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Legend of Grimrock II Game Guide by gamepressure.com

Legend of Grimrock II Game Guide

Table of Contents

Classes | Basics Legend of Grimrock II Guide

Last update: 01 June 2016

Classes, just like the topic discussed above, have a lot of influence on how our hero develops in the future, because of the perks and bonuses that they provide. We can choose from among eight classes and every one of them has been designed to suit different game style and fighting strategy.

Alchemist is a class that leans towards making potions and using firearms. This class receives 50 Health (+6 per level) and 50 Energy (+4 per level). Moreover, it also uses two very interesting passive skills, which are the 50% more chance that using a gun will be successful and automatic increase to the number of herbs gathered (the bonus depends on the level and the Alchemy skill of the character).

Barbarian is a profession that is perfect for standing in the middle of a big battle. This class provides as much as 80 Health to the hero (+10 per level) and 30 Energy (+3 per level). Moreover, a Barbarian receives +1 Strength point per level.

Battle Mage is a specialization which focuses practically solely on using spells during battle. Battle Mages have 50 Health (+5 per level) and 50 Energy points (+5 per level). Moreover, choosing this class provides a few very useful bonuses. Firstly, it reduces our armor penalty by 50% and secondly, it allows us to cast spell with bare hands (no need of using wands or such), thirdly, it gives the hero +10 in the Protection statistic (the value of total resistance to physical attacks) and +10 points in resistance to every other kind of damage when using a Staff or an Orb.

Farmer is a class, which we supposed was introduced to the game as a kind of a joke, as it doesn't possess any particular abilities or bonuses that would be helpful during the gameplay. As a Farmer, we receive 30 Health (+5 per level) and 30 Energy points (+5 per level). What's more, there are two important things to be discussed. Firstly, the hero of such class doesn't receive any skills at the beginning of the game (other classes can choose two such abilities), secondly, a Farmer doesn't receive any experience points for killing monsters, but only through eating food in the game. It's quite difficult to state whether that ability is positive or negative.

Fighter is a specialization very similar to Barbarian, described above, which also focuses on fighting close to the opponent. It receives 60 Health (+7 per level) and 30 Energy points (+3 per level). The biggest advantage of this class is the passive ability that reduces the time of preparing to perform a special attack by a half and 25% lower Energy use when using such attack.

Knight another profession suited for fighting in the front line, which however, differs slightly from the classes mentioned earlier. Characters of such class have natural skills in using armors and shields. They receive 60 Health (+7 per level) and 30 Energy points (+3 per level) and also: 1 extra point in the Protection statistic (summary of values that reduce damage), equipment burden reduced by 50% and 50% chance of dodging an attack when using a shield.

Rogue is a class of the assassin type, which is naturally skilled in fighting long range, due to its special passive abilities. It has 45 Health (+5 per level) and 40 Energy points (+5 per level). On each level, this class receives an extra 1% chance of performing a critical hit when using Ranged or Thrown weapons. Moreover, it loses only 25% of the damage as a penalty when using two weapons simultaneously (normally, a hero gets -40%).

Wizard is the last of the available professions, which may seem similar to the class described earlier - the Battle Mage. However, these classes differ from one another with their fighting strategy. Players who choose this class will cast spells at the enemy from a safe distance and when the situation is critical, they will activate their second, warrior nature, just like Battle Mages. It has 35 Health (+3 per level) and 50 Energy points (+7 per level). Moreover, a Wizard also obtains 2 extra points in the Willpower ability, as well as the ability to cast spells without using special weapons (bare hands are enough).

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