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Fallout 3: The Pitt Game Guide by gamepressure.com

Fallout 3: The Pitt Game Guide

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Inside The Pitt - QUEST 2: Unsafe Working Conditions - part 2 | Inside The Pitt F3: The Pitt Guide

Last update: 11 May 2016

Once you've arrived at the new area it would be wise to once again spend some time exploring the surroundings. You can't access some of the areas just yet, including The Hole and a gate leading to Uptown. Thankfully you won't have to worry about that, because you'll go to these locations much later. Check some of the lockers near where you've started and you'll find ammunition for your camouflaged pistol. Ignore most of the slaves, because they'll only respond to you in the form of short sentences. One of the rare exceptions is going to Brand. Be careful, because he's a snitch. You can share your plans or findings with him if you're playing as a bad character, especially since each time you'll be rewarded with two stimpacks and some negative karma. Some of the things you may tell him include your plans for stealing the cure and cooperation between Midea and Werhner. You can also tell him about Marco's weapons later on. If you're playing as a good character the best solution would be to ignore him entirely or to tell him that you don't know any secrets.

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Before you decide to travel to The Steelyard, it would be a good idea to follow Midea's hint and to visit Marco at his toolshop. Marco can be found in the northern section of The Mill district. Begin the conversation and ask him whether he has some weapons for you [#18]. As a result Marco will give you the basic version of the coolest weapon of The Pitt, called AutoAxe. You don't have to choose it from your inventory right away, but you can create a shortcut for it. You should also know that you won't be forced to use this melee weapon, because you'll find an assault rifle soon enough. Continue your exploration of The Mill. There are several terminals here, but you may as well ignore them. The same goes with two slavers - Bone and Hammer.

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When you're ready to undertake Midea's missions, proceed to the western section of The Mill and find a guy named Everett. Initiate a conversation and confirm that you're the one who volunteered for the job in The Steelyard. You must now follow Everett to a back room. Before you leave The Mill, make sure to inspect a small office area [#19]. There's a briefcase here and you can find a nice suit inside. Wear the suit if you're still using a slave outfit. One of the lockers also contains more ammunition for your basic weapon. Use the door to travel to an Abandoned Area. Keep following Everett when you're there and make sure to listen to his comments about the Trogs. End this part of the task by approaching a door leading directly to The Steelyard. Open the door to get there.

Go to the section titled 'QUEST 4: The Mill Worker' in order to find out where to look for the steel ingots. If you've already collected ten or more of these objects (there are 100 of them) you may keep reading on what to do next. Remember that you must have the required number of ingots in order to move on with this quest.

Go to the section titled 'Rewards for completing The Pitt' if you want to find out what you can get for delivering the ingots to Everett (or his replacement).

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Once you've returned from The Steelyard with ten or more ingots, talked to Everett and received your rewards you will finally be allowed to return to Midea. In order to do that you must head back to Downtown district. Go to Midea's Quarters once again (eastern section), however you can talk to Milly if you find her [#20]. Here's how you can resolve situation concerning her and the disappearance of Wild Bill:

1) You can win a Speech challenge and lie to Milly that Wild Bill is alive and well. She'll be happy to hear that and she'll give you six stimpacks.

2) You can win a Speech challenge and lie to her that Wild Bill died horribly. The downside is that you won't gain anything aside from Milly passing out due to your gruesome explanation.

3) You can tell Milly the truth about finding Wild Bill's body in The Steelyard. Just as in 1) you'll be given a reward of six stimpacks, so the only difference is that you won't lose karma.

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Enter Midea's Quarters and initiate a conversation in order to tell her that you've completed your job with the ingots. Listen to Midea's plan concerning taking part in fights organized in The Hole. Winning those will allow you to receive an audience with Ashur. Leave Midea's Quarters once the conversation has ended and take your time to listen to a short speech made by Ashur [#21]. Go back to the passageway leading to The Mill district.

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