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Final Fantasy 7 Remake Guide by gamepressure.com

Final Fantasy 7 Remake Guide

Table of Contents

Final Fantasy 7 Remake: Cloud weapons upgrades, skills Final Fantasy 7 Remake guide, walkthrough

This chapter of the guide to Final Fantasy 7 Remake has a list of all the improvements for individual weapons. As you level up weapons, they gain new skills and the character using them becomes much more powerful.

Buster Sword Core (upgrade cost 4 SP) - Final Fantasy 7 Remake: Cloud weapons upgrades, skills - Inventory - Final Fantasy 7 Remake Guide

Buster Sword

Buster Sword Core (upgrade cost 4 SP):

  1. Attack Power +5
  2. Magic Attack Power +5
  3. Max HP +100
  4. Punisher Mode Strong Attack Damage 5% Boost

Buster Sword Sub-Core I (upgrade cost 6 SP):

  1. Attack Power +8
  2. Magic Attack Power +8
  3. Defense +5
  4. Magic Defense +5

Buster Sword Sub-Core II (upgrade cost 8 SP):

  1. Attack Power +8
  2. Magic Attack Power +8
  3. Max HP +150
  4. Max MP +6
  5. MP Regeneration 10% Boost
  6. New Materia Slot

Buster Sword Sub-Core III (upgrade cost 12 SP):

  1. Attack Power +16
  2. Magic Attack Power +16
  3. Defense +6
  4. Magic Defense +6
  5. Max HP +150
  6. New Materia Slot

Buster Sword Sub-Core IV

  1. Attack Power +16
  2. Magic Attack Power +16
  3. Max HP +200
  4. Max MP +10
  5. Limit Break Damage 5% Boost
  6. New Materia Slot Connection

Buster Sword Sub-Core V

  1. Attack Power +16
  2. Magic Attack Power +16
  3. Max HP +200
  4. Max MP +10
  5. New Materia Slot
  6. New Materia Slot
  7. New Materia Slot Connection

Iron Blade

Iron Blade Core (upgrade cost 4 SP):

  1. Defense +5
  2. Max HP +150
  3. Physical Damage Reduction 10% when Guarding
  4. Punisher Mode Counter Damage 5% Boost

Iron Blade Sub-Core I (upgrade cost 6 SP):

  1. Attack Power +6
  2. Magic Attack Power +6
  3. Magic Attack Power +5 with High HP
  4. Physical Defense +5 with High HP

Iron Blade Sub-Core II (upgrade cost 8 SP):

  1. Attack Power +8
  2. Magic Attack Power +6
  3. Magic Attack Power +6
  4. Max HP +200
  5. Limit Break 5% Boost with Low HP
  6. Self-healing 50% Boost with Low HP

Iron Blade Sub-Core III (upgrade cost 8 SP):

  1. Attack Power +12
  2. Magic Attack Power +8
  3. Magic Attack Power +8
  4. Defense +8
  5. Trade-Off (Recover MP when receiving significant damage)
  6. New Materia Slot

Iron Blade Sub-Core IV

  1. Attack Power +14
  2. Magic Attack Power +10
  3. Magic Attack Power +10
  4. New Materia Slot Connection
  5. New Materia Slot
  6. New Materia Slot

Iron Blade Sub-Core V

  1. Attack Power +14
  2. Magic Attack Power +10
  3. Magic Attack Power +10
  4. Elemental Damage 5% Boost
  5. Reprieve
  6. New Materia Slot Connection
  7. New Materia Slot Connection

Nail Bat

Iron Bat Core (upgrade cost 4 SP):

  1. Max HP +200
  2. Max HP +200
  3. Luck +5
  4. Critical Hit Rate 10% Boost
  5. Critical Hit Damage 25% Boost

Iron Bat Sub-Core I (upgrade cost 10 SP):

  1. Attack Damage 5% Boost
  2. Critical Hit Rate 50% Boost with Low HP
  3. New Materia Slot
  4. New Materia Slot
  5. New Materia Slot

Iron Bat Sub-Core II (upgrade cost 12 SP):

