4) to give one of your Mech +2/+2. When you will play Junkbot (5) start trading with your other Mechs since every dead friendly Mech will give him +2/+2. Save Execute (1) for the biggest threats since it is your only removal spell. When you will be able to play Iron Juggernaut (6) you may use it to drop a Mine to your enemy's deck which will later on explode in his hand and deal him 10 points of damage.

Strong points

Weak points

+ Strong in the early game and midgame

+ Allows you to use one of the strongest weapons in the game to do valuable trades

+ Good synergies between Mechs

- Rather weak in the late game

- Lack of strong offensive spells

Patron Warrior

Neutral cards (9)

Warrior cards (21)

Unstable Ghoul (2) x2

Inner Rage (0) x2

Acolyte of Pain (3) x2

Execute (1) x2

Gnomish Inventor (4) x1

Whirlwind (1) x2

Harrison Jones (5) x1

Fiery War Axe (2) x2

Grim Patron (5) x2

Battle Rage (2) x2

Emperor Thaurissan (6) x1

Cleave (2) x1

 

Armorsmith (2) x2

 

Shield Block (3) x2

 

Warsong Commander (3) x2

 

Frothing Berserker (3) x2

 

Mortal Strike (4) x2

It's a quite difficult warrior deck, which focuses on the best choice of cards so that in the right moment, you can use the Warsong Commander (3) + Grim Patron (5) / Frothing Berserker (3) combo. If you use the cards well, you can take total control over the battlefield or buff Frothing Berserker (3) to a very powerful minion.

Beginning phase: Try to draw cards like Acolyte of Pain (3) + Inner Rage (0), Shield Block (3) and cards that will allow you to control the game (Fiery War Axe (2)).

Middle phase: Try to use Emperor Thaurissan (6) in such a way so that you lower the cost of the most important cards, which are: Warsong Commander (3), Frothing Berserker (3), Grim Patron (5), Whirlwind (1). Also, use Battle Rage (2) well, as you can draw one card for every wounded friendly unit (including the hero) on the table.

Ending phase: Prepare whirlwind effect on Mortal Strike (4) or have some other cards that can use this effect. If the enemy has a lot of minions, try to use the Warsong Commander (3) + Frothing Berserker (3) combo with a weapon with whirlwind effect or just using Whirlwind (1). For every wounded unit, the Berserker gets +1 attack and when playing Warsong Commander (3) first, the Berserker will obtain charge. This can cause a lot of trouble to the enemy. When using this combo, you can also play Armorsmith (2) to increase armor. Warsong Commander (3) + Grim Patron (5) is another combo that you can use with whirlwind. If a Grim Patron (5) is hit, he will summon another, who will also obtain charge.

Pros

Cons

+ Great buffing possibilities

+ Large possibility of drawing extra cards

+ The ability to get armor

+ Fun to play!

- If you don't draw to appropriate cards, you won't be able to perform combos

- If your most important cards get neutralized, you will most probably lose the game

Dragon Warrior

Neutral cards (13)

Warrior cards (17)

Big Game Hunter (3) x1

Execute (1) x1

Blackwing Technician (3) x2

Shield Slam (1) x2

Twilight Guardian (4) x2

Fiery War Axe (2) x2

Azure Drake (5) x2

Alexstrasza's Champion (2) x2

Blackwing Corruptor (5) x2

Armorsmith (2) x2

Sylvanas Windrunner (6) x1

Shield Block (3) x2

Dr. Boom (7) x1

Mortal Strike (4) x2

Ysera (9) x1

Shieldmaiden (6) x2

Nefarian (9) x1

Grommash Hellscream (8) x1

 

Varian Wrynn (10) x1

In the Dragon Warrior deck, there is a large number of dragons, along with cards that have synergy with them. Thanks to that, when you have dragon minions in your hand, other cards will obtain an extra effect. These are for example cards like Alexstrasza's Champion (2), which gets +1 attack and charge. Also, Blackwing Corruptor (5) will be able to deal 3 damage right away. The deck is focused on controlling the battlefield using minions, spells and weapons.

Beginning phase: try to draw minions which can be played during the first rounds, like for example Alexstrasza's Champion (2) or Blackwing Technician (3). Fiery War Axe (2) can also be helpful during the beginning of the game.

Middle phase: try to keep control over the battlefield and eliminate enemy minions. Remember to make use of the synergy with dragons so that you buff the cards that can be buffed. Use armor strengthening every time you can.

Ending phase: at this stage, you should have a lot of armor and some minions on the table. This should provide you a good control over the battlefield. Eliminate bigger enemy minions using Execute (1) or Shield Slam (1). Ysera (9), Dr. Boom (7), Nefarian (9) and Varian Wrynn (10) will give you the required power during late game. Grommash Hellscream (8) is also a very good card to finish the enemy.

Pros

Cons

+ Very strong control abilities

+ Some of the best weapons in the game, which allow you to make good trades

+ Very good synergy with dragons

- The beginning of the game may be a little slow

- If you don't use the cards with synergy the proper way, you may lose the game

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