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Frostpunk Game Guide by gamepressure.com

Frostpunk Game Guide

Table of Contents
The Refugees - Map Scenario in Frostpunk
The Refugees - Map Scenario in Frostpunk
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The Refugees Scenario Walkthrough and Map Frostpunk Guide

Last update: 10 May 2018

The following map includes a list of locations that you can explore when completing The Refugees scenario. Markings on the map have been divided into the three following categories:

  1. Red - survivors
  2. Blue and yellow - resources
  3. Green - outposts

Map legend

Number

Location Name

Things to be found there

Trial Bend - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Trial Bend

Survivors

Black Spire - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Black Spire

Survivors

White Pass - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

White Pass

Survivors

Red Flag Camp - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Red Flag Camp

Choice: leave the survivors or take them to your city by force

Abandoned Camp - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Abandoned Camp

Steel and Wood

Hanged Man Hill - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Hanged Man Hill

Choice: you can bury the engineer with their tools or take them for yourself

Empty Shelter - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Empty Shelter

Nothing

Rockslide - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Rockslide

Steam Cores and Steel

Iron Bank - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Iron Bank

Choice: you can dismantle everything for resources or leave the museum in peace

Supply Depot - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Supply Depot

Wood and Raw Food

Damaged Snowcat - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Damaged Snowcat

Steel

Landing Site - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Landing Site

Wood

Icebound Hulks - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Icebound Hulks

Steel

Ocean Liner - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Ocean Liner

Steam Cores and Coal

Radio Mast - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Radio Mast

Steam Cores and Steel

Snowy Hill - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Snowy Hill

Nothing

Snow-covered Supplies - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Snow-covered Supplies

Raw Food

Wrecked Vehicle - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Wrecked Vehicle

Steel and Coal

Torn Flats - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Torn Flats

Nothing

Aircraft Wreck - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Aircraft Wreck

Steel, Coal and Steam Cores

Worker Outpost - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Worker Outpost

Steam Cores and Coal

Rock Formation - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Rock Formation

Nothing

Steam Lorry - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Steam Lorry

Steam Cores and Coal

Old Storehouse - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Old Storehouse

Wood and Raw Food

Canning Workshop - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Canning Workshop

Food, Raw Food and Steel

Snowcat - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Snowcat

Steam Cores and Steel

Abandoned Sawmill - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Abandoned Sawmill

Wood

Coal Mine - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Coal Mine

Provides Coal

Fishing Camp - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide

Fishing Camp

Provides Raw Food

The Refugees - walkthrough

This scenario tests your abilities of accepting large numbers of people in short time. Huge groups of refugees will keep arriving to your city. They are divided into two social groups. Each group has different views and they demand different things from you. The regular citizens only want you to take care of their basic needs. The upper class, that starts appearing in the later part of the mission, requires much more complicated actions, e.g. you have to heal every sick person in the city.

There are numerous situations where a few groups will arrive to your city at the same time. - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide
There are numerous situations where a few groups will arrive to your city at the same time.

Taking care of health of your citizens is one of the most difficult things to do in this mission. Refugees, who arrive to your city, are mostly ill, especially the members of the upper-class. This means that you can have up to 200 ill citizens in your city at the same time. Building this many Medical Posts is simply impossible. Because of that treatment must be done gradually. You can make things easier by following Path of Faith and signing "House of Healing" law. It allows you to heal more patients but at a cost of its efficiency.

Getting enough wood is also important. Huge numbers of refugees mean that you will need a lot of houses which cost resources. Keep unlocking new upgrades related to collecting wood - the amount collected per hour should be as big as possible.

Huge number of citizens means huge problems. - The Refugees Scenario Walkthrough and Map - Scenarios - Frostpunk Game Guide
Huge number of citizens means huge problems.

Morale also plays an important part here. At certain point you will have to deal with a class problem. You can do that by having the two bars filled in a certain way. You can do that by providing your citizens with public use buildings, e.g. Fight Arena or Public House. Also, use laws from the Faith or the Order paths to place either Guard Stations or The Temple.

Remember that you don't have to accept all refugees. You can always refuse to let them in. However, they will try to get in again after some time. Refuse them each time so you can prepare yourself better when you finally decide to let them inside your city.

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