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Legend of Grimrock II Game Guide by gamepressure.com

Legend of Grimrock II Game Guide

Table of Contents
Legend of Grimrock 2 - Wormbound Dungeon
Legend of Grimrock 2 - Wormbound Dungeon
Exit to Cemetery
Entrance to second level
You have to place any kind of items on the three plates so that the door would open. The plates are marked with numbers 1-3.
Secret - a switch on the wall that opens a passage to a room nearby.
Portal to the room (3.2)
Secret - a room with a lot of hatches. They open and close cyclically. You have to wait until the hatch leading to the key closes (on one of the shelves) and than the one leading to the gate (3.3).
Secret - in this room, you can find a powerful Axe, but when you take it, a group of enemies will attack you.
Gate - take the scroll to open it (4.2)
The scroll that opens the gate (4.1)
A door to another part of the dungeon. To open it, you have to perform some acrobations. When standing on the bridge, jump down left. Now go beneath the bridge (first one direction than the opposite direction) to find yourself in the same place. Next, go up the ladder and go back without falling onto the bridge. Then, make a step to the back, to the right, to the right and jump down again. Go both directions again, through the whole length. Go up the ladder and approach the door, then, step back one field. After a moment, the door should open.
The door that you open with the key from the table (6.2), after the boss fight.
Key to the door (6.1)
Boss fight - the oponnent is not very strong himself, but he has three Ghoules by his side, who are quite powerful. Having a few Healing Potions and playing on medium difficulty, you can stand in the door and the boss should come to you first, blocking the Ghoules. When this happens, just drink your Healing Potions and hit him until he dies. It should be mentioned that the bossis vulnerable to Shock. After you defeat him, the door opens and you can fight the Ghoul on bigger area.
A room that you can open with a Golden Key. Inside, you can find Boots with a nice Protection bonus.
Secret - to open it, you have to complete the tasks described in 9.2, 9.3 and 9.4. Inside: Tome of Water
Press the switch to the deactivate a few of the portals.
Press the switch so that a magic bridge appears. Run across it right away, as it is designed in such way that you can barely cross it. Press the switch and go back immediately. DOn't even waste your time on turning around.
A Statue. Take it and place in 9.1.
To unlock the passage (10.2) to the ghouls' cave, press the switch. Then, jump down by moving back and pull the lever. After a few seconds, pull the lever again and the door (10.2) will open.
To open this door, complete the task described in 10.1.
Lever that opens the gate to the portal leading up.
Portal leading up
Lightning Bomb x2
Plate Guantlets
Lock Picks
Leg Plate
Pellets
Hardstone Bracelet, Blooddrop Cap x2
Tribal Spear
After defeating the boss, he will drop:
Amulet of Nergal, Longsword x2
Crystal Shard of Healing
Meteor Greaves, Pellets
Food
Full Helmet
Frost Bomb
Crossbow
Blooddrop Cap x2 , Greater Healing Potion
Throwing Axe x2, Huntsman Cloak
Food
Shovel
Crystal Helmet
Crossbow Quarrel x2
Crystal Flower, Blooddrop cap
Crossbow Quarrel
Tattered Shirt
Full Helmet
Cannon Ball x5
Healing Crystal
Power Gem
Enlarge this map

Wormbound Dungeon | Walkthrough Legend of Grimrock II Guide

Last update: 01 June 2016

Key points of Legend of Grimrock 2 - Wormbound Dungeon

20 - Puzzle/quest element

[12] - Item

Healing Crystal

Power Gem

Buried Treasure

I � Exit to Cemetery

II � Entrance to second level

20 - Puzzle/quest element

1 � You have to place any kind of items on the three plates so that the door would open. The plates are marked with numbers 1-3.

2 � Secret - a switch on the wall that opens a passage to a room nearby.

3.1 � Portal to the room (3.2)

3.2 � Secret - a room with a lot of hatches. They open and close cyclically. You have to wait until the hatch leading to the key closes (on one of the shelves) and than the one leading to the gate (3.3).

3.3 � Secret - in this room, you can find a powerful Axe, but when you take it, a group of enemies will attack you.

