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Grey Goo Game Guide by gamepressure.com

Grey Goo Game Guide

Table of Contents

Units | The Beta Grey Goo Guide

Last update: 11 May 2016

You have five units that can man turrets - Units - The Beta - Grey Goo - Game Guide and Walkthrough

You have five units that can man turrets. At first, it is a good idea to invest in Commando, which will soon be replaced by Predator. For AA defense, you can either use Cloudburst or the more versatile Guardian. It is a good idea to keep one Seeker unit in a vulnerable spot, in order to detect stealth units.

Guardian is a specific unit. It cannot shoot, if you do not put it in a turret. While manning one, it can both target ground and airborne enemies, in both directions at the same time. Thanks to technologies, it is turned into artillery gun. Therefore, later into the game, you may want to replace all of the units in the Guardian turrets. With the exception of the Seeker that detects stealth enemy units.

While picking offensive units, you often have to make a choice between firepower and firerate. Stalker attacks often, but it is weak, whereas Predator strikes hard, but rarely. Predator can also attack and move simultaneously but, its power is limited then, whereas Stalker is faster, which makes it easier to retreat from the battlefield. Of course, both of the units should be backed up by Avalanche and Hailstorm. Commando is good at the beginning of the game, but it becomes too weak later into the game, and not vigorous enough to be used as the main offensive force.

In the case of planes, your choice has been limited to fighter jets and bombers. In both cases, however, you should remember that there is a limited space in your hangar and limited ammo storage capacity. Warbird does less damage, but it can engage other planes and has higher ammo capacity, whereas Nimbus can only drop two bombs before it has to return to the base. Only Stratus does not need to be stored in hangar and it can circle around in the sky for the whole time. Which plane you choose should depend on the situation but, if you have ground anti-aircraft units, Nimbus may prove the most effective. Mainly because its bombs are an effective weapon against the enemy ground units and they deal AoE damage, whereas Warbird attacks the selected targets only. Stratus is useful in any situation, mainly thanks to the buoys that allow you to fire the area of the targeted units. Thanks to this, you do not need to keep an eye on the opponent constantly. You only need to mark his positions, every now and then. For example, you can drop a buoy that goes through bushes, on enemy positions. Thanks to this, you can check out if there is a trap prepared for you, inside.

Hand of Ruk is your best weapon. It costs a fortune and it requires six minutes to be built, but it has many advantages. It can attack with long-range rockets that are capable of destroying entire teams at a time. It has six turrets that can be manned with any units that are capable of that, it can fight in movement and it has stealth detection. Additionally, it can produce any units itself , with the exception of the airborne ones. Therefore, it is a powerful defensive tool and it is perfect for replenishing forces weakened in battle. It is surrounded by strong units and has good scouting abilities. Hand of Ruk may first cause a breach in the enemy positions, destroy a garrison and finally deprive it of production abilities. By itself, it does not win the war, but within a well, orchestrated team, it can deal with any situation. If you can build at least one Hand of Ruk, do that. If put to a proper use, it tips the scales to your advantage. You only need to ensure its safety. The rockets of Hand of Ruk are of limited range and without manned turrets, it is an easy prey to the enemy units that attack it at short range.

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