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Fallout: New Vegas Game Guide by gamepressure.com

Fallout: New Vegas Game Guide

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The House Always Wins, II Fallout: New Vegas Guide

Last update: 11 May 2016

The House Always Wins, II

1 - The House Always Wins, II - Mr. House - Fallout: New Vegas - Game Guide and Walkthrough
Go south-east to [Cottonwood Cove] (MsG:22) - The House Always Wins, II - Mr. House - Fallout: New Vegas - Game Guide and Walkthrough

Go south-east to [Cottonwood Cove] (MsG:22). You'll meet a Caesar Legionnaire - to continue do one of the following:

  • show him Mark of Caesar;
  • [Speech 35] say that you're merchant;
  • attack him.

Go ahead to meet Cursor Lucullus (M8:1) #1, who will transport you to [The Fort] (MsE:5). Give away your weapons (or hide it) and then go to the inner camp (M9:1) to meet Caesar #2. If you do not have the Platinum Chip, you'll get it now.

2 - The House Always Wins, II - Mr. House - Fallout: New Vegas - Game Guide and Walkthrough
Accept the first part of [Render Unto Caesar] and go to the vault (M9:2) - The House Always Wins, II - Mr. House - Fallout: New Vegas - Game Guide and Walkthrough

Accept the first part of [Render Unto Caesar] and go to the vault (M9:2). Upon entering it you will get all of your confiscated items back. Use the Chip in a machine to the right #1 and a hole in the floor will open. Enter the [Securitron Vault]. On a monitor (M9A:1) near the entrance you'll find Mr. House. Go ahead and get ready to meet first Protectron #2. If your [Science] is high enough you can go to the security room (M9A:2) and disable:

  • [Science 75] protectrons;
  • [Science 50] turrets.

You can also find a Plasma rifle there.

3 - The House Always Wins, II - Mr. House - Fallout: New Vegas - Game Guide and Walkthrough
Run to the main hall, where you will see an army of Securitrons - The House Always Wins, II - Mr. House - Fallout: New Vegas - Game Guide and Walkthrough

Run to the main hall, where you will see an army of Securitrons. If you haven't managed to disable robots and turrets, the fight might be very tough. To upgrade Securitrons, go upstairs where you can find a terminal (M9A:4) which you can use to upgrade the army #2. To do so, just use the Chip. While going back, visit Mr. House (M9A:1). You can ask him about a payment (if you didn't have the Chip earlier) and also about his further plans.

If your decision was to destroy the army, you won't be able to cooperate with Mr. House and additionally on your way back you'll face few securitrons. You're still able to cooperate with Caesar, because he'll think that the earthquake caused by upgrading the army was in fact a devastating explosion which destroyed the underground complex.

A quest is unlocked: [The House Always Wins, III].

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