Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Get Even Game Guide by gamepressure.com

Get Even Game Guide

Table of Contents

List of trophies | Trophy Guide Get Even Guide

The page dedicated to trophies in Get Even has the list of all achievements and tips on how to get them. Among the trophies that are described here you can find Gnosis, Chronis Survivor, Eyes of a Cat, Ghost Warrior, Cogito Ergo Sum, Action Hero and Untraceable.

Last update: 06 July 2017

In this page you can find the list of all available trophies in Get Even. You can get these achievements on any gaming platform on which this game was released. In the descriptions of the trophies you can find the requirements that are necessary to unlock them. We also made additional suggestions on how to get them in the easiest way. More complicated trophies are described in the next few pages of this guide.

Action Hero

Trophy type: Silver

How to unlock: You must eliminate all enemies in the main room in their hideout in less than 30 seconds.

Commentary: A more detailed description of this trophy can be found in the dedicated page of this chapter.

Assuming Direct Control

Trophy type: Bronze - List of trophies | Trophy Guide - Trophy Guide - Get Even Game Guide

Trophy type: Bronze

How to unlock: You must use assimilation on an enemy.

Commentary: This is trophy is easy to get and it is almost impossible to miss it. You can unlock it after Red becomes a playable character. You can get it right after starting Red's first memory - "Grace_Kidnapping - investigation". Sneak behind the first enemy, presented in the picture, and press the interaction button to use assimilation which allows you to eliminate that enemy and get his weapon.

Benefit of the Doubt

Trophy type: Bronze

How to unlock: Help Jared escape his captors.

Notes: A detailed walkthrough for this achievement can be found on a respective page found in this chapter.

Beyond the Veil

Trophy type: Silver

How to unlock: You must escape from the psychiatric hospital.

Commentary: You get this trophy automatically by making enough progress in the storyline. You receive it during the last memory connected with Black - "The Offer". This trophy is received after listening to all conversations between Black and Howard in a void. After that Black is moved to the psychiatric hospital for the last time and shortly after Red becomes playable character.

Broken

Trophy type: Bronze

How to unlock: You must summon the memory about your loss.

Commentary: You get this trophy automatically by making enough progress in the storyline. This trophy is received after completing Red's memory called "Rose_Atkins - reveal".

Call the Plumber

Trophy type: Bronze

How to unlock: You must sabotage sanitation in order to distract ADS guards.

Commentary: A more detailed description of this trophy can be found in the dedicated page of this chapter.

Chronic Survivor

Trophy type: Silver

How to unlock: You must help Boyce in his escape from the psychiatric hospital.

Commentary: A more detailed description of this trophy can be found in the dedicated page of this chapter.

Clean Job

Trophy type: Silver

How to unlock: You must break into the building where Jasper is imprisoned without raising an alarm.

Commentary: A more detailed description of this trophy can be found in the dedicated page of this chapter.

Cleaning Up the Mess

Trophy type: Bronze

How to unlock: You must find all evidence from the murder scene in the warehouse.

Commentary: The murder scene is visited during one of Black's memories. You must find and examine all interactive items but also perform scans in all interactive locations. Remember that you can check your progress (and replay the memories) in the room with the evidence.

Note - The achievement will be unlocked once you've made your way back to the evidence room and had taken a look at the evidence board which holds the data you've collected throughout the duration of the flashback.

Cogito Ergo Sum

Trophy type: Silver - List of trophies | Trophy Guide - Trophy Guide - Get Even Game Guide

Trophy type: Silver

How to unlock: You must unlock one of the hidden memories (it doesn't matter which one).

Commentary: Hidden memories can be accessed when you replay Black's levels. They are hidden rooms that can be recognized by metal door that are closed or by gates with a lock that allows you to enter a four-digit code. An example of a such passage can be seen in the picture.

In order to unlock any of the secret rooms you must know a four-digit combination - List of trophies | Trophy Guide - Trophy Guide - Get Even Game Guide

In order to unlock any of the secret rooms you must know a four-digit combination. You can get those codes by gathering 100% of all tracks in a given memory. When you do that you can go back to the evidence room in Black's mind and look at the board with the evidence. The code, that unlocks a hidden room is displayed in the upper left corner, an example can be seen in the picture above.

Convert

Trophy type: Silver - List of trophies | Trophy Guide - Trophy Guide - Get Even Game Guide

Trophy type: Silver

How to unlock: Let John Keating survive till the Party and confront him about his new believes.

