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F.E.A.R. 2: Project Origin Game Guide & Walkthrough by gamepressure.com

F.E.A.R. 2: Project Origin Game Guide & Walkthrough

Table of Contents

Interval 06 - Deterioration - part 11 | Interval 06 - Deterioration F.E.A.R. 2: PO Guide

Last update: Wednesday, May 11, 2016

Inspect the left section of the warehouse. You won't find anything of interest, but when you return to the platform you'll have to defeat Alma again. Notice that you can now go to the right section of the warehouse. There's a small passageway here [#343].

[#343] - Interval 06 - Deterioration - part 11 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#343]

Proceed to the end of the corridor and then turn left. There's a medkit here [#344] and you should take if you've suffered some injuries while fighting Alma. You may now enter a new elevator. Use a panel on the wall and get ready to dispose of Alma for the last time. When she's gone you'll have to wait for the game to load a new map.

[#344] - Interval 06 - Deterioration - part 11 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#344]

You don't have to pay too much attention when you leave the elevator, but you'll take part in a new vision and no matter where you go you'll still witness the exact same events [#345]. Thankfully all will return to normal soon and you'll start off in the elevator. Leave it (this time for real) and go to your right.

[#345] - Interval 06 - Deterioration - part 11 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#345]

Keep heading forward, but be on a look out for a hole in the left wall. Get on top of the wooden planks and then travel to the other side. When you'll end up outside make a few steps forward and open a gate. Go inside and find an opened hatch in the ground [#346]. Use the ladder here to get to the sewers.

[#346] - Interval 06 - Deterioration - part 11 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#346]

Get to the flooded chamber and go to your right, because it's the only available passageway. Keep going straight when you'll end up in a long tunnel. Choose an assault rifle or (even better) a sniper rifle from your arsenal. Exit the tunnel and use your current weapon to get rid of a guard [#347]. Head down. Take the sniper rifle (or only a large pack of ammo). You should also pick up a Reflex Injector and a new armor.

[#347] - Interval 06 - Deterioration - part 11 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#347]

Enemy soldiers will begin showing up in front of you. Sadly you have nowhere to hide, so you must be lucky and precise in want to get rid of them without suffering any major injuries [#348]. Remain here until you've defeated the first group. Proceed towards the pillars and get rid of other enemy soldiers. This time you'll have more space to move around. Don't forget to use grenades to eliminate closer targets.

[#348] - Interval 06 - Deterioration - part 11 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#348]

You should soon notice that an allied armored vehicle is providing assistance in neutralizing enemy units, however this doesn't mean you should feel safe. New groups will appear both to your left as well as to your right [#349]. Keep shooting at enemy troops from a large distance and go to your right when they're all gone. Find a new passageway leading to large factory buildings seen in the distance.

[#349] - Interval 06 - Deterioration - part 11 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#349]

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