  1. Max HP +200
  2. Debuff Resistance +5
  3. Physical Defense +10 with Low HP
  4. Magic Defense +10 with Low HP
  5. Crippling Damage 10% Boost
  6. Weapon Ability Critical Hit Rate 10% Boost

Iron Bat Sub-Core III

  1. Max HP +200
  2. Critical Hit Damage 25% Boost
  3. Limit Break 5% Boost with Low HP
  4. Critical Hit Rate 50% Boost with Low HP
  5. New Materia Slot
  6. New Materia Slot
  7. New Materia Slot

Iron Bat Sub-Core IV

  1. Max HP +250
  2. Limit Break Damage 5% Boost
  3. Reprieve
  4. New Materia Slot Connection
  5. New Materia Slot Connection
  6. New Materia Slot Connection

Hardedge

Hardedge Core

  1. Attack Power +4
  2. Attack Power +4
  3. Magic Attack Power +4
  4. Buff Duration 10% Boost

Hardedge Sub-Core I

  1. Attack Damage 5% Boost
  2. Aerial Attack Damage 5% Boost
  3. Punisher Mode Strong Attack Damage 5% Boost
  4. Crippling Damage (damage dealt to discrete enemy parts) 10% Boost

Hardedge Sub-Core II

  1. Attack Power +8
  2. Attack Power +8
  3. Attack Power +8
  4. Magic Attack Power +5
  5. Stagger Siphon (recover HP when using an ability on a staggered foe)

Hardedge Sub-Core III

  1. Attack Power +8
  2. Attack Power +8
  3. Attack Power +8
  4. Magic Attack Power +8
  5. Limit Break Damage 5% Boost
  6. Bloodsucker
  7. New Materia Slot
  8. New Materia Slot Connection

Hardedge Sub-Core IV

  1. Attack Power +12
  2. Attack Power +12
  3. Magic Attack Power +10
  4. Weapon Ability Critical Hit Rate 10% Boost
  5. New Materia Slot
  6. New Materia Slot
  7. New Materia Slot Connection

Mythril Saber

Mythril Saber Core

  1. Attack Power +6
  2. Magic Attack Power +6
  3. Magic Attack Power +6
  4. Magic Defense +5
  5. Max PM +10

Mythril Saber Sub-Core I

  1. Elemental Materia Damage 10% Boost
  2. Debuff Resistance +5
  3. Trade-Off
  4. Magic 20% Boost with Full MP
  5. Magic Attack Power +5 with High HP

Mythril Saber Sub-Core II

  1. Attack Power +8
  2. Magic Attack Power +10
  3. Magic Attack Power +10
  4. Magic Attack Power +10
  5. Magic Defense +5
  6. MP Regeneration 50% Boost
  7. New Materia Slot
  8. New Materia Slot Connection

Mythril Saber Sub-Core III

  1. Attack Power +8
  2. Magic Attack Power +12
  3. Magic Attack Power +12
  4. Attack Spell MP Cost Reduction 20%
  5. New Materia Slot
  6. New Materia Slot Connection

Twin Stinger

Twin Stinger Core

  1. Fire Damage 5% Boost
  2. Ice Damage 5% Boost
  3. Lightning Damage 5% Boost
  4. Wind Damage 5% Boost
  5. Elemental Materia Damage 10% Boost

Twin Stinger Sub-Core I

  1. Max MP +10
  2. Max MP +10
  3. Buff Duration 10% Boost
  4. Inflicted Debuff Duration 10% Boost
  5. New Materia Slot

Twin Stinger Sub-Core II

  1. Attack Power +12
  2. Magic Attack Power +12
  3. Max MP +15
  4. Physical Damage Reduction 10% when Guarding
  5. Magic Damage Reduction 10% when Guarding
  6. MP Regeneration 10% Boost
  7. New Materia Slot
  8. New Materia Slot Connection

Twin Stinger Sub-Core III

  1. Attack Power +15
  2. Magic Attack Power +15
  3. Elemental Defense 5% Boost
  4. Physical Defense +5 with High HP
  5. Healing Spells MP Cost Reduction 20%
  6. Reprieve
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