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Legend of Grimrock II Game Guide by gamepressure.com

Legend of Grimrock II Game Guide

Table of Contents

Battle mechanism | Game mechanics Legend of Grimrock II Guide

Last update: 31 May 2016

Its definitely better to keep mobile than to stand in one place all the time. - Battle mechanism - Game mechanics - Legend of Grimrock II - Game Guide and Walkthrough
It's definitely better to keep mobile than to stand in one place all the time.

At last, we come to a slightly more complex and difficult to understand at the beginning part, which is the battle itself. During the gameplay, we will encounter various types of weapons which we will use to defeat our opponents. As usual, we will see swords, axes and maces, but also bows, knives and rocks (the last two types are classified as Throwing Weapons). Moreover, after some time, we will be able to witness the power of Firearms. There's also a very interesting system of spells, but we will be talking about it in a separate chapter, here focusing on things that are common for all the types. All the attacks are performed by clicking RMB on a battle slot in which we see the desired weapon (if the slot is empty, the hero will use his fists). Between every action that the hero can perform, there's a time that he needs to wait, called cooldown. It usually lasts for just a couple of seconds, but it can be made even shorter when choosing appropriate class and abilities. Of course, when one of our heroes performs an action, this doesn't mean that the rest of the team has to wait as well (we can attack instantly). Unfortunately, not every attack will be successful. There's always some chance of missing the target, when hitting directly or using ranged weapons (the chance depends on the statistics of a hero, mainly on Accuracy). Moreover, enemies themselves also have their special abilities and tricks, thanks to which they can also dodge our attacks.

At least we dont receive damage all at once. - Battle mechanism - Game mechanics - Legend of Grimrock II - Game Guide and Walkthrough
At least we don't receive damage all at once.

So how are things with taking damage? As we already know, our heroes are always located in the same hexagon, but it hasn't yet been told that placing them within the hexagon has influence on the gameplay. The heroes always stand in two lines that together form a square. Such formation means that the question which hero receives damage depends on the type of attack that our enemy performs and from which side he attacks. If the attack comes from the front, one of the heroes standing in the front line will be hurt (or both of them, if the enemy performs a double strike or a burst). Diagonal attacks are physically not possible to perform. The situation is different when it comes to spells, as they always hurt all the team members (a Fireball for example, deals damage to everyone, according to their Resistances). What's interesting, it's fairly easy to end your own life when casting such a spell directly at a wall that we stand in front of. The placement of particular heroes in the formation is not fixed and we can change it easily by dragging the panels in the corner of the screen.

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