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Legend of Grimrock II Game Guide by gamepressure.com

Legend of Grimrock II Game Guide

Table of Contents
Legend of Grimrock 2 - Flooded Dungeon
Legend of Grimrock 2 - Flooded Dungeon
Exit to Sleet Island
Lever that opens the gate nearby.
Lever that opens the 1.2 gate.
The gate opened by the lever (1.1).
Secret - a switch that opens a room nearby.
Treasury with several safes. To open them, you need a Golden Key. If you don't have any, you can find it underwater (3.2). Using one key, you can only open one safe.
Golden Key to the safes.
Potion of Dexterity, Spirit Mirror Pendant (a necklace that increases the amount of XP you receive), Greater Energy Potion
Shield of the Elements, Frost Bomb x3, Cutlass
Acolyte Staff
A Sack with herbs, Leafbond Bracelet (regenerating Energy), Shaman's Cloak
Blooddrop Cap
Crystal Cuirass
Enlarge this map

Flooded Dungeon | Walkthrough Legend of Grimrock II Guide

Last update: 01 June 2016

Key points of Legend of Grimrock 2 - Flooded Dungeon

20 - Puzzle/quest element

[12] - Item

Healing Crystal

Power Gem

Buried Treasure

I � Exit to Sleet Island

20 - Puzzle/quest element

1 � Lever that opens the gate nearby.

1.1 � Lever that opens the 1.2 gate.

1.2 � The gate opened by the lever (1.1).

2 � Secret - a switch that opens a room nearby.

3.1 � Treasury with several safes. To open them, you need a Golden Key. If you don't have any, you can find it underwater (3.2). Using one key, you can only open one safe.

3.2 � Golden Key to the safes.

3.3 � Potion of Dexterity, Spirit Mirror Pendant (a necklace that increases the amount of XP you receive), Greater Energy Potion

3.4 � Shield of the Elements, Frost Bomb x3, Cutlass

3.5 � Acolyte Staff

3.6 � A Sack with herbs, Leafbond Bracelet (regenerating Energy), Shaman's Cloak

[1] � Blooddrop Cap

[2] � Crystal Cuirass

Flooded Dungeon are the dungeon located underwater on the Sleet Island. You should be passing them as soon as you can as your oxygen supply is limited and there are only two spots where you can refill it. Two secrets are located inside. First of them you can find after pushing a button on the wall underwater (2). The latter is a room with couple of safes (3.1). Keys to them are lying underwater. Remember though, a key can be used only once, so reconsider which safe do you want to open. Also, watch out for two zarchtons patrolling the area because without a harpoon, you can't fight underwater. Although these enemies aren't that strong, they can still pin you down to a wall.

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