Commentary: This achievement requires you, while playing as Black, to ignore all situations in which you can free patients during your explorations of buildings B and C. Go through the hospital's areas until you participate in a party which happens during your second visit in the block C. When you exit the room where the party took place you meet John Keating who is inside of the room on the left (the picture above). The achievement is unlocked immediately after that but Keating must be shot.

Diagnosis

Trophy type: Bronze

How to unlock: You must gather all evidence in the building B of the psychiatric hospital.

Commentary: There are two moments in the game where you have some time to explore the block B. This happens during Black's campaign. You must find and examine all interactive items but also you must make scans in all interactive locations. Remember that you can check your progress (and replay memories) in the evidence room. Warning - In the board with the evidence gathered in block B you can find two photos instead of one and each one of them takes you to a different visit in the hospital.

Note - The achievement will be unlocked only after you've made your way back to the evidence room and had taken a look at the evidence board which holds the data you've collected during both visits to Building B.

Die Another Day

Trophy type: Bronze - List of trophies | Trophy Guide - Trophy Guide - Get Even Game Guide

Trophy type: Bronze

How to unlock: You must scan Albert Hall when he is alive.

Commentary - Shortly after starting your second visit in building B as Black you can come across Albert Hall that is inside of one of the cells. However, this is only possible if, during your first visit in the block B, you ignored Samson Charnel's request and left him in his cell. Albert Hall can be seen in the picture. You must scan this man. You can find his cell before you reach the section of the hospital in which John Keating is being held and where you have to read numbers from walls which is a solution to one of the puzzles.

Warning - This trophy and Involuntary Manslaughter one are mutually exclusive. If Albert Hall is dead (in the cell you can find his corpse) then you must go back to the evidence room and replay the first part of the visit in the building B during which you can't release Samson Charnel.

Disowned

Trophy type: Gold

How to unlock: You must say goodbye.

Commentary: This trophy can be acquired at the end of the game, right after the completion of the final Red flashback. However, the trophy will fall to your lap only if you've consequently ignored Red's efforts to stay clear of detection and engaged the encountered opponents as you've seen fit (the opposite to this approach (detailed in its respective section) is rewarded with a different trophy (Non Omnis Moriar).

Eyes of a Cat

Trophy type: Bronze - List of trophies | Trophy Guide - Trophy Guide - Get Even Game Guide

Trophy type: Bronze

How to unlock: You must recognize one of the dancers before he attacks you.

Commentary: This trophy is connected with participation in a party, which is a part of Black's memory, that takes place during your second visit in the building C of the psychiatric hospital. There, you will encounter the dancers. You must remember one of the places where a dancer starts attacking you. Replay the entire scene and shoot him before he makes his move.

Commentary: This trophy is connected with your participation in the party that takes place during your second visit in the building C when you play as Black. You must reach the party room. There, you can see mannequins dancing with patients. Use thermal vision and you can notice that one of the patients is still alive because his body emits heat. This person can be seen in the picture above. You must kill him (preferably with an accurate headshot).

Fuel to the Fire

Trophy type: Bronze - List of trophies | Trophy Guide - Trophy Guide - Get Even Game Guide

Trophy type: Bronze

How to unlock: You must release a couple of cultists.

Commentary: The chance to get this trophy appears during Black's second major visit in the block B of the psychiatric hospital. During your exploration of the building B you reach the console presented in the picture above. The button on the left unlocks the passage that allows you to continue the game but, in order to get this trophy, you must also press the button in the middle. This releases the cultists. The trophy appears a little later, when you reach the room with patient's corpse placed on wheelchairs.

Ghost Warrior

Trophy type: Gold

How to unlock: You must reach the meeting place in swamps without raising alarm.

Commentary: A more detailed description of this trophy can be found in the dedicated page of this chapter.

Gnosis

Trophy type: Gold

How to unlock: You must unlock all hidden memories.

Commentary: A more detailed description of the rules for unlocking hidden memories can be found in the description for Cogito Ergo Sum trophy.

I Confess!

Trophy type: Bronze

How to unlock: You must get all evidence in the ADS building.

Commentary: The ADS building is visited in order to steal CornerGun which takes place during one of Black's memories. You must find and examine all interactive objects but also perform scans in all interactive locations. Remember that you can check your progress (and replay memories) in the room with the evidence.

Note - The achievement will be unlocked once you've made your way back to the evidence room and had taken a look at the data you've gathered throughout the course of the flashback.

In Extremis

Trophy type: Bronze

How to unlock: You must get all evidence in the memory that takes place before Jasper's murder.

Commentary: The warehouse is visited in one of Black's memories. You must find and examine all interactive objects but also perform scans in all interactive locations. Remember that you can check your progress (and replay memories) in the room with the evidence.

