Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App

Fallout 3: Point Lookout Game Guide by gamepressure.com

Fallout 3: Point Lookout Game Guide

Table of Contents

Main quests - QUEST 4: Thought Control | Main quests F3: Point Lookout Guide

Last update: 11 May 2016

Received from: The Brain [Sea Cave]

[#35] - Main quests - QUEST 4: Thought Control - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#35]

Walkthrough: This quest starts inside the Sea Cave where you talked to the brain, but thankfully you won't have to walk through the caves again. Instead follow Jackson to a large ladder. Use the ladder to get back to the main area of Point Lookout [#35]. Be careful, because you'll end up standing near cemetery grounds, so it would be a good idea to escape to the cathedral before you're killed by the ghouls. You may now travel to the Calvert Mansion (either on foot or via your Pip-Boy).

[#36] - Main quests - QUEST 4: Thought Control - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#36]

Obviously you must enter the mansion and talk to Desmond to give him your report on the situation. It would be wise to ask the ghoul about the identity of the scientist you had a chance to talk to in a computerized form and about your next step. Desmond will ask you to plant a jammer in the highest point of the island. Leave the mansion and proceed towards this new destination. It can be found easily using your personal map and by starting from the pier. Once you're there wait for the scientist to contact you [#36] and listen to his proposal. You must now make a choice whether you want to help Desmond or Calvert (the brain). Keep reading this guide if you want to find out how will your choice affect the rest of the game.

[#37] - Main quests - QUEST 4: Thought Control - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#37]

Important! The decision you're about to make isn't going to be a final one. You will still be allowed to switch your alignment during the course of the final main quest!

SIDING WITH THE BRAIN (SCIENTIST FROM THE SEA CAVE): Listen to what the scientist wants you to do and head towards the lower marker on your personal map. Approach a large trash compactor and press the action key to use it [#37]. You must now choose the first option from the list to get rid of the jamming device given to you by Desmond. Listen to a new transmission from Calvert and head on to the Calvert Mansion. Make a few steps forward and witness a HUGE explosion destroying the house.

[#38] - Main quests - QUEST 4: Thought Control - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#38]

SIDING WITH DESMOND (GHOUL FROM THE MANSION): In this case you must approach the large ferris wheel which is the upper marker on your personal map. Find a single carriage and press the action key to mount a jamming device on it [#38]. Additionally you must use a nearby switch to start the wheel. Turn around quickly and get ready to defend yourself against a large group of tribals sent by the brain to kill you. Use your most powerful guns, especially since you'll be in a corner with no place to go. Once you've won transport yourself to Calvert Mansion and witness a huge explosion. And don't worry - Desmond is still alive. :-)

 

 

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Bethesda Softworks or Bethesda Softworks. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.