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Fallout 3: Point Lookout Game Guide by gamepressure.com

Fallout 3: Point Lookout Game Guide

Table of Contents

Main quests - QUEST 2: Walking With Spirits | Main quests F3: Point Lookout Guide

Last update: 11 May 2016

Received from: Desmond [Calvert Mansion]

[#19] - Main quests - QUEST 2: Walking With Spirits - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#19]

Walkthrough: Once you've left the mansion proceed to the north. You can see the cathedral mentioned to you by Desmond from here, because it's located on top of a large hill. Sadly, reaching the cathedral isn't going to be easy as it sounds, because there's a river separating you from it. I wouldn't recommend swimming unless you're carrying a lot of medical supplies. If you want to remain on the land you would have to travel north-west. Don't forget to be careful along the way, because you'll encounter intelligent enemies, as well as different types of mirelurks. Keep heading north-west until you find a small bridge [#19].

[#20] - Main quests - QUEST 2: Walking With Spirits - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#20]

Naturally the area around the bridge is being patrolled by tribals. As a result you'll have to be careful and quick, however you can also use a Stealth Boy to get past them. I wouldn't recommend trying to outrun them if they see you, because they won't back down that easily. Approach the main gate of Ark & Dove Cathedral and use the intercom found to your right [#20]. You'll find out that in order to gain access you must take part in some mysterious ritual.

[#21] - Main quests - QUEST 2: Walking With Spirits - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#21]

Your current destination is located near the western edge of the map, so you'll have to enter the swamps. Start off by going down the hill and then head east. You shouldn't be surprised to hear that you'll encounter tribals along the way, as well as smugglers and different types of mirelurks. Avoid larger groups, because fighting them may prove to be a challenge. You should also remember that the water is irradiated, so it's important to stay on dry land if possible. Eventually you'll get to an area marked as Sacred Bog Entrance [#21]. Use a small door to get in.

[#22] - Main quests - QUEST 2: Walking With Spirits - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#22]

The first area you're going to have explore is going to be very small. Travel through the caves and it shouldn't take too long for you to reach a door leading to Sacred Bog. Once you've arrived in a new area you'll have to acknowledge the fact that you'll encounter a lot of mirelurks during your journey. Attack the monsters from a larger distance and heal after each combat. At first you'll be going north-west [#22]. Ignore the fact that this area appears to be large, because there's going to be only one path leading to your current destination. Don't forget to use RadAway from time to time, especially since you'll have to travel through several flooded areas. Use the jump button, so you won't be touching the water all the time.

[#23] - Main quests - QUEST 2: Walking With Spirits - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#23]

You'll soon have to turn north after which you'll be heading north-east. I would recommend to be very careful here, because there are A LOT of bear traps in the area. Having a perk that allows you to ignore ground traps can prove to be very useful in this situation. Keep heading east and make a stop each time you've spotted a new group of monsters. Soon you'll be heading south-east. Make a stop once you're close to a large flooded area [#23], because powerful creatures are stationed nearby. Surprise them if you can and head south once it's safe.

[#24] - Main quests - QUEST 2: Walking With Spirits - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#24]

Don't worry if you can't see dry land from where you're standing. Keep heading north and eventually you'll find a small path with several torches. Choose this path and it'll lead to you to an object called Punga Seed Pods [#24]. Interact with the plant and wait for the main character to regain consciousness after he's been knocked down.

[#25] - Main quests - QUEST 2: Walking With Spirits - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#25]

From now on you'll be witnessing a lot of weird hallucinations. The most important thing for you to know about is that your life won't be in danger at any time, aside of course from receiving small portions of radiation while in contact with water. You'll start moving back using the same paths as before. Notice that you'll be finding large bobbleheads along the way. Collect them if you want to and each time a window will be displayed on your screen. The first bobblehead (intelligence) [#25] is surrounded by water and the next one (strength) is not far away.

[#26] - Main quests - QUEST 2: Walking With Spirits - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#26]

The third bobblehead (endurance) is also going to be easy to find, because it's on the main path. Ignore exploring Nuka-Cola Quantum bottles and inspect the area to your right [#26] in order to find the fourth bobblehead (agility). Find a passageway with the torches and choose it to move on with the mission. The fifth bobblehead (perception) can be found in the area where everything is upside down. Proceed forward and inspect the altar with the body of main character's mother. Take the sixth bobblehead (charisma).

[#27] - Main quests - QUEST 2: Walking With Spirits - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#27]

Proceed forward. Notice that several bodies are floating in the water and they're some of the people you've met during your quest, including Amata from Vault 101 and Moira from Megaton. You can touch the bodies to make them disappear, but it's all optional. Head south and find an island with a bomb similar to an object found in Megaton [#27]. Pick up the final seventh bobblehead (luck) and listen to what Mister Break has to say. You'll soon be returned to the swamps and you won't receive any other visions.

[#28] - Main quests - QUEST 2: Walking With Spirits - Main quests - Fallout 3: Point Lookout - Game Guide and Walkthrough

[#28]

As you've probably noticed, a large scar has appeared on your head and as a result you won't be allowed to use any helmets. Thankfully this is only temporary and you'll soon have the scar removed. Return to Ark & Dove Cathedral on foot or via quick travel option. Use the intercom once again and this time you'll gain access without any other problems. Make a few steps forward and talk to Jimson [#28] who is one of the members of this weird society. Ask him about the leader of the tribe, about the ritual you've just finished and about the attack on Desmond's mansion. Notice that you've been rewarded with Punga Power! perk.

 

 

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