Note - The achievement will be unlocked once you've made your way back to the evidence room and had taken a look at the data you've gathered throughout the course of the flashback.

In the Lions' Den

Trophy type: Bronze

How to unlock: You must get all evidence regarding the secret hideout of the person that is behind the kidnapping.

Commentary: This trophy is connected with one of Black's memories. You must find and examine all interactive objects but also perform scans in all interactive locations. Remember that you can check your progress (and replay memories) in the room with the evidence.

Note - The achievement will be unlocked once you've made your way back to the evidence room and had taken a look at the data you've gathered throughout the course of the flashback.

Inside Job

Trophy type: Bronze

How to unlock: You must collect all evidence in the kidnappers' hideout.

Commentary: The kidnappers' hideout is visited in one of Black's memories. You must find and examine all interactive objects but also perform scans in all interactive locations. Remember that you can check your progress (and replay memories) in the room with the evidence.

Note - The achievement will be unlocked once you've made your way back to the evidence room and had taken a look at the data you've gathered throughout the course of the flashback.

Intensive Treatment

Trophy type: Bronze

How to unlock: You must collect all evidence in the building C of the psychiatric hospital.

Commentary: There are two moments in the game where you have some time to explore the block C. This happens during Black's campaign. You must find and examine all interactive items but also you must make scans in all interactive locations. Remember that you can check your progress (and replay memories) in the evidence room. Warning - In the board with the evidence gathered in block C you can find two photos instead of one and each one of them takes you to a different visit in the hospital.

Note - The achievement will be unlocked once you've made your way back to the evidence room and had taken a look at the data you've gathered during both visits to Building C.

Involuntary Manslaughter

Trophy type: Bronze - List of trophies | Trophy Guide - Trophy Guide - Get Even Game Guide

Trophy type: Bronze

How to unlock: You must scan Albert Hall's corpse.

Commentary: You can find Albert Hall's corpse shortly after starting your second visit in the building B while playing as Black. However, it can only happen if you, during your first visit in the block B, rescued Samson Charnel. The corpse can be seen in the picture. You must use the scanner on them. Hall's body can be found before you reach the hospital's section in which John Keating is imprisoned and where you must read numbers on walls which is required to solve one of the puzzles.

Warninig - This trophy and Die Another Day one are mutually exclusive. If Albert Hall is still alive then you must go back to the evidence room and replay the first part of the visit in the building B during which you must release Samson Charnel.

It's 5 o'clock

Trophy type: Bronze

How to unlock: Get John some water.

Commentary: A more detailed description of this trophy can be found in the dedicated page of this chapter

Locked and Loaded

Trophy type: Bronze

How to unlock: You must get three ammo clips during one visit in the psychiatric hospital.

Commentary: A more detailed description of this trophy can be found in the dedicated page of this chapter.

Non Omnis Moriar

Trophy type: Gold

How to unlock: You must make peace with Grace.

Commentary: A detailed description of this achievement is found on a respective page of this chapter.

Overdose

Trophy type: Bronze - List of trophies | Trophy Guide - Trophy Guide - Get Even Game Guide

Trophy type: Bronze

How to unlock: You must survive the hallucination part in the hospital's garden.

Commentary: The Asylum garden is explored during your first visit in block C, this place is presented in the picture above. Black will be ambushed by mannequins if you'll turn around after entering the garden and take a look at the mannequin that appears behind Black (the hero will comment upon the appearance). Prepare your pistol. It is very important to not let any of them get closer to you so if you have to you must fire a few times (a pistol ammo clip can be found before you leave the building). This part can be easily failed so you don't have to hurry and try to eliminate the mannequins one by one.

Painful Memories

Trophy type: Bronze

How to unlock: Recall the aftermath of the kidnapping.

Commentary: You get this trophy automatically by making enough progress in the storyline. This trophy is received after completing Red's memory called "Grace_Kidnapping - reveal".

Perfect Recall

Trophy type: Platinum

How to unlock: Get all other trophies.

Quick Fix

Trophy type: Bronze - List of trophies | Trophy Guide - Trophy Guide - Get Even Game Guide

Trophy type: Bronze

How to unlock: You must solve the problem with electricity and electrocute John Lyndon.

Commentary: Both requirements can be completed during your first visit in the building B when you play as Black. Bringing electricity back is an obligatory step but getting interested in John Lyndon's fate is not. His cell can be found in the final part of the visit in the block B, you can see it in the picture above. John can be scanned which allows you to get one of the tracks so you won't have problems with finding his cell. Press the button on the right. Shortly after that Lyndon gets electrocuted and you receive the achievement.

