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Fallout 3: The Pitt Game Guide by gamepressure.com

Fallout 3: The Pitt Game Guide

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Final decisions - Siding with Wernher - part 2 | Final decisions F3: The Pitt Guide

Last update: Wednesday, May 11, 2016

In order to get to The Steelyard you must first get to The Mill and it's not going to be an easy task. Here are a few suggestions:

1) You may decide to go back to Uptown the same way you came here before. The main reason is that Uptown should be overrun by the slaves right now and it wouldn't be difficult to get to a second door (leading to The Mill) from there.

2) You can remain here, activate your Stealth-Boy and start running towards the door leading to The Mill. This seems like the best choice, especially since you'll be allowed to treat your injuries upon arrival in the new area.

3) You can ambush most of the slavers by firing at one of them and moving to the staircase [#48]. The rest should arrive there shortly and you can use a good melee weapon to get rid of them. The only downside is that you would have to spend more time here.

[#48] - Final decisions - Siding with Wernher - part 2 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
[#48]

Once you've returned to The Mill you should notice that it's gotten a little easier here, because there are only going to be a few slavers left and they'll be running away from the slaves. Nevertheless, avoid them if you can, especially if you came from Uptown. Just as before, you'll have to get to an Abandoned Area and from there to The Steelyard. Start moving forward once you've reached your final destination and head over to where you found Wild Bill's body. It's a large staircase [#49]. Use the stairs to get to the top level.

[#49] - Final decisions - Siding with Wernher - part 2 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
[#49]

Keep heading upwards. Your current destination should be the area where you found the shack the last time you were here. One of the slaves can be found here, but thankfully he'll act peacefully. Focus on finding a blue door [#50], located to the right of the shack. Open the door to get to Wernher's Hideout. Once inside, you can either go to a small tent area or you can wait for Wernher to come on down and greet you. Talk to him and give him the baby. You can share your concerns with him like you did with Midea, but it won't change anything. Wernher will now tell you that he has a plan to get rid of Ashur and other raiders. He'll then give you two important items - a Stealth-Boy and a key to Pitt Underground. You may exit his hideout.

[#50] - Final decisions - Siding with Wernher - part 2 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
[#50]

Don't leave The Steelyard district just yet. Instead go back to the train tracks where you've found a lot of ingots during your first visit to this location. Ignore the carriages and start moving towards a collapsed tunnel at the end of the train tracks. There's going to be a small hatch to your left [#51]. Open the hatch using the key given to you by Wernher and you'll find yourself standing in a new location, called Pitt Underground. I would recommend that you spend some time healing the main character and choosing a good weapon. An autoaxe should be more than enough to survive, however you can also be using a laser rifle, a plasma rifle, a combat shotgun or an assault rifle.

[#51] - Final decisions - Siding with Wernher - part 2 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
[#51]

Going through the underground has its perks, but you'll also be dealing with a lot of problems. The good news is that there's only one main path leading to your current destination. Even if the sewers may seem like a maze at first, you can't get lost along the way. The only exceptions will include exploring larger rooms for additional equipment. The bad news is that the underground is swarming with Trogs. Furthermore, you won't be allowed to avoid the beasts, because most of them will stand in your way, forcing you to attack them. Make sure to be very cautious, so you won't be surprised by any monsters. Aside from Trogs you'll also have to watch out for single landmines. They can be found in several places, including near a dead person. Eventually you'll have to get to a much larger room with a lot of pipes [#52].

[#52] - Final decisions - Siding with Wernher - part 2 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
[#52]

Proceed to a much smaller room in the back where you'll come across a computer terminal. Thankfully you will be allowed to use it right away, without having to show your hacking skills. Open the main menu and choose the first option from the list [#53]. This will allow the Trogs to get to Uptown which is being occupied by the raiders. As you've probably suspected, you'll have to be moving rather quickly from now on, because the beasts are heading the same way. Locate a nearby corridor and eventually you'll get to the stairs. Use the stairs and you'll find yourself standing inside a small room. Explore the area or use the nearest door to travel to Uptown.

[#53] - Final decisions - Siding with Wernher - part 2 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
[#53]

It's EXTREMELY important that you activate your Stealth-Boy the second you leave the underground, because you'll want to remain in the shadows from now on. If you haven't killed Ashur in his HQ, you'll meet him here [#54]. Don't even think about fighting him, because the Trogs will soon begin appearing in the Uptown district. If you won't leave this area immediately, the monsters will eventually attack your character, because all the slavers will be gone by then. Start off by travelling south-west, so you'll be heading towards the main gate to the inner compound.

[#54] - Final decisions - Siding with Wernher - part 2 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
[#54]

I wouldn't recommend staying on the ground level, because you would come across a lot of beasts and it would be too difficult to escape them. Instead use the nearest platform [#55] to get to the upper balconies. It's going to be rather tough here, because you'll also be dealing with hostile raiders. Ignore most of them and eliminate only those who stand in your way. Sooner or later Trogs will join the party on the balconies so clearly you can't spend too much time there. Keep pushing towards the door leading to Downtown. You should remember the way, because you were using the same path not long ago. Use stimpacks regularly in order to prevent the main character from getting killed. Approach the door and confirm that you want to travel to the Downtown district.

[#55] - Final decisions - Siding with Wernher - part 2 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
[#55]

This is almost the end of this quest. The only thing left to do here is to talk to Wernher. He can be found standing in the middle of a square in Downtown [#56]. Your ally will thank you for your assistance. If you're interested in rewards - Wernher will tell you than you can start delivering him teddy bears for the kidnapped kid. You'll also be made aware of that you can use an ammo mill in The Mill district. There's going to be a note on how to operate it. Congratulations for completing the final quest!

[#56] - Final decisions - Siding with Wernher - part 2 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
[#56]
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