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Final Fantasy 7 Remake Guide by gamepressure.com

Final Fantasy 7 Remake Guide

Table of Contents

Final Fantasy 7 Remake: Cloud weapons upgrades, skills Final Fantasy 7 Remake guide, walkthrough

Last update: 08 August 2022

This page of the Final Fantasy VII Remake guide contains a list of all Cloud's weapon upgrades. It's worth noting that a weapon will receive new upgrades with each level, which makes the character stronger.

Buster Sword Core (upgrade cost 4 SP) - Final Fantasy 7 Remake: Cloud weapons upgrades, skills - Inventory - Final Fantasy 7 Remake Guide

Buster Sword

Buster Sword Core (upgrade cost 4 SP):

  1. Attack Power +5
  2. Magic Attack Power +5
  3. Max HP +100
  4. Punisher Mode Strong Attack Damage 5% Boost

Buster Sword Sub-Core I (upgrade cost 6 SP):

  1. Attack Power +8
  2. Magic Attack Power +8
  3. Defense +5
  4. Magic Defense +5

Buster Sword Sub-Core II (upgrade cost 8 SP):

  1. Attack Power +8
  2. Magic Attack Power +8
  3. Max HP +150
  4. Max MP +6
  5. MP Regeneration 10% Boost
  6. New Materia Slot

Buster Sword Sub-Core III (upgrade cost 12 SP):

  1. Attack Power +16
  2. Magic Attack Power +16
  3. Defense +6
  4. Magic Defense +6
  5. Max HP +150
  6. New Materia Slot

Buster Sword Sub-Core IV

  1. Attack Power +16
  2. Magic Attack Power +16
  3. Max HP +200
  4. Max MP +10
  5. Limit Break Damage 5% Boost
  6. New Materia Slot Connection

Buster Sword Sub-Core V

  1. Attack Power +16
  2. Magic Attack Power +16
  3. Max HP +200
  4. Max MP +10
  5. New Materia Slot
  6. New Materia Slot
  7. New Materia Slot Connection

Iron Blade

Iron Blade Core (upgrade cost 4 SP):

  1. Defense +5
  2. Max HP +150
  3. Physical Damage Reduction 10% when Guarding
  4. Punisher Mode Counter Damage 5% Boost

Iron Blade Sub-Core I (upgrade cost 6 SP):

  1. Attack Power +6
  2. Magic Attack Power +6
  3. Magic Attack Power +5 with High HP
  4. Physical Defense +5 with High HP

Iron Blade Sub-Core II (upgrade cost 8 SP):

  1. Attack Power +8
  2. Magic Attack Power +6
  3. Magic Attack Power +6
  4. Max HP +200
  5. Limit Break 5% Boost with Low HP
  6. Self-healing 50% Boost with Low HP

Iron Blade Sub-Core III (upgrade cost 8 SP):

  1. Attack Power +12
  2. Magic Attack Power +8
  3. Magic Attack Power +8
  4. Defense +8
  5. Trade-Off (Recover MP when receiving significant damage)
  6. New Materia Slot

Iron Blade Sub-Core IV

  1. Attack Power +14
  2. Magic Attack Power +10
  3. Magic Attack Power +10
  4. New Materia Slot Connection
  5. New Materia Slot
  6. New Materia Slot

Iron Blade Sub-Core V

  1. Attack Power +14
  2. Magic Attack Power +10
  3. Magic Attack Power +10
  4. Elemental Damage 5% Boost
  5. Reprieve
  6. New Materia Slot Connection
  7. New Materia Slot Connection

Nail Bat

Iron Bat Core (upgrade cost 4 SP):

  1. Max HP +200
  2. Max HP +200
  3. Luck +5
  4. Critical Hit Rate 10% Boost
  5. Critical Hit Damage 25% Boost

Iron Bat Sub-Core I (upgrade cost 10 SP):

  1. Attack Damage 5% Boost
  2. Critical Hit Rate 50% Boost with Low HP
  3. New Materia Slot
  4. New Materia Slot
  5. New Materia Slot

Iron Bat Sub-Core II (upgrade cost 12 SP):