Strong Man Saves Helpless Woman

Trophy type: Bronze

How to unlock: You must get all evidence in the Grace's kidnapping memory.

Commentary: The building in which Grace is imprisoned is visited during one of Black's memories. You must find and examine all interactive items but also perform scans in all interactive locations. Remember that you can check your progress (and replay the memories) in the room with the evidence.

Note - The achievement will be unlocked once you've made your way back to the evidence room and had taken a look at the data you've gathered throughout the course of the flashback.

Summary of Doom

Trophy type: Bronze

How to unlock: Discover the true mastermind behind the kidnapping.

Commentary: A more detailed description of this trophy can be found in the dedicated page of this chapter. You get this trophy automatically by making enough progress in the storyline, that is after completing all of Red's memories.

Survivor Syndrome

Trophy type: Bronze

How to unlock: Let Mr. Boyce survive the ADS heist.

Commentary: The pre-requisite to this achievement involves accessing Black's flashback known as "Job for Robert Ramsey". Your job is to reach the top floor of a building that stores a CornerGun, which is the objective of the mission. The approach (which is the only phase of the mission that requires stealth, as the second part of the flashback sees an enemy ambush and an open battle) has to be done without being detected, and without casualties. You need to make your way through three areas - a parking lot, lobby, and the twelfth floor. Sneak through each area and use the anomaly scanner to expedite your approach. You should get this trophy right after you exit the last elevator.

There Is No Cake

Trophy type: Bronze - List of trophies | Trophy Guide - Trophy Guide - Get Even Game Guide

Trophy type: Bronze

How to unlock: Let Kiddo survive to see the party.

Commentary: This trophy may seem difficult but in reality its .... is very simple. During all your visits in the hospital as Black you must simply help other patients escape from their cells. Thanks to that during the last, second, visit in the block C you reach a place where, through a metal gate, you can see running Kiddo (the picture above). The trophy unlocks in the same moment. You can leave Kiddo in peace (he hides in the room on the left) or kill.

Tough Love

Trophy type: Bronze - List of trophies | Trophy Guide - Trophy Guide - Get Even Game Guide

Trophy type: Bronze

How to unlock: Fire at Grace during an unexpected vision.

Commentary: A simple action, yet its official description does not help much in gaining it. The opportunity to add the achievement to your total appears during Black's first visit to building C. Continue exploring the area until you are left with a puzzle from John Keating (provided Keating is alive) or have to fix damaged fuses (if Keating is dead). Make your way to a corridor with cells on both sides of the wall. Visit the last cell on the left and return to the corridor. You'll be subjected to a vision starring Grace (screenshot above). Fire at her as fast as you can before you are taken to a new memory. If you haven't made the shot in time, reload the latest checkpoint and try again.

Transcendence

Trophy type: Silver

How to unlock: Leave the world of memories.

Commentary: You get this trophy automatically after making enough progress in the storyline. You get it after completing all of Red's memories and when you take control over Grace. This is the final part of the game.

Unreliable Narrator

Trophy type: Bronze

How to unlock: You must learnt the truth about Jasper's murder.

Commentary: You get this trophy automatically by making enough progress in the storyline. This trophy is received after completing Red's memory called "J_dying_minutes - reveal".

Untraceable

Trophy type: Silver

How to unlock: Infiltrate a memory without triggering defense mechanisms.

Commentary: A more detailed description of this trophy can be found in the dedicated page of this chapter.

Where's My Music?

Trophy type: Bronze - List of trophies | Trophy Guide - Trophy Guide - Get Even Game Guide

Trophy type: Bronze

How to unlock: Distract Walt Kaufmann.

Commentary: The opportunity to unlock this trophy appears during the second visit to Building B (while playing as Black). You need to get past the area that sees you solve the riddle that involves reading digits found in nearby detention cells. The unlocked metal grate leads to a room inhabited by Walt Kaufmann (who has his back turned to the player and continues to talk to himself). Do not approach the target or engage him, and fire at the tape recorder found next to the target instead. Its destruction will disable the music and reward you with the trophy.

Note- The achievement will be unlocked once you've made your way back to the evidence room and had taken a look at the data you've gathered throughout the course of the flashback.

Wolf in Sheep's Clothing

Trophy type: Bronze

How to unlock: You must get all evidence on Rose Atkins.

Commentary: This trophy is connected with one of Black's memories. You must find and examine all interactive items but also perform scans in all interactive locations. Remember that you can check your progress (and replay the memories) in the room with the evidence.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Bandai Namco Entertainment or The Farm 51. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.