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Grey Goo Game Guide by gamepressure.com

Grey Goo Game Guide

Table of Contents

Movement | Hints Grey Goo Guide

Last update: 11 May 2016

Use combat movement. The unit that has been ordered to move, does not engage anyone in its path. The only exception is the units that are capable of simultaneous movement and combat, but thy are few in the game. By holding down the CTRL key, and selecting the movement direction, you have your units engage the opponents that they encounter. Thanks to this, they do not die for nothing, while defenseless. With the enemy defeated, the units continue to their destination so, you do not need to keep an eye on them.

Progress step by step. Units that move over great distances may get stuck. They may also be attacked by an enemy patrol, or artillery. They may form a line and let themselves be shot like ducks, by artillery occupying a higher position. They can also pass by bushes and be destroyed by the units lurking in the thickets. For this reason, it is better to determine shorter routes for them and keep an eye on them, on the go. Thanks to this, more of them will reach the destination.

Separate your armies. Units will head towards the destination in a group. If you have selected 100 tanks, they get clustered together, which is ineffective in combat, because the units in the front are in the line of fire of the ones behind them. Therefore, it is better to put the 100 tanks into several smaller groups that progress close to each other. Thanks to this, you will be able to take the full advantage of your numbers. Also, this eliminates the risk of obstructing each other, by the units, while marching.

Send tanks ahead, keep artillery behind them. Artillery is slow and therefore, easy to destroy and it cannot attack at short range, due to the limited minimum range. For this reason, they will not survive for long, in the first line of fire, and their effectiveness low. Have artillery follow right behind tanks and lighter units, thanks to which it will be capable of backing them up in battle.

Do not leave artillery unprotected. The firerate, speed and armoring of artillery is low. Without being protected by lighter units, they will soon fall victim to the enemy. Always leave several units to protect the artillery and, at least, one unit with stealth detection. It may turn out that, in spite of strong defenses, you lose artillery because you were unable to fire at the invisible enemy.

Use AA weaponry. In each assault team, you should have, at least, several units capable of engaging airborne units. One bomber attack can eliminate, as much as, a half of your army, including the fragile, targets, such as artillery. Apart from airborne units, also long-range units, such as Crescent may be used. Anti-aircraft weaponry will be able to deal with them, before thy even reach you.

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