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F.E.A.R. 2: Project Origin Game Guide & Walkthrough by gamepressure.com

F.E.A.R. 2: Project Origin Game Guide & Walkthrough

Table of Contents

Interval 01 - Premonition - part 1 | Interval 01 - Premonition F.E.A.R. 2: PO Guide

Last update: 11 May 2016

Don't be frightened when you see Alma for the very first time. Wait for your main character to stand up. Now you must start following the little girl towards the burning objects seen in the background. Eventually you'll have to take a dive into a burning hole [#1] which is located next to a destroyed bridge. You'll end up inside a moving armored vehicle.

[#1] - Interval 01 - Premonition - part 1 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#1]

You'll now take part in an interactive cut-scene. Listen to what other squad members have to say about the situation. The first group of soldiers will leave the vehicle early and you'll be tasked to begin your journey with Jankowski. Wait for the main character to leave the armored vehicle. You'll be given hints by the game from time to time. Most of them are about movement and interaction, so you should be reading them to understand what's happening around you. Each time you want to read a hint, you must press the TAB key to activate your PDA. Proceed to the main entrance to the building. You'll find out that it's blocked and as a result you must proceed to the cafeteria [#2].

[#2] - Interval 01 - Premonition - part 1 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#2]

You don't have to explore the inside of the cafeteria. Instead proceed directly to the back door which can be found to your left. Ignore the staircase, because the only route leading to the upper floor is blocked. Jump over the railing [#3] by approaching it and pressing the SPACE key. Ignore the fuse box, because if you'd destroy it you would probably suffer some major injuries. Proceed to the left door.

[#3] - Interval 01 - Premonition - part 1 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#3]

I would recommend that you follow the instructions shown on your screen. Activate your flashlight by pressing the F key, however remember that you shouldn't be using it all the time, because enemy units may locate you that way. Thankfully you won't encounter any hostiles right now, so you can keep using it for a few more minutes. Proceed to the door with the green EXIT sign. Once you're inside a new room go to your right. You'll have to crouch here [#4] by pressing the C key. Your colleague will do the same thing, so don't worry about him.

[#4] - Interval 01 - Premonition - part 1 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#4]

Go to your left and rejoin with the rest of your squad. Your colleagues will be standing next to a large desk with a killed guard. Once you've listened to the plan you could follow your superior, but I would recommend that you spend some time exploring this area. You'll find your first document [#5] - Security concern. You can also access a nearby computer terminal and you'll witness the execution that took place here not long ago.

[#5] - Interval 01 - Premonition - part 1 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#5]

Proceed to a passageway which was already used by some of your colleagues. Ignore a new vision presented to you by Alma. Watch out for a single soldier who will exit the elevator [#6]. He'll probably injure you before your colleagues kill him, but you don't have to worry about it too much. Don't forget to inspect his body for ammunition. You may enter the elevator. Wait for it to take you to another floor. You should also choose a submachine gun from your inventory if it's not your active weapon at the moment.

[#6] - Interval 01 - Premonition - part 1 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#6]

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