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Gray Matter Game Guide & Walkthrough by gamepressure.com

Gray Matter Game Guide & Walkthrough

Table of Contents

Chapter 2 - p. 1 Gray Matter Guide

Last update: 11 May 2016

Chapter 2

Missions:

  • The Betrayer's Price Part 2 (84 points)
  • Strange Events at Horspath Track (40 points)
  • The Mysterious Dr. Styles (166 points)
  • Sam Plays Lab Assistant (19 points)
  • Sam Gets Carded (41 points)
  • Chapter 2 Bonus (20 points)

Strange Events at Horspath Track

1 - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Take the newspaper about which the housemaid said from the table (on the left) - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Take the newspaper about which the housemaid said from the table (on the left). Read the article about the strange marks which have appeared on the Horspath (5 points). Sam will of course want to investigate the phenomenon, which has an obvious relation with yesterday experiment (new location on the map). Go to the Horspath (upper right part).

2 - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Examine the patterns and talk with Eddie who's trying to clean them - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Examine the patterns and talk with Eddie who's trying to clean them. Ask about yesterday night, about what has happened and what did he see (17 points). Head to the Magic Shop on Cornmarket Street. Talk with Mephistopheles about the Daedalus Club and the big games (18 points) to end this mission (40/40 points).

The Mysterious Dr. Styles part 1

3 - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Move to the campus and talk with the people on the grass (3 points) - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Move to the campus and talk with the people on the grass (3 points). In effect a new location - Bodleian Library - will appear. Go there to learn something more about Styles. Unfortunately there's a gate guarding the entrance - you need a student card to get through it.

Sam Gets Carded

4 - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Note Helena sitting by the first table and call her - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Note Helena sitting by the first table and call her. Ask her to borrow you her card - she won't agree. However it will turn out that she has two cards - she didn't like the photo on the first one so she made herself another one. Insist on wanting to see how she looks on the photos (17 points).

5 - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Once Helena places both on the table, you have to assure her that she looks much better on the new (left) one than on the old (right) - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Once Helena places both on the table, you have to assure her that she looks much better on the new (left) one than on the old (right). Choose three positive opinions about the first one (Helen should react - if she doesn't, you've chosen bad answers) and three negative about the second (3 points).

6 - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
7 - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
8 - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
That way you've prepared a base for another magic trick - click Helena with the top hat icon and choose the

That way you've prepared a base for another magic trick - click Helena with the top hat icon and choose the "Destroyed and Restored Ring" trick (3 points). You will learn that you need a requisite. Head to Oxford to get it.

Before you head to the Magic Shop, stop by the Tower and buy flowers from the shopkeeper (3 bonus points). Afterwards head to Cornmarket Street (to the right). Choose the Paper Noisemaker from the shelf on the right (2 points). Click on the door and Sam will automatically pay. Return to the Library.

9 - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Place the generator in the shredder to the right of the entrance (3 points) - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Place the generator in the shredder to the right of the entrance (3 points). Click on Helena with the top hat again and the magic interface will appear:

1) Palm Noisemaker remote in Left hand - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

1) Palm Noisemaker remote in Left hand

2) Take Helena's old ID card in Right hand

3) Manipulate Helena's old ID card in Right hand

4) Misdirect

5) Manipulate Noisemaker remote in Left hand

6) Vanish Helena's old ID card in Right sleeve

10 - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Having obtained Helena's ID card (10 points), use it on the scanner by the entrance (3 points) - it will end the mission (41/41 points) - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Having obtained Helena's ID card (10 points), use it on the scanner by the entrance (3 points) - it will end the mission (41/41 points).

The Mysterious Dr. Styles part 2

11 - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Talk with the librarian sitting by the desk on the left (5 points) - Chapter 2 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Talk with the librarian sitting by the desk on the left (5 points). Approach the computer by the tables on the left. Read all the articles (6) regarding Styles, the headlines of which have appeared on the left - note that most of them require you to scroll the text in order to gain all the information (26 points). Afterwards approach the librarian and ask about the missing article. Unfortunately she doesn't have it anymore. Return home.

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