The three Rufuses must save the Goal and the Depot. Unfortunately, they do not know how to get along very well. After the dialog options are exhausted, click PPM of the left and right Rufus. The three icons that appear at the bottom are used to select the character you currently want to control. Decide on the blue Rufus and take out the acid from his inventory. Click on the green Rufus. Then click the green Rufus icon and click acid as he does.
Explore all the objects hidden in the darkness: a small goal on the right and bushes, a branch over Rufus' head and a rock crevice (slightly below the hero). Unfortunately, you are not able to do anything as long as the goal cries. Switch control to red Rufus.
Try to talk to Mr. and Mrs. Mook. Go to the hair dryer, twist it and click on your child's clothes. You will get a lollipop. Enter the house of Mr. and Mrs. Bozo. Give the Bozo Child a lollipop and return to the green Rufus. Lift the soother and give it to Goal. Break off the branch growing over the head of Rufus and some smaller branches of greens on the right. Place them in a rocky cleft. After all, try to move the turnstile, it will turn out that the lamp does not work. Move to the blue Rufus.
Examine the duct grilles. Look at the bunch of Organons and the Organon on the turret. You must somehow distract him. Click the pipe on the right. Press the button on the lighthouse and return to the green stern. Clicking on the lantern and switching on the screen on the left of the blue Rufus caused the lamp in the channels to light up. Click the turnstile to rotate the lamp.