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F.E.A.R. 2: Project Origin Game Guide & Walkthrough by gamepressure.com

F.E.A.R. 2: Project Origin Game Guide & Walkthrough

Table of Contents

Interval 05 - Provocation - part 4 | Interval 05 - Provocation F.E.A.R. 2: PO Guide

Last update: 11 May 2016

You'll start the game near your teammates, but sadly you can't rely on them helping you in getting rid of enemy troops. You won't find any valuable items in this corridor, so you can proceed to a new door right away. Go to the large square and choose an assault rifle from your inventory. One of the enemy soldiers will be hiding to your left [#202].

[#202] - Interval 05 - Provocation - part 4 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#202]

You should soon notice other enemy soldiers heading your way. Try maintaining a large distance between you and them. Don't leave the cover unless you're absolutely sure they've all been eliminated. Use this free time to collect ammunition. You can also inspect the entrance to your right [#203], but you would only find assault rifle ammo there. Proceed towards the corridor located in front of the start area.

[#203] - Interval 05 - Provocation - part 4 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#203]

Other enemy soldiers are waiting for you just around the corner. A good way of getting rid of them is to use grenades [#204]. Keep heading forward and use your must powerful guns to deal with hostile units. There are some rooms around you, but you don't have to explore them, because you wouldn't find anything of interest. Turn left once you've reached a new junction.

[#204] - Interval 05 - Provocation - part 4 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#204]

Continue moving forward. Once you've reached a new corner you should choose a rocket launcher from your inventory (that is - if you have the ammunition). Ignore the first group of soldiers, because they're going to be killed in an explosion. Approach the windows and use the rocket launcher to get rid of an armored opponent [#205]. There's an armor nearby and you should take it if you've suffered major injuries.

[#205] - Interval 05 - Provocation - part 4 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#205]

Switch to an assault rifle and use this weapon to get rid of a few standard soldiers. Watch out for a nearby roof [#206], because enemy units often use that location to organize surprise attacks. Use similar methods to get rid of a second armored opponent. If you don't have any rockets, use grenades against him.

[#206] - Interval 05 - Provocation - part 4 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#206]

Once you've killed enemy units you should inspect all the bodies. Notice that two armored foes were carrying a new type of weapon called Hammerhead. Basically it's an upgraded version of the Penetrator known from the first game. Hammerhead fires huge nails at the target. This comes in handy when you want to get rid of someone in a very effective manner (also - check the achievements list!). I would recommend that you exchange the Hammerhead for a sniper rifle. Take your time to explore a nearby corridor [#207]. You'll find ammo and mines there.

[#207] - Interval 05 - Provocation - part 4 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#207]

Go back to the main square and proceed towards a basketball court. Make sure that you're not dealing with any additional snipers and use one of your primary weapons to destroy a new padlock [#208]. Open the crate and proceed to a new room located in the basement area of the school.

[#208] - Interval 05 - Provocation - part 4 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#208]

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