It's a small and fast vehicle, very common in the Covenant forces. It's equipped with two Plasma Rifles and a booster module . In this part of the Halo series Ghost sadly isn't as useful as it once was. Mostly because of the fact you can't fly with it everywhere you might want to. So if you try to get through a narrow doorway, some secret force pushes you away.
Flying machine of Covenant forces. It has the two Plasma Cannons, Fuel Rod Gun and a booster module. In Halo 3 campaign you probably won't use it too much, as you can get the hornet instead.
This is the newest version of former Spectre. It's better armed and more resistant. In campaign it's not too common and it's usability leaves a little to be desired.
A tank of Covenant forces armed with mortar bombs. It also has Mortar Cannon (or anti-AA Gun), double Plasma Cannons and ability to boost. It's still as slow as you might remember but more accurate and deadly. There are two versions of Wraiths - mortar and anti-aircraft. The second one is almost harmless to most foes, because it's cannon targets the air.
Everybody knows how Warthog looks and works, because it's the trademark of the series. You might encounter three versions of this vehicle: standard rifle, gauss gun (especially dangerous against vehicles) and transporter ( transports soldiers, no surprise there).
• Scorpion Tank
Infantry tank capable of dealing massive damage. It's big, tough, slow and extremely deadly. Try it on everything except Scarabs.
It's built for speed and speed only. Good for "tactical retreat" but it's rather useless in a fight.
Flying machine of marine forces. It's slow but useful against ground targets.
Alien version of a motorbike. It's fast but hard to maneuver. Equipped with a front cannon.