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Flight Simulator X Game Guide by gamepressure.com

Flight Simulator X Game Guide

Table of Contents

Landing | e.g. flight: Mooney Bravo Flight Simulator X Guide

Last update: 11 May 2016

When we are about a quarter mile from the runway threshold, we will receive the landing permission, so we begin to reduce speed by further thrust reduction. When our speed drops to about 100 knots, we lower the flaps by one notch, but along with further speed reduction we should add more flaps to achieve the full landing flaps configuration. At 90 knots we lower the landing gear. We should remember about throttle adjustments, as full landing configuration means more drag, so we need more thrust to compensate it and keep 80 knots.

When we are close to the runway threshold, we should switch off the autopilot and continue our landing manually.

A little bit to the left from the runway centerline. - Landing - Exemplary flight: Mooney Bravo - Flight Simulator X - Game Guide and Walkthrough
A little bit to the left from the runway centerline.

As we can see on the picture above, our aircraft is on the glideslope (confirmed by two white and two red lights near the runway) but is moved a little bit to the left from the runway centerline which means that we have to make some adjustments to find ourselves back on the centerline.

We should touchdown with approximately 75 knots or less, depending on our weight and fuel. After passing the threshold we close the throttle and gently set the aircraft on the runway keeping in mind that our vertical speed must not exceed 500 fpm. After the touchdown we gently apply the wheel brakes ("." key).

After landing we should vacate the runway as soon as possible by turning to the right taxiway.

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