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Fallout 3: The Pitt Game Guide by gamepressure.com

Fallout 3: The Pitt Game Guide

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Final decisions - Siding with Wernher - part 1 | Final decisions F3: The Pitt Guide

Last update: 11 May 2016

Solution: If you decide to assist the slaves in regaining their freedom you won't have to start shooting at every raider you meet, starting with Ashur. If you play this out correctly, you will eliminate only those targets that will stand in your way of completing the quest. There are two ways of ending the conversation with Ashur which will begin once he's briefed one of his men. If you feel you're ready to take him down, you may choose the final fourth dialog option from the list. Ashur would attack you immediately [#41] and you would also have to kill his men. I would recommend choosing a much safer way. Talk to Ashur and agree to help him in getting rid of Wernher. Remember that you can still betray him and making him think that you're his ally will result in him leaving the building to fight the slaves. As a result you are going to be left alone which will make your plan go a lot smoother.

[#41] - Final decisions - Siding with Wernher - part 1 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
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I would recommend that you start off by visiting Ashur's private chambers, located to the left of the main room where you last spoke. There's a computer terminal on the right wall [#42], but sadly using it can only be possible if you've spent at least 75 points into Science skill. The terminal can be used to deactivate or to reprogram a turret located in the main room. You can also open the safe located on the opposite wall. Don't forget that all these actions are treated like stealing, so you'll be losing small amounts of karma points. If you can't hack the terminal, focus only on opening the safe using a bobbypin. It's relatively important that you acquire its contents, because you'll gain possession of two Stealth Boys which will come in handy during the escape from Uptown which will take place in the near future.

[#42] - Final decisions - Siding with Wernher - part 1 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
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You may now return to the main chamber where you've talked to Ashur. This time choose a corridor located to your right and eventually you'll get to a room where you'll meet Ashur's wife - Sandra. Before you initiate a conversation with Sandra, take special notice of a nearby computer terminal. You'll find out that the real "cure" is her own baby. Remember that you want to side with Wernher, so you'll have to kidnap the baby in order for the slaves to get leverage and to start research of their own. Here's how you can play out the kidnapping:

1) You can kill Sandra without even initiating a conversation with her. Despite what you might think, this is a very interesting idea. The only thing that you must know is that Sandra should die far away from other raiders, so they won't be alarmed right away. You can test this by going to the corridor guarded by them. If you're not attacked on sight, then you'll have a free passage to the elevator. Don't forget to take the baby or this will be all for nothing!

2) You can initiate a conversation with Sarah and force her to hand over the baby. The little kid will automatically be added to your "inventory". Sandra will obviously be furious, so you can expect that she'll call for the guards. She won't attack you at first, but she'll join other slavers the second they begin firing at you.

3) You can take the baby from the crib without taking to Sandra nor killing her. The crib can be found next to the terminal [#43]. In this case you'll also have to be ready for Sandra to call for the guards. Stealing the baby without her knowing about it is next to impossible.

[#43] - Final decisions - Siding with Wernher - part 1 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
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Expect heavy resistance from the guards if you've chosen an option that will require you to kill them [#44]. If you haven't reprogrammed the turret, you should escape from this area as soon as possible. Otherwise you may remain in the main chamber and the turret will make getting rid of the guards much easier. Don't forget to use your most powerful guns, however you can also be using an autoaxe. Keep pushing towards the elevator and use it to get to Haven Entrance. Proceed to the stairs right away and flee from the building before you'll become a target for all nearby slavers. Activate your Pip-Boy once you've successfully left the building (as long as you took one from the safe or have one from previous journeys).

[#44] - Final decisions - Siding with Wernher - part 1 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
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You'll now have to be ready to complete a very difficult portion of this quest. Notice that raiders are fighting the slaves, however you can't count on your enemies being distracted all the time. This is very important at the beginning, because there are a lot of soldiers equipped with rocket launchers around you [#45]. As a result you should focus on getting out of here as soon as possible, especially since their attacks can seriously injure your character. Like I've mentioned before, using a Stealth Boy is a good idea, because enemy units will have more problems locating your exact position. Make sure not to attack the slaves while trying to escape and keep moving west.

[#45] - Final decisions - Siding with Wernher - part 1 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
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Your current objective is to reach the door leading to the Downtown district. You probably remember that in order to get there you must use upper balconies. I wouldn't recommend going upwards the first chance you get. Instead, stay on the ground and keep heading towards a large metal gate [#46]. Open the gate, turn left and find a small staircase. Use the staircase to get to an upper floor. You may now decide to help the slaves in getting rid of the raiders or you can ignore both groups and head straight for the exit. It's important that you remember this route, because you'll be returning here very soon. Confirm that you want to travel to the Downtown sector.

[#46] - Final decisions - Siding with Wernher - part 1 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
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Once you've reached Downtown you'll have to acknowledge the fact that most of the upper balconies are going to be occupied by enemy units. If you don't want to fight them right now use the nearest staircase [#47] to get to the ground level. Once you're there turn left and it shouldn't take too long for you to locate an entrance to Midea's Quarters. The conversation with Midea is going to be short, however you can express your concerns about kidnapping an innocent baby. Don't worry, because it won't change the outcome. Midea will guide you to Wernher, because he's the only one capable of protecting the child against the slavers. Wernher is hiding in The Steelyard, but for now exit Midea's Quarters. You may also read a short note, but you won't find out anything new.

[#47] - Final decisions - Siding with Wernher - part 1 - Final decisions - Fallout 3: The Pitt - Game Guide and Walkthrough
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