In this page you can see the board for "The Kidnapping" memory in Get Even as well as information on how to reach the room with a hidden memory. You can also learn about its content.
The evidence board for "The Kidnapping" memory is presented in the picture above. The evidence are mainly documents and pictures of interactive places that were scanned by the phone (green dots on the phone's screen). You shouldn't have any troubles with getting all evidence as long as you are carefully looking around the areas and examine all rooms in the school.
In our game the code was 7961 but because of randomness of many of the game's elements you can receive another combination. Warning - Don't try to use a combination because the game won't allow you to do it unless you get all tracks.
This hidden memory is one of the easiest ones to find. When you start the level you must head straight and look at the first guard that goes to the left bunker presented in the picture. Shoot him and examine the bunker.
You enter a tight corridor that will take you to the gate presented in the picture. Here, you must enter the code. Inside of the secret room you can find a cabinet that can be scanned. This gives you an automatic pistol that is now added to your arsenal (you can go back to the arsenal in the evidence room inside of Black's mind and take this weapon if you want to use it in other memories).
Inside of the secret room you can also find a TV. When you interact with it you can listen to a conversation between Jasper and Grace.