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Fallout 3: Mothership Zeta Game Guide by gamepressure.com

Fallout 3: Mothership Zeta Game Guide

Table of Contents

Main quests - QUEST 2: Among The Stars: Secondary locations - part 2 | Main quests F3: MZ Guide

Last update: 11 May 2016

[#37] - Main quests - QUEST 2: Among The Stars: Secondary locations - part 2 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#37]

Sally will soon rejoin with the main character and don't worry about her, because she's not in any danger. You'll soon end up standing next to a long corridor with a lot of active force fields [#37]. Start using the control panels located next to each barrier and wait for each force field to be disabled. At first nothing else will happen, but later on after using control panels expect the aliens to show up.

[#38] - Main quests - QUEST 2: Among The Stars: Secondary locations - part 2 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#38]

Open a round door and you should end up standing inside a much larger room. Get ready, because it won't be long until the aliens arrive and attack the main character. Use your most powerful guns and prevent the aliens from hiding behind a barrier. Once you've won turn right and use a control panel to acquire recording #19 [#38]. Get ready for a second wave of the alien creatures to show up. This time your enemies will use the western door. Use a rocket launcher or even a fatman to defeat them and proceed towards the western corridor once you're the only one left standing.

[#39] - Main quests - QUEST 2: Among The Stars: Secondary locations - part 2 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#39]

Don't forget to step through a healing archway along the way. Keep heading south-west until you'll rejoin with the little girl for the second time. Don't follow Sally right away. Instead explore a nearby storage space [#39] which will hold the most valuable treasures of this particular deck, including A LOT of medical supplies and a samurai sword. Once you're ready to move on proceed to the north and use the teleportation matrix to return to the Engineering Core (if it's not working properly try reloading the game and try again).

MAP OF THE CARGO HOLD:

Map legend: 1 - passageway to: Engineering Core - Main quests - QUEST 2: Among The Stars: Secondary locations - part 2 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

Map legend: 1 - passageway to: Engineering Core; 2 - teleportation matrix to: Research Lab (you must activate it during your stay in the lab); 3 - healing archway; 4 - supplies; 5 - passageway to: Research Lab

[#40] - Main quests - QUEST 2: Among The Stars: Secondary locations - part 2 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#40]

Cargo Hold is a reasonably large area and it's also well protected. I would strongly recommend that you secure the entire warehouse before you decide to have a look around. The best way to defeat all the aliens without risking too much is to remain on the upper balconies. Aside from the creatures you'll also come across a lot of security turrets [#40] and drones, so you should be very careful. Don't forget to use a healing archway located to the south-east.

[#41] - Main quests - QUEST 2: Among The Stars: Secondary locations - part 2 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#41]

Once you've secured the warehouse you may head down to the ground level and start searching the place for cool items. Most of the objects found here are going to useless, including toys and souvenirs. I would recommend exploring the conveyor belts, because that's where the best things are hidden [#41]. You'll find a couple of powerful guns and a lot of ammunition.

[#42] - Main quests - QUEST 2: Among The Stars: Secondary locations - part 2 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#42]

Finish off by exploring the south-western corner of the warehouse. Most of the valuable items can be found on the nearby walls. There are medical supplies and drugs on the southern wall, guns on the western wall [#42] and ammunition on the northern wall. Once you're ready to move on open a nearby door to travel to the Research Lab.

MAP OF THE RESEARCH LAB:

Map legend: 1 - passageway to: Cargo Hold - Main quests - QUEST 2: Among The Stars: Secondary locations - part 2 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

Map legend: 1 - passageway to: Cargo Hold; 2 - control panels with recordings; 3 - healing archway and a control panel which opens a door; 4 - teleportation matrix to: Cargo Hold

[#43] - Main quests - QUEST 2: Among The Stars: Secondary locations - part 2 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#43]

You'll have to watch out for enemy turrets even more during your stay in the Research Lab. There are going to be a lot of these objects and some of the turrets will be well hidden, so you won't notice them during your initial sweep of the area. Start off by securing a room located to the west of the entrance to the lab. Once you've killed the aliens and destroy the turrets find a control panel with a new recording - #13 [#43].

[#44] - Main quests - QUEST 2: Among The Stars: Secondary locations - part 2 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#44]

You can inspect a nearby space shuttle if you're interested, however this is optional. Eventually new aliens should arrive near your position. Kill all the opposition and proceed towards the eastern passageway. You'll soon end up standing in a new large room. Check the southern wall here to find a healing archway. You should also use a new console to add the next recording (#21) to your Pip-Boy [#44].

[#45] - Main quests - QUEST 2: Among The Stars: Secondary locations - part 2 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#45]

If you want to leave the lab right now you should proceed towards the southern room. Otherwise head east, however watch out for a new turret located next to the staircase. You can explore the eastern warehouse to find a small toy [#45]. Once you're ready to leave this area head south and find a teleportation matrix to return to Cargo Hold. From there it won't take long to go back to the Engineering Core.

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