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Guild Wars 2 Game Guide by gamepressure.com

Guild Wars 2 Game Guide

Table of Contents

Support, combo | Basics Guild Wars 2 Guide

Last update: 11 May 2016

It's last but not unimportant mechanic in the combat, which relies on cooperation of the whole team. It contains healing and buffing as well as some more active actions like blocking the enemy and intercepting his attacks. Some of the traits are also a support. E.g. the warrior's empower allies increases all allies power about 70.

There is one more support mechanic: combo, which lies on joining two different skills combo field and combo finisher to cause an additional effects.

Pointing at the skill you will know if its a field or finisher. - Support, combo - Basics - Guild Wars 2 - Game Guide and Walkthrough
Pointing at the skill you will know if it's a field or finisher.

Combo field is one of the area skill. This can be firewall, poison spots, fog or symbols on the ground. Form the field type depends if and what effect will be caused by the finisher: fire will burn enemies, water heals allies and dark necromancer's magic blinds enemy or drain his life.

Every finisher going through the combo field causes a combo - Support, combo - Basics - Guild Wars 2 - Game Guide and Walkthrough

Every finisher going through the combo field causes a combo.

Combo finishers are finishing skill. They divide on blast finisher (area effect), leap finisher (jump to attack enemy), projectile finisher (a missile flying through the combo field) and whirl finisher. Depending on what combo field and combo finisher you've used, you can achieve different effects, affecting both your hero (healing, magic armor) and enemy (burning, poison, blind).

Below you can find a table with all possible combinations:

Field

Blast

Leap

Projectile

Whirl

Dark

Area blindness

Blindness

Life stealing

Leeching bolts

Ethereal

Area chaos armor(3s)

Chaos armor(5s)

Confusion

Confusing bolts

Fire

Area might(x3)

Fire armor

Burning

Burning bolts

Ice

Area frost armor

Frost armor

Chilled

Chilling bolts

Light

Area retaliation

Retaliation

Remove condition

Cleansing bolts

Lightning

Area swiftness

Dazing strike

Vulnerability

Brutal bolts

Poison

Area weakness

Weakness

Poison

Poison bolts

Smoke

Area stealth

Stealth

Blindness

Blinding bolts

Water

Area healing

Healing

Regeneration

Healing bolts

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