  1. Max HP +200
  2. Debuff Resistance +5
  3. Physical Defense +10 with Low HP
  4. Magic Defense +10 with Low HP
  5. Crippling Damage 10% Boost
  6. Weapon Ability Critical Hit Rate 10% Boost

Iron Bat Sub-Core III

  1. Max HP +200
  2. Critical Hit Damage 25% Boost
  3. Limit Break 5% Boost with Low HP
  4. Critical Hit Rate 50% Boost with Low HP
  5. New Materia Slot
  6. New Materia Slot
  7. New Materia Slot

Iron Bat Sub-Core IV

  1. Max HP +250
  2. Limit Break Damage 5% Boost
  3. Reprieve
  4. New Materia Slot Connection
  5. New Materia Slot Connection
  6. New Materia Slot Connection

Hardedge

Hardedge Core

  1. Attack Power +4
  2. Attack Power +4
  3. Magic Attack Power +4
  4. Buff Duration 10% Boost

Hardedge Sub-Core I

  1. Attack Damage 5% Boost
  2. Aerial Attack Damage 5% Boost
  3. Punisher Mode Strong Attack Damage 5% Boost
  4. Crippling Damage (damage dealt to discrete enemy parts) 10% Boost

Hardedge Sub-Core II

  1. Attack Power +8
  2. Attack Power +8
  3. Attack Power +8
  4. Magic Attack Power +5
  5. Stagger Siphon (recover HP when using an ability on a staggered foe)

Hardedge Sub-Core III

  1. Attack Power +8
  2. Attack Power +8
  3. Attack Power +8
  4. Magic Attack Power +8
  5. Limit Break Damage 5% Boost
  6. Bloodsucker
  7. New Materia Slot
  8. New Materia Slot Connection

Hardedge Sub-Core IV

  1. Attack Power +12
  2. Attack Power +12
  3. Magic Attack Power +10
  4. Weapon Ability Critical Hit Rate 10% Boost
  5. New Materia Slot
  6. New Materia Slot
  7. New Materia Slot Connection

Mythril Saber

Mythril Saber Core

  1. Attack Power +6
  2. Magic Attack Power +6
  3. Magic Attack Power +6
  4. Magic Defense +5
  5. Max PM +10

Mythril Saber Sub-Core I

  1. Elemental Materia Damage 10% Boost
  2. Debuff Resistance +5
  3. Trade-Off
  4. Magic 20% Boost with Full MP
  5. Magic Attack Power +5 with High HP

Mythril Saber Sub-Core II

  1. Attack Power +8
  2. Magic Attack Power +10
  3. Magic Attack Power +10
  4. Magic Attack Power +10
  5. Magic Defense +5
  6. MP Regeneration 50% Boost
  7. New Materia Slot
  8. New Materia Slot Connection

Mythril Saber Sub-Core III

  1. Attack Power +8
  2. Magic Attack Power +12
  3. Magic Attack Power +12
  4. Attack Spell MP Cost Reduction 20%
  5. New Materia Slot
  6. New Materia Slot Connection

Twin Stinger

Twin Stinger Core

  1. Fire Damage 5% Boost
  2. Ice Damage 5% Boost
  3. Lightning Damage 5% Boost
  4. Wind Damage 5% Boost
  5. Elemental Materia Damage 10% Boost

Twin Stinger Sub-Core I

  1. Max MP +10
  2. Max MP +10
  3. Buff Duration 10% Boost
  4. Inflicted Debuff Duration 10% Boost
  5. New Materia Slot

Twin Stinger Sub-Core II

  1. Attack Power +12
  2. Magic Attack Power +12
  3. Max MP +15
  4. Physical Damage Reduction 10% when Guarding
  5. Magic Damage Reduction 10% when Guarding
  6. MP Regeneration 10% Boost
  7. New Materia Slot
  8. New Materia Slot Connection

Twin Stinger Sub-Core III

  1. Attack Power +15
  2. Magic Attack Power +15
  3. Elemental Defense 5% Boost
  4. Physical Defense +5 with High HP
  5. Healing Spells MP Cost Reduction 20%
  6. Reprieve
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