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Ghost of Tsushima Guide, Walkthrough by gamepressure.com

Ghost of Tsushima Guide, Walkthrough

Table of Contents

Ghost of Tsushima: Ghosts from the Past walkthrough Ghost of Tsushima guide, walkthrough

This page of our Ghost of Tsushima guide has a detailed walkthrough for the Ghosts from the Past main quest. During it, you visit Jin's family mansion and can get 3 unique equipment pieces - the armor and mask of the Sakai clan, as well as a blowgun which can poison opponents with special arrows.

Return to the home in Omi Village

This is one of the missions unlocked after completing A New Horizon story quest - shortly after reaching the Toyotama region - Ghost of Tsushima: Ghosts from the Past walkthrough - Act 2 - Ghost of Tsushima Guide, Walkthrough

This is one of the missions unlocked after completing A New Horizon story quest - shortly after reaching the Toyotama region.

You must return to Jin's hometown, Omi Village. This is a deserted location - you don't have to prepare for any fights now. Head towards the Sakai Estate located on the hill adjacent to the main part of the village. Upon entering the mansion, Jin meets Yuriko.

Visit your father's grave

Start walking with Yuriko around the estate - Ghost of Tsushima: Ghosts from the Past walkthrough - Act 2 - Ghost of Tsushima Guide, Walkthrough

Start walking with Yuriko around the estate. You will also meet Taichi. Go to the large circular area where the grave of Jin's father is located. Stand in the marked spot and compose a haiku. As with other haiku found in the game's world, you can freely choose the next parts of the poem (look for interactive points) - this won't affect the "end result".

Put on your father's armor

Go back to the Sakai Estate - Ghost of Tsushima: Ghosts from the Past walkthrough - Act 2 - Ghost of Tsushima Guide, Walkthrough

Go back to the Sakai Estate. Upon entering it, you will see a cut-scene in which puts on the Sakai Clan Armor and the Sakai Mask. The mask has no special properties, but the armor offers unique statistics:

  1. Increased melee damage.
  2. Increased health.
  3. Increased standoff attack "counter" by 1.
  4. A successful standoff attack can inflict Terror on the opponents and force them to flee.

It is an excellent armor primarily for clearing locations with opponents. Use the bonus to the number of standoff attacks to kill more enemies. After that, you can inflict more damage and have more health points in the fight. Try to improve your armor on a regular basis by spending crafting materials at an armourer.

Challenge Straw Hats to a duel

A group of Straw Hats will appear on the property and you can immediately test the armor by challenging them to a duel - press up on the d-pad (do that before they get close - Ghost of Tsushima: Ghosts from the Past walkthrough - Act 2 - Ghost of Tsushima Guide, Walkthrough

A group of Straw Hats will appear on the property and you can immediately test the armor by challenging them to a duel - press up on the d-pad (do that before they get close!) to start a standoff.

The Sakai Clan Armor adds 1 extra attack during a standoff. This means you can kill one more opponent, assuming you react before their attack reaches Jin. This bonus can be combined with other skills that also increase the number of standoff attacks. Furthermore, upgrading the Sakai Armor to the highest level will add one more attack (a total of +2 standoff attacks).

Reach the old fisherman's house

After dealing with the opponents, talk to Yuriko and then start following her - Ghost of Tsushima: Ghosts from the Past walkthrough - Act 2 - Ghost of Tsushima Guide, Walkthrough

After dealing with the opponents, talk to Yuriko and then start following her. You will learn from the woman how to craft a blowgun.

Go to the old fisherman's house, which is on the other side of the lake. Once you get there, you have to deal with a group of bandits (you can test out the improved standoff). Take a look at the shore and locate the reed shown in the image. Return with this ingredient to Yuriko.

Collect flowers

After having a new conversation with Yuriko, get on the horse and follow her - Ghost of Tsushima: Ghosts from the Past walkthrough - Act 2 - Ghost of Tsushima Guide, Walkthrough

After having a new conversation with Yuriko, get on the horse and follow her. Reach the new location where you will be given the task of obtaining 3 flowers. They are all located a short distance from the campfire - you will recognize them by their purple color.

Return with the flowers to Yuriko - Ghost of Tsushima: Ghosts from the Past walkthrough - Act 2 - Ghost of Tsushima Guide, Walkthrough

Return with the flowers to Yuriko. You will get a new gadget - a blowgun. It is a silent weapon for single distance attacks. For now, you can only use Poison Darts, which contains a deadly poison.

Poison a Straw Hat using the blowgun

You can choose the blowgun from the drop-down menu for ranged weapons - Ghost of Tsushima: Ghosts from the Past walkthrough - Act 2 - Ghost of Tsushima Guide, Walkthrough

You can choose the blowgun from the drop-down menu for ranged weapons. Use it to aim at one of the two opponents standing nearby. The wounded opponent will die in agony. His companion will go into a terror state and start escaping (you can kill him with, for example, a bow or let him leave).

After successfully testing the blowgun, return to Yuriko. Talk to her to end the quest.

Rewards for completing the mission: Legend increased (xp) - greater bonus, Sakai Clan Armor, Sakai Mask, blowgun, The Proud Do Not Endure side quest unlocked (it will unlock another type of dart for the blowgun).

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