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Fallout: New Vegas Game Guide by gamepressure.com

Fallout: New Vegas Game Guide

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They Went That-a-Way Fallout: New Vegas Guide

Last update: 11 May 2016

They Went That-a-Way

1 - They Went That-a-Way - Initial quests - Fallout: New Vegas - Game Guide and Walkthrough
As an optional quest you can talk to Victor #1 - he wanders somewhere in Goodsprings or resides near his house (M1:9) - They Went That-a-Way - Initial quests - Fallout: New Vegas - Game Guide and Walkthrough

As an optional quest you can talk to Victor #1 - he wanders somewhere in Goodsprings or resides near his house (M1:9). Thank him for saving your life and ask about people who attacked you. Your next target is [Primm] (MsF:4). Upon entering the city zone, you'll be warned of marauding, fugitive convicts. Clear your way (or just sneak in) to the [Vikki and Vance Casino] (M3:1) and talk to Johnson Nash #2. Ask him about lost package showing the delivery order and about a suspect who shot you.

A side quest is unlocked: [My Kind of Town].

2 - They Went That-a-Way - Initial quests - Fallout: New Vegas - Game Guide and Walkthrough
Deputy Beagle may know something about the mysterious man - They Went That-a-Way - Initial quests - Fallout: New Vegas - Game Guide and Walkthrough

Deputy Beagle may know something about the mysterious man. However he is held by convicts #1 in the nearby [Bison Steve hotel] (M3:2). You can sneak in there #2 (M3A:1) or shoot out all enemies. When you reach Beagle, you'll get some choices:

  • you will get the information you seek even if you didn't untie him [Speech 40] (after that you can free him or leave him);
  • you can free him and then [Speech 25] take him as a companion or let him go (you'll find him afterwards in the [Vikki and Vance Casino]);
  • pickpocket him and take the Deputy Beagle's Journal out from his pocket (you can also kill him).

If you decide to keep him as a companion, you can give him some weapons and he will help you to clear out the rest of convicts (if you didn't do so earlier).

3 - They Went That-a-Way - Initial quests - Fallout: New Vegas - Game Guide and Walkthrough
Your next target is [Novac] (MsE:21) #1 - They Went That-a-Way - Initial quests - Fallout: New Vegas - Game Guide and Walkthrough

Your next target is [Novac] (MsE:21) #1. Approach the [Dino Dee-lite Front Desk] (M4:1) and talk to Jeannie May Crawford. Ask her about the man in the checkered suit and she'll send you to a local sniper, Manny Vargas, who is on his ship in the Dinky the T-Rex's mouth (M4:2). Go to the dinosaur's tail and then take stairs up #2. There are few ways to get information you need:

  • help Manny, [Come Fly With Me];
  • [Confirmed Bachelor] use the proper dialog option if you have this perk;
  • sneak in and pickpocket Manny to get a holotape: Khan hospitality;
  • visit Manny's room (M4:3), activate the terminal and read the message: Khan hospitality;
4 - They Went That-a-Way - Initial quests - Fallout: New Vegas - Game Guide and Walkthrough
With information you got, you'll be directed to [Boulder City] (MsE:9) - They Went That-a-Way - Initial quests - Fallout: New Vegas - Game Guide and Walkthrough

With information you got, you'll be directed to [Boulder City] (MsE:9). You'll meet Lieutenant Monroe #1 there, who will ask for your help in releasing NCR hostages.

  • you can try to negotiate a deal with Great Khans;
  • or sneak and free hostages (you have to wait till dusk).

A side quest is unlocked: [Boulder City Showdown].

Whichever option you choose, you need to get to Jessup (M5A:1) #2 and question him about a Platinum Chip (or just kill him). You will learn that a man named Benny has it. You do not have to complete this quest.

A quest is unlocked: [Ring-a-Ding-Ding!].

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