Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

F.E.A.R. 2: Project Origin Game Guide & Walkthrough by gamepressure.com

F.E.A.R. 2: Project Origin Game Guide & Walkthrough

Table of Contents

Interval 02 - Isolation - part 4 | Interval 02 - Isolation F.E.A.R. 2: PO Guide

Last update: 11 May 2016

You finally found your way to the morgue. Don't be scared when you see Alma. Instead follow the wraith to a side room. Once again - keep your cool, especially since you won't be attacked by the undead. Turn left and notice a platform in front of you [#48]. Jump onto the platform and get to an elevator shaft. Now you must turn around. Aim at the platform and press the action key to push it away.

[#48] - Interval 02 - Isolation - part 4 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#48]

Notice that your actions have resulted in the elevator moving again. Wait for the elevator to reach its designated floor. The game will now require you to press and hold the action key in order to open elevator doors [#49]. Head on to a new corridor and pick up some ammunition for the combat shotgun. There's also a new armor in this area.

[#49] - Interval 02 - Isolation - part 4 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#49]

Keep heading forward. Proceed to Office 201 and you should be able to find a new CD - Admitting patients. You may now proceed to Office 202. Approach the opposite exit carefully. There are a lot of enemy units near the desk [#50], so the most obvious solution to get rid of them is to use grenades. You can also use a combat shotgun to eliminate the closest target. Don't exit the room unless you've killed all targets.

[#50] - Interval 02 - Isolation - part 4 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#50]

Check the men's restroom if you're interested in surprises, but don't expect to find something useful there. Locate a door leading to the next room [#51] if you want to get to an exit as soon as possible. Watch out, because one of the enemy soldiers may be hiding near a second door. Prevent him from surprising you. Move forward and collect a new medkit along the way.

[#51] - Interval 02 - Isolation - part 4 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#51]

You will have to defeat a new large group of hostile units once you've reached a much larger lab [#52]. Try maintaining a safe distance and prevent enemy forces from surprising you. Don't forget to use some of the carried grenades, especially since you'll be finding a lot of those here. Don't move forward until you've killed all soldiers.

[#52] - Interval 02 - Isolation - part 4 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#52]

The next group of enemy soldiers will appear on the opposite end of a nearby corridor [#53]. Use a submachine gun to kill them from a very large distance. Make sure they're gone and go that location. Don't forget to take a new armor before leaving this area. You'll also find syringes, ammunition and grenades.

[#53] - Interval 02 - Isolation - part 4 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#53]

Keep heading forward. Use the Morgue keycard for the third time in order to unlock passageway to a new room. Take your time to explore your surroundings (there are even more syringes here). Inspect all the walls and you should find an entrance to a ventilation shaft [#54]. Press a crouch key and head inside. Eventually you'll get to a small storage area where you'll find a new document - Evaluation report. Go back to the area with the elevators.

[#54] - Interval 02 - Isolation - part 4 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#54]

Proceed towards the unexplored corridor. You should be able to reach an unguarded room in a short while. Make sure that you've collected a medkit and some ammunition, but ignore a new armor for the time being. Once you feel you're ready for the next challenge, step into a large tube [#55]. You'll have to watch a longer cut-scene. When you're transported to a new area try approaching the little girl.

[#55] - Interval 02 - Isolation - part 4 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#55]

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Warner Bros Interactive or Monolith Productions. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.