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Gears of War: Judgment Game Guide by gamepressure.com

Gears of War: Judgment Game Guide

Table of Contents

Enemies | Other GoW: Judgment Guide

Last update: 11 May 2016

Tickers - enemies which run towards the player and explode when get close or die - Enemies - Other - Gears of War: Judgment - Game Guide and Walkthrough

Tickers - enemies which run towards the player and explode when get close or die. When Tickers approaches you and starts ascending, you have to options: jump aside or attack with melee fight. In the latter case you'll kick him off to the safe distance. In addition it won't move for a while, which gives you a great opportunity to kill him from a safe distance.

Wretches - average sized enemies, which are a threat only on a short range - Enemies - Other - Gears of War: Judgment - Game Guide and Walkthrough

Wretches - average sized enemies, which are a threat only on a short range. When it gets close to you, the best weapon against them is any shotgun. Retreat without aiming and shoot, thus avoiding their attacks and eventually you got him killed. In addition there is a dark version of this enemy, which explodes after death. Remember that Wretches can jump over the wired blockades and barricades.

Nemacysts - some kind of kamikaze, which tries to get to the player and explode - Enemies - Other - Gears of War: Judgment - Game Guide and Walkthrough

Nemacysts - some kind of kamikaze, which tries to get to the player and explode. The best tactics is to kill them before they can get closer or jumping aside before they explode. At the end phase of their flight, Nemacysts are not as agile which helps to avoid damage.

Grub - basic type of the enemy, which differs only with used weapons - Enemies - Other - Gears of War: Judgment - Game Guide and Walkthrough

Grub - basic type of the enemy, which differs only with used weapons. In close combat particularly watch out for enemies with Lancers. When they get close, quickly kill them with any shotgun or prepare your lancer for a duel with saws.

Kantus - the enemy which can revive fallen Grunts if they haven't been torn to pieces or killed with a headshot - Enemies - Other - Gears of War: Judgment - Game Guide and Walkthrough

Kantus - the enemy which can revive fallen Grunts if they haven't been torn to pieces or killed with a headshot. In addition he has Ink Grenades, which create a deadly cloud around them when tossed. If there are no larger enemies, like Boomer, attacking you, Kantus should be your first target.

Rager - after certain amount of damages this enemy transforms into another form and charges at the player - Enemies - Other - Gears of War: Judgment - Game Guide and Walkthrough

Rager - after certain amount of damages this enemy transforms into another form and charges at the player. The best tactics is to use a grenade, Grenade launcher or Lancer's saw to tear off the Rager before he starts to transform. If he already transformed, aim at his back which is also vulnerable for Lancer's saw attack.

Therons - There are two types of this enemy - Enemies - Other - Gears of War: Judgment - Game Guide and Walkthrough

Therons - There are two types of this enemy. The first one has a cleaver and charges at the player. If you do not kill him before he gets closer, take any shotgun and retreat while shooting without aiming. This way you can shoot and avoid his attacks at the same time. Another type is equipped with a Torque bow. In this case you can charge at him, after he shoots his arrow.

Serapede - a green fragment on the end of the last segment is the weak point of this enemy - Enemies - Other - Gears of War: Judgment - Game Guide and Walkthrough

Serapede - a green fragment on the end of the last segment is the weak point of this enemy. Before it dies you have to destroy all its segments. The last segment is often out of your range. In such case you should run around a larger obstacle, waiting until enemy focuses on other target.

Mauler - large enemy, who starts hiding behind the shield covering his front, after few shots - Enemies - Other - Gears of War: Judgment - Game Guide and Walkthrough

Mauler - large enemy, who starts hiding behind the shield covering his front, after few shots. Same as with the serapede, you should keep him on a distance, trying to shoot at his back from the safe distance. When the enemy stops hiding behind the shield and starts to charge at you, run away. If you have any spare grenades, toss them at him.

Boomer/Grinder - two enemies of the same type, using different weapons - Enemies - Other - Gears of War: Judgment - Game Guide and Walkthrough

Boomer/Grinder - two enemies of the same type, using different weapons. Boomer uses Grenade launcher and Grinder uses the Gatling gun. In both cases you should fire from behind covers, waiting for the pauses in Boomers shots or overheating of the Grinder's gun.

Bloodmount - a Grub riding a beast - Enemies - Other - Gears of War: Judgment - Game Guide and Walkthrough

Bloodmount - a Grub riding a beast. It is best to kill the creature fist and then deal with the Grub. The beast tries to shorten the distance, so you can use this for your advantage by using any shotgun. Same as Wretches, this beast can jump over barricades and high obstacles.

Reaper - the largest enemy, which can be encountered on regular basis - Enemies - Other - Gears of War: Judgment - Game Guide and Walkthrough

Reaper - the largest enemy, which can be encountered on regular basis. The beast is equipped with rocket launchers. In addition it can carry up to two enemies (one is equipped with Torque bow). You can kill raiders first and then deal with the beast or focus your fire only on the creature, which will kill all enemies at once. The weak point is located under its abdomen. You can also try to attach a grenade to its body when it is not moving.

Corpser - enemy, which protects its front part with its legs - Enemies - Other - Gears of War: Judgment - Game Guide and Walkthrough

Corpser - enemy, which protects its front part with its legs. You have to get it from behind, where its weak spot is located or toss a grenade for example which will result in raising its legs. After given number of damage the enemy can bury itself into the ground - in this case keep moving, avoiding underground attacks.

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