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F.E.A.R. 2: Project Origin Game Guide & Walkthrough by gamepressure.com

F.E.A.R. 2: Project Origin Game Guide & Walkthrough

Table of Contents

Interval 01 - Premonition - part 3 | Interval 01 - Premonition F.E.A.R. 2: PO Guide

Last update: 11 May 2016

You can explore the gallery more thoroughly if you want to and you can destroy some of the exhibits as well. Search for a new armor. There are two ways for you to reach a new area - you can use the outside balcony or you can proceed to your right. Eventually you'll have to find a new corridor [#13].

[#13] - Interval 01 - Premonition - part 3 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#13]

Proceed to a small room. Ignore the information about the possibility of changing your rate of fire and keep heading forward. Approach a new door and make sure that you've turned off your flashlight. Open the door, press the crouch key and head outside. Take your time to find new grenades. Notice that a new gunship has arrived in the area [#14]. Start throwing grenades at enemy units and prevent them from finding a good cover. A second group of hostile units will appear to your right. You can keep shooting at enemy soldiers from here or you may use the stairs to get to the large plaza area. Either way, prevent enemies from getting too close to your current position.

[#14] - Interval 01 - Premonition - part 3 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#14]

Just as before, you should consider spending some time looking around and collecting valuable items (ammo and armor). When you're done find an exit and go there. Once again, make sure that your flashlight is turned off. Collect grenades and proceed to your right. New enemy soldiers are waiting for you inside the kitchen. Start by eliminating the closest target [#15] and after that use grenades to kill other soldiers.

[#15] - Interval 01 - Premonition - part 3 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#15]

Proceed to the main area of the kitchen carefully. Look around and you'll find a new medkit. Head over to the next section of the map. Open the door, press the crouch key and approach the windows slowly. Wait for an enemy guard to appear on a roof of a nearby building [#16] and use your submachine gun to kill him. You'll find a new medkit here, as well as some ammunition.

[#16] - Interval 01 - Premonition - part 3 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#16]

Destroy the first window from the right and head over to the ledge. A moving platform is located in front of you [#17] and obviously you must get to it. Don't be surprised by the fact that the platform has collapsed a little. Move forward and make a jump towards a nearby ledge. Now you must move slowly to your left. Enter a large ventilation shaft and start moving forward. Thankfully you won't be attacked by Alma while inside the vents. :-)

[#17] - Interval 01 - Premonition - part 3 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#17]

Eventually you should be able to get to a small dark supply room. Ignore image distortions and proceed to a much larger room with a pool in the middle of it. Take a dive in the bloody water [#18] and you'll be awarded with a new vision. You'll soon be returned to the exact same room, however this time everything will return to normal. Use the stairs to get out of the water.

[#18] - Interval 01 - Premonition - part 3 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#18]

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