41. Friend of Foe? (Hsin)
This time Hsin allots you backup. Take the explosives from the place indicated. You will use them to blow up the back wall of the building. Once Chen gets inside, park the van on the spot cleared by the explosives. Soon some gangsters discontented with your actions appear. Get rid of them in any way you please. They don't cause much trouble so you can just as well run around with a sword and wreck havoc among enemy lines. When you're done with the jolly massacre take the van and return with some nervous survivors armed with machine guns. Not paying much attention to them drive to a place where you can professionally open the intercepted strongbox.
42. Faster Pusher Man! Sell! Sell! (Lester)
Your job is to retail some cocaine belonging to the Angels of Death. As you moving on feet is not necessary to make transactions don't waste time and find yourself a car. Soon competition arrives thinking foolishly that they can do business on your area. Put them right with some live ammo. Don't forget, though, that your aim is not to reduce the number of the drug ring's members but just to sell some white powder. In practice, when the map starts to swarm with enemy cars it's much easier to ignore them and keep dealing than to fight them. When your bag is empty return to the place indicated.
Reward: Coke +10
43. Grave Situation (Rudy)
D'Avanzo is yet another person who claims to know something about the leak. The moment you find out the identity of the snitch (a certain Jimmy Capra) you get surrounded by his men. Protecting your source get rid of all the groups. Watch out for their machine guns and remember that constant fire from several enemies at once quickly diminishes your health level. Make use of the infrastructure of the place and hide behind objects serving as natural shields. Avoid enemy fire and emerge only when they are busy reloading their guns. You should reach the cemetery without any serious problems.
Reward: $250 + a new vehicle at Boabo's - COGNOSCENTI
44. Scrambled (Wade)
If up to this point you haven't completed the taxi driver mission, now might be a good time to do it. The 'Taxi Shield' ability and bulletproof cabs make the final stage of this mission significantly easier. Moving closer to your target will cause your GPS to fail. This means that you have to find the transmitter on foot. Observe the interference indicator carefully; the reading will rise as you begin to move closer to the source. When you reach it get rid of the security and destroy the car with the jamming equipment. Next go in search for the second transmitter and repeat the whole process. Your last target will be a mobile transmitter so fixing its position and neutralizing it poses more problems than the previous two. If you're not bulletproof, a gun mounted on the fleeing van may cause some trouble. At worst, you may have to change a car once or twice.
45. Arms Out of Harm's Way (Hsin)
Go to the docks and force your way through the enemy host in a way similar to this in the cemetery mission. If you sense the right moment in which your enemies reload their guns you have a greater chance of getting to the harbor unharmed with only a little help of your sword. When a boat with supplies starts to flee, jump on a jet ski and put some colors in your life with the use of a machine gun.
46. Steal the Wheels (Rudy)
Upon arrival it turns out that the yard where the car is parked is not only heavily guarded but also tightly closed. Open the doors by throwing a Molotov Cocktail into a barrel filled with gasoline. When the explosion knocks down the main gate, vehicles with armed security guards appear. Try to eliminate them systematically; don't rush and keep safe distance if possible. While you are safe behind a stone wall it's a good idea to use throwing weapons. After recapturing the car take it to D'Avonza's garage but watch out for Jimmy's men attacking your vehicle.
47. Convoy Conflict (Lester)
Your motorcyclist friend once again puts you into trouble. Get on a motorbike and follow Lester to the port. The guy will transfer to another car leaving all the dirty work connected with guarding the cars to you. Try to move side by side with vehicles. Hit the brakes if you want to take care of the Lost who apparently want to make your life even more difficult than it is. Escorting the car will not pose much problems; it takes more than ineffective resistance and one road blockade to make an impression on you.
48. The World's a Stooge (Rudy)
There are three people you need to eliminate in this mission. Each of them is surrounded with bodyguards armed with machine guns. It's up to you whether you want to kill the main target immediately and risk being shot by the enemy or wait for the right moment and with surgical precision eliminate everyone who gets in your way. The first of the three targets may be found at the coast. He'll try to run away to his boat as soon as he sees you coming nearer to the sea. Throw one of his associates off a jet ski and get rid of him with live ammo.
49. The Wages of Hsin (Hsin)
At the rear of the building you will find some explosives. Head to the gang's headquarters and fight your way in through the main gate. Leave the car with the punctured tires and quickly launch an offensive. As usual, make use of the time given you by reloads and calmly eliminate all your opponents. After blowing up all the trouble spots of the complex some new gun enthusiasts show up so you won't have much time to rest. When you manage to blow up the fourth target (the main building) escape from the crumbling complex straight into the sea.
50. Evidence Dash (Wade)
Find a fast means of transport and, keeping a safe distance from Wade's vehicle, try to protect it from sustaining any greater damage. Your main job is to fire at and ram into feds' cars. You have another chance to see the advantages of the 'Taxi Shield' ability. Your target will stop at last in the middle of the square and this will be the perfect opportunity for you to steal the vehicle. Next, head to the paint shop and have the cop car fixed. When it's painted you're free from police attention. Then go to a secluded place, throw the evidence out of the trunk and burn them. All you have to do now is to return the car to its owner.
P. The place where you hijack Wade's car.
U. One of your secluded hideouts a which you can get rid of the evidence.