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Final Fantasy XII Game Guide by gamepressure.com

Final Fantasy XII Game Guide

Table of Contents

Second Ascent | Part III Final Fantasy XII Guide

Last update: 11 May 2016

The arrows show the order of beating each floor and the red lines show locations of the fake walls. - Second Ascent | Part III - Part III - Final Fantasy XII Game Guide
The arrows show the order of beating each floor and the red lines show locations of the fake walls.

Name

Level

HP

Weakness

Drops (price)

Steal (price)

Crusader

47-48

10592-10772

Holy

Blood-darkened Bone (1499g),

Dark Crystal (160g),

Capricorn Gem (150g),

Crown of Laurels*

Blood-darkened Bone (1499g),

X-potion**

Bune

48-49

13239-13659

Water

Fire Crystal (160g),

Forbidden Flesh (1397g),

Damascus Steel (2188g)*

Gold Needle**,

Forbidden Flesh (1397g)

Reaver

49-50

22771-23191

Earth

Wind Crystal (160g),

Bacchus's Wine**

Beastlord Hide (1499g),

Vaccine**

Abaddon

47-49

13239-13879

Holy

Dark Crystal (160g),

Vaccine**

Solid Horn (1288g),

Aries Gem (150g),

Teleport Stone**

Dragon Lich

49-51

22241-23601

Holy

Dark Crystal (160g)

Charger Barding (1154g),

X-potion**

Zombie Warlock

48-49

7598-7778

Holy

Dark Crystal (160g),

Forbidden Flesh (1397g),

Capricorn Gem (150g)

Capricorn Gem (150g)

Necrofiend

48-50

12709-13069

Holy

Dark Crystal (160g),

Sky Jewel (980g),

Lifewick (1740g)

Sky Jewel (980g)

Undin Entite

45

48042

Fire

Water Crystal (160g),

Feystone (1000g),

Undin Halcyon (1500g),

Electrum (3563g)

Water Crystal (160g),

Feystone (1000g),

Undin Halcyon (1500g)

*Rare; ** It's better not to sell this

1 - Second Ascent | Part III - Part III - Final Fantasy XII Game Guide
Your first task in here will be to choose one thing to disable and in order to do that youll have to approach a proper Altar and activate it [screen 1] - Second Ascent | Part III - Part III - Final Fantasy XII Game Guide

Your first task in here will be to choose one thing to disable and in order to do that you'll have to approach a proper Altar and activate it [screen 1]. When you do that a door behind [screen 2] you will unlock.

You can choose:

  • Disabling mini-map - Altar of Knowledge in south-western part of the shaft,
  • Disabling magick - Altar of Magicks in south-eastern part of the shaft,
  • Disabling ordinary attacks - Altar of Steel in north-western part of the shaft,
  • Disabling items section - Altar of Wealth in north-eastern part of the shaft.

I recommend disabling the mini-map. It doesn't disable the main map so you can use it at any time and there's also the map I placed here.

That's it when it comes to the tricky part now all you have to do is to get to the top.

On 65 floor you'll have to face Fenrir - the third and last boss which test whether you're ready to get to the top or not.

Fenrir - Second Ascent | Part III - Part III - Final Fantasy XII Game Guide

Fenrir

About 190 000 HP

Resistant to Libra,

Vulnerable to Earth

Ram,

Wail,

Bravery

This boss also bet on the brute force - Second Ascent | Part III - Part III - Final Fantasy XII Game Guide

This boss also bet on the brute force. His attacks beside the standard one and Ram are: Wail, which may cause blind or silence on every one in range, Bravery (dispel him quickly when he cast that).

And that's all to it. Kill him in any way you wish.

After the battle go to the hall with shaft and turn off that restriction you had on you during this whole ascent - approach a proper altar and deactivate it - Second Ascent | Part III - Part III - Final Fantasy XII Game Guide

After the battle go to the hall with shaft and turn off that restriction you had on you during this whole ascent - approach a proper altar and deactivate it.

When you ready with that a lift will appear. Use it to get to floor No. 67.

There save your progress and use a Way Stone to get to the Third Ascent.

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