In this chapter of the Gears Tactics guide, you will learn more about the Sniper class.
This is one of the best classes once their level is high enough. Virtually every development path provides very good bonuses and there is no bad direction or weak ability. The sniper relies on a long-range weapon, is very accurate, and has a greater chance of a critical hit. It's best to use the height advantage, so always place this character in a high spot as often as possible. Below is a list of 4 development paths:
- Marksman - abilities that add damage and eliminate a few opponents in a row
- Hunter - additional action points for attacking and eliminating enemies
- Assassin - skills that increase accuracy and critical damage
- Stalker - stun enemies with abilities and attacks
The first ability to master is the "Fast Fingers", which adds 1 action point for killing an enemy or finishing off an opponent with a shot. Use on weakened enemies to spend new action points on stronger opponents and protect allies from finishing off weakened hostiles. After that, make sure to develop "Chain Shoot." It adds 2 action points for hitting the enemy, which is very easy to achieve thanks to this class's high accuracy. The extra action points mean more opportunities to attack - this is why this skill is very useful. Besides, the Sniper doesn't have to move around the battlefield that much, so an additional attack is always a plus.