4.1 � Gate - take the scroll to open it (4.2)

4.2 � The scroll that opens the gate (4.1)

5 � A door to another part of the dungeon. To open it, you have to perform some acrobations. When standing on the bridge, jump down left. Now go beneath the bridge (first one direction than the opposite direction) to find yourself in the same place. Next, go up the ladder and go back without falling onto the bridge. Then, make a step to the back, to the right, to the right and jump down again. Go both directions again, through the whole length. Go up the ladder and approach the door, then, step back one field. After a moment, the door should open.

6.1 � The door that you open with the key from the table (6.2), after the boss fight.

6.2 � Key to the door (6.1)

7 � Boss fight - the oponnent is not very strong himself, but he has three Ghoules by his side, who are quite powerful. Having a few Healing Potions and playing on medium difficulty, you can stand in the door and the boss should come to you first, blocking the Ghoules. When this happens, just drink your Healing Potions and hit him until he dies. It should be mentioned that the bossis vulnerable to Shock. After you defeat him, the door opens and you can fight the Ghoul on bigger area.

8 � A room that you can open with a Golden Key. Inside, you can find Boots with a nice Protection bonus.

9.1 � Secret - to open it, you have to complete the tasks described in 9.2, 9.3 and 9.4. Inside: Tome of Water

9.2 � Press the switch to the deactivate a few of the portals.

9.3 � Press the switch so that a magic bridge appears. Run across it right away, as it is designed in such way that you can barely cross it. Press the switch and go back immediately. DOn't even waste your time on turning around.

9.4 � A Statue. Take it and place in 9.1.

10.1 � To unlock the passage (10.2) to the ghouls' cave, press the switch. Then, jump down by moving back and pull the lever. After a few seconds, pull the lever again and the door (10.2) will open.

10.2 � To open this door, complete the task described in 10.1.

11.1 � Ghoul cave. Inside, there are about ten enemies and fighting them all at once would be insane, but there's one trick that allows you to kill them one by one. You have to wait for the moment when they are not near 11.2 and jump into the hole. Pull the lever and enter the portal that opens (11.3). Step back right away. One of the Ghouls should follow you to the portal and go up. This way, instead of fighting 1 vs 10, you can fight 1 vs 1 ten times and finish all the enemies. After you're done, you can jump into the hole and pull all the levers to open the passage to a Power Gem (marked with blue squares 1-3).

11.2 � Lever that opens the gate to the portal leading up.

11.3 � Portal leading up

[1] � Lightning Bomb x2

[2] � Plate Guantlets

[3] � Lock Picks

[4] � Leg Plate

[5] � Pellets

[6] � Hardstone Bracelet, Blooddrop Cap x2

[7] � Tribal Spear

[8] � After defeating the boss, he will drop:
Amulet of Nergal, Longsword x2

[9] � Crystal Shard of Healing

[10] � Meteor Greaves, Pellets

[11] � Food

[12] � Full Helmet

[13] � Frost Bomb

[14] � Crossbow

[15] � Blooddrop Cap x2 , Greater Healing Potion

[16] � Throwing Axe x2, Huntsman Cloak

[17] � Food

[18] � Shovel

[19] � Crystal Helmet

[20] � Crossbow Quarrel x2

[21] � Crystal Flower, Blooddrop cap

[22] � Crossbow Quarrel

[23] � Tattered Shirt

[24] � Full Helmet

[25] � Cannon Ball x5

It is the first floor of the Cemetery dungeon and it is pretty big. The floor itself can be divided onto two wings. Firstly, leave the door in front of you (5) and go penetrate the right wing. You will find there a crystal of life and some other, useful stuff e.g. a powerful axe (3.3). Enemies you will be encountering here, are ghouls, skeleton warriors and archers, stone golems and one-eyed wraiths who can paralyze you and fight on a distance. Considering the ability of paralyzing, the last mentioned enemy may be considered as the worst. Although it may prolong the fight, try to dodge every attack. Eventually you will approach a hall with a boss (7). It won't be the only encounter with him, you will meet him again on a lower floor. The boss himself is easy to defeat, but he has an ability of summoning ghouls. It is worthless to engaging yourself in a fight with them, as after defeating the first, another appear. Next passage will be blocked by the ghoul pit (11.1), where about ten enemies await you. The best way would be to draw them one by one. In order to do that, jump down, open a portal to the top and keep luring them on the highest floor. It may take some time, but it will be much easier